
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.8Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game tho
do you like jank deaths? do you like destiny 2 public events? then try stalzone, (not bad but im also new so well see)
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Todas las formas de ganar dinero las nerfean a cada rato y para colmo la unica forma que no cambian es en wild north, pero para sobrevivir necesitas almenos una armadura dorada y artefactos caros con todos tus objetos nivel 15
What I like most so far is that progression changes how you think about the map, not just how much damage you do. At the beginning every road looked the same and every material went into the stash because I had no idea whether I would need it later. Now I recognize the routes I use most, know where trouble usually starts and can plan a run around the next piece of gear I want. The open world does a good job of stopping those runs from feeling too mechanical. I can leave for one specific resource and end up changing the whole plan because of an event, an emission, a fight nearby or simply because I found enough valuable stuff that going home becomes the smarter option. Gear progression feels slow, but I prefer that to replacing weapons every hour. When I finally unlock something better, I actually notice the difference and keep using it long enough to care about the upgrade. The game still does a poor job explaining some of its own systems. Equipment ranks, useful resources and a few interface elements could all be introduced more clearly. Once you get past that confusion, though, the loop becomes much easier to understand and surprisingly hard to stop.
Не оправдывает себя в сюжете, оптимизации, название меняют чаще чем я трусы. Баланс как будто есть, но как будто сломан, из хорошего это режим пвп и то не всегда, а так это типичный симулятор лута для крафта и крафта для лута и лута для лута для крата и крафта
Игра постная ♥♥♥♥♥, начиная с ветеранок, если ты чуть чуть умеешь стрелять и твой кд больше 1, то тебя будет кидать на мастерок, которым ты изредко что можешь сделать. Как только ты вкачаешь мастерский ган, что бы убивать мастерок тех самых, казалось бы должно кидать к таким же бедолагам полу мастам, где ветеранская броня и мастерский ган? да ♥♥♥ там мало того что тебя будут ♥♥♥♥♥ пачкой, потому что школьник не имея своего мнения вступает только в ту фракцию где сидит его любимый ютубер ♥♥♥♥♥♥ и тебя будут пиздить пачкой из 10 человек, дополнительно к этому тебя начинает кидать на фул масты. Я считаю что мама Зива и человека который делал распред - уебище. Раньше был хороший распред где был учет индекса снаряжения и кидало к таким же, но сейчас игра стала такой лютой хуйней.
A very addictive game with a huge world, lots of modes and events.
그저 홀로 간단히 시간내면서 하실 생각이라면 차라리 다른 겜을 찾아보십시오 당할때마다 장르때문이라며 계속 트라이하지만 그래도 느껴지는 불쾌감이 너무 강합니다. 이상현상이라는게 잘 보이지도 않은데 어느순간엔 맵에 군데군데 있어서 이동도 번거롭고 재료 파밍을 하든 pvp를 하든 이 장르를 입문한 사람 입장에서는 재미를 느끼기에는 힘듭니다. 최고로 불쾌한건 pve 인간형 npc의 돌아버린 에임으로 보이지도 않아도 어느 범위에 들어가면 자동사격을 하는게 무슨 자동포탑 저리가라 할정도로 난사합니다. 초반 캠프는 어느정도 익숙하면 쉬워진다 싶지만 나중에 젠되는 캠프 정복은 혼자 할꺼면 동스펙으로는 더럽게 힘듭니다. 방어구 트리도 제각각이라 빠른 등반을 위한 방어구로 가면 결국 메인퀘에서 막히고 그렇다고 파밍하자니 어느순간 탐지기만 들고다니며 고철줍기 게임을 하게 됩니다. 이 장르가 처음이거나 안 맞는 분들은 돌아가시는게 심신건강에 이롭습니다.
Всё ещё не завезли баланс, мне как фулл мастеру +15 прокачки(артефакты синие и фиолетовые в двух сборках) наигравшему 465 часов почти всегда попадаются слоны с легендарными артефруктами у которых 1000 приведёнки +- таких перестрелять в лоб супер тяжело, приходится кемперством промышлять люто. КоГдА иГрА бЫлА мАйНкРаФтОм БаЛаНс БыЛ.
장점 1. 컴퓨터 사양 낮아도 잘 돌아감 LG그램 램 16기가에도 (PC에서 고성능 옵션 켜고 게임에서 그래픽 옵션 최하로 낮추면) 렉 없이 쾌적하게 플레이 가능. 인텔 내장 그래픽카드 어쩌구 하면서 경고 메시지가 뜬다면 그냥 무시하고 플레이할 것. 2. 컨텐츠 풍부함 부정적으로 보면 노가다가 많다고 볼 수도 있는데, 취향에 맞으면 파밍 자체가 재밌음. 3. 현질유도가 적음 말이 적다는 거지 사실상 거의 없다시피 함. 일단 100시간까지는 현질할 일이 전혀 없음. 시즌패스만 잘 밀어도 쓸만한 무기 많이 줌. 커뮤니티에서 조금만 찾아보면 널린 프로모션 코드로 얻을 수 있는 소모품은 덤. 4. 동북아시아 서버 출시 동북아시아(NEA) 서버는 핑이 9-12ms 정도임. 네트워크 지연을 거의 느낄 수 없음. 5. 방대한 오픈월드 & 맵 분위기가 좋음 & 시네마틱 연출이 좋음 6. 꽤 자연스러운 한글화 간혹 어색한 부분이 있지만 스토리 몰입에 방해되지는 않음. 여기까지만 보면 진짜 이런 갓겜이 없는데... 단점 1. 치명적인 버그가 너무 많음 특정 지역에서 메인퀘 밀다가 죽으면 그 지역에 갇힘. 며칠 쉬다가 돌아오면 풀림. 이런 경험이 너무 많음. 사이드퀘는... 그냥 하지 마세요. 버그 투성이에다가, 퀘스트 취소도 못함. 2. 파밍 진행이 불가능할 정도의 비자발적 PVP 파밍 좀 하려고 하면 장비+실력 다 갖춘 고인물이 맵 출입구에 적당히 숨고 존버하면서 뉴비들 죽임. 꼬우면 접어라 => ㅇㅇ 그래서 이제 접을거임 실력으로 극복해라 => ㅇㅇ 님이 해보세요... 3. 미치도록 많은 함정(이상현상)들 적응되면 괜찮긴 한데, 적응하는데 수십시간 걸림. 물론 적응해도 함정을 피할 수 있는 건 아니고, 함정에 걸렸을 때 죽지 않거나 최대한 적은 피해를 입는 방법을 터득하는 거임. 팁을 주자면, 달려가다가 블랙홀에 걸렸을 때 그냥 가던 방향으로 계속 달려가면 꽤 높은 확률로 살 수 있음. 4. 방대한 오픈월드에 어울리는 엄청난 이동거리 빠른귀환 없음. 배낭에 있는 거 다 떨구고 자살해서 복귀할 수는 있음. 밑에 누가 체감상 플탐의 70%는 이동시간이라고 하던데, 100% 공감함. 5. 불쾌한 캐릭터 얼굴 별 거 아니긴 한데, 그냥 딱 보면 알 거임. 진짜 좀... 어떻게... 하... 팁: Stalzone 네이버 라운지, 한국인 디스코드에서 서버랑 진영 설명 충분히 듣고 선택할 것, 진영별로 인원 수 차이가 많이 남.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 65K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |