
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.8Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
потдержка не отвечает даже если спросить или какаето ошибка тебе не кто не ответит
не советую полное дерьмо
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you're going in expecting stalker just know its nothing like it beyond the aesthetic. Still fun though, nice and fast paced pvp, enjoyable and low friction resource grinding with potential pvp stakes. Good times.
설명을 과하게 함, 근디 문제는 ㅈㄴ 대충함
여러분들이 장비 업글을 하기 위해 5분 정도 떨어진 파밍지역에 가야합니다 거기서 몇시간동안 지겨운 재료 파밍을 끝내고 안전구역으로 다시 또 5분 거리를 달려 가야합니다 이 게임은 오픈월드식에 맵에 빠른 이동이 없습니다...그래서 파밍 끝내고 가다가 상대 진영 애들이 체크 포인트 지점에서 매복해 가진 모든 재료들을 잃었습니다....그럼 또 다시 5분 멀리 떨어진 파밍지역을 다시 가야합니다.......이 짓거리를 무한반복을 해야 장비 업글을 하실수 있습니다 3~4시간 동안 파밍한 재료 (100~120개) 업그레이드에 필요한 재료 (1000~ ) 다른 유저들이랑 파밍하면 더 오래 걸림;
Не советую
I tried SO hard to enjoy this game, and in all contexts the game itself is honestly very enjoyable as a concept, however, it is entirely due to the community that I don't recommend this game. VERY unfriendly to new players, etc.. Id very much like to see the company take action on that. Otherwise, enjoyable gameplay loop/idea.
boring and uninteresting game no pvp and all the pve stuff is boring and made with little to no thought
Thnx for the free orbs will gladly reinstall for another 840 in the next update or sumthin
интересная хрень. разбираться надо много с чем, но когда втягиваешься становится все понятно. надеюсь не надоест быстро
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 64.9K | 49% | $49.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $1.5M | 32.6K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |