
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.9Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 3040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ПРЕКОЛЬНО НО ПАДБОР ФИГНЯ ТОП МАСТЕРКИ К ВЕТИРАНКАМ ЗАКИДИВАЮТ
I like the amount of weapons to grind for in the game.
If I'm being real. Game has a great concept. But there is so much talking to npcs like TONS of dialog, after a while I skipped everything and it was still annoying but that might just be me. MAIN problem for me is the traveling. I have 5 hours and I spent about 30ish minutes farming and walking through a new place and ended up dying, I was fine with that but the problem here is, the CLOSEST spawn point that I was near or has last visited(also the closest) was about a 20 minute walk. I was NOT doing that so I have not played since then but yeah. Travel time is absurd at least in early game to the point I can't continue playing it just isn't worth the time to run back and fourth to locations.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
einfach nice
Finding out there are no wipes was a nice surprise and honestly it made me wanna grind for gear even more
As a HUGE fan of the STALKER series, Stalzone has been a breath of fresh air. It's honestly the only game i've been consistently invested in lately. What I enjoy most is that progression feels rewarding instead of punishing. Unlike Tarkov, where it can feel like you're getting thrown into a meat grinder over and over, Stalzone gives you a real sense of moving forward. Every session feels like you're accomplishing something. The learning curve is also surprisingly approachable. It introduces mechanics at a pace that makes sense, so I never felt overwhelmed. It keeps the atmosphere and tension that make STALKER so great while still being accessible enough that I can just jump in and have fun. If you're a STALKER fan who's been looking for something new or you're tired of losing hours of progress in extraction shooters, i'd definitely recommend giving Stalzone a shot. I've been having a great time with it.
эльбрус стоит дороже двух моих почек (и семьи моей тоже)
отебали и выебали спасибо буду дальше играть
♥♥♥♥♥, не советую
Игра довольна интересная, исследовать развалины и аномалии зоны отчуждения, всегда мечтал побегать по таким интересным местам, но благо удалось сделать это в игре Спасибо разрабам за игру
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 65.2K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.5M | 32.7K | 79% | $2.99 | |
| $9.8K | 21 | 24% | $14.99 |