
Stained takes the player (who looks much like Death) through a seemingly abandoned castle and kingdom. As you work through the levels, the story unfolds, and you learn more about what brought ruin to the once-thriving fortress.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
There's the potential for a really good game here, but there are just some things that make it woefully inadequate and not quite worth your time. There's definitely some good stuff here: - The graphics and castle design, as well as some of the character, enemy and boss designs. - The story, and hand-drawn 'story segments'. - The platforming and puzzle elements There's a lot of stuff that is just bad or half-assed: - The control. Character movement feels terrible and loose. - Combat is dull and tedius. - UI and terrible controller support. You can remap controller buttons, but not the directions. Play a platformer with a keyboard is difficult making a controller really preferred, and the absolute pain it is to get decent controls from the game is unfortunate. I ended up having to use JoyToKey to remap the controls to something decent. It shouldn't have been necessary. - Unclear direction! There's a lot of trial and error required in finding out what you're supposed to do. - Bugs!! I came across points where enemies that were essential (holding keys required to proceed) wouldn't spawn. I also lost some of my stained glass puzzle pieces between levels making it impossible for me to get certain power ups. Other things frustrated me as well; the castle looks really awesome and has lots of little areas that make me want to explore. Most of this exploration however leads to the player dying and having to re-do the stage. What this game really needed was some more play testing from random people in the gaming community. I feel like the developer is looking at their game through rose-tinted glasses which makes it very easy to ignore or put up with a lot of the game's shortcomings. There's the potential for a good game here. The gimmick is interesting and the plot and graphics seem decent, but it needs a LOT more polish before it's something I can recommend you pay for. I'll likely pick it up again in a few months and see if any of things have improved.
To sum up my feelings for this game, it's just not that fun. Everything seems sub-par. The combat, the platforming, the puzzles. The intro's tutorial asks "do you know how to walk?" and "do you know how to shatter?" But it does not tell you, so I had to quit back to the main menu to enter the customize controls screen to figure out how to shatter. This is a game that is in dire need of some hand-holding for the first parts of the game to direct players what to do next and how to do it, and then after that take off the training wheels and let them use this new-found knowledge and apply it themselves. I'm not much for puzzle platformers to begin with so my review may be a tad bias. But I love the Trine series and found that series to be one of the most beautiful series in the genre to date, and loved every minute of those games. This was just a very stale experience overall and I'm a bit disappointed. I'm going to try and press on further to see if things get better, and if my opinion changes I will change my review accordingly, but as of right now first impressions aren't very good.
Thumbs Up for the stained monsters, the controls feel little awkward in the begining but then I was able to climb and fight preety well. A good indie game overall. Positive: Graphics, Sounds and Concept. Negative: Controls and traps (the boss fights could get annoying)
One of the worst games I have ever played. This shouldn't even be in early access AND IT'S SOLD AS A COMPLETE GAME. If I had to describe it with one word I'd say "BROKEN". I highly recommend it for so-called "♥♥♥♥♥♥ game connoisseurs". Everyone else stay away from this piece of garbage. You have been warned.
I'll come right out and say this game isn't for everyone. As of right now, reviews are mixed. Some of the main cons cited for this game are the poorly responsive controls, clumsy movement and combat, and uninteresting level design. I have to agree that the game suffers from all of these issues. For a platformer, these problems are the kiss of death. However, as far as platformers go, this one is rather easy and the poor controls and clumsy movement should not impede anyone too much. The level design isn't great; nothing is particularly challenging and puzzles can get boring quickly. It is not for you if you are looking for a challenging, highly polished, or well-designed platforming experience. It's also somewhat buggy. The game has crashed on me a few times, bosses have glitched out, achievements didn't unlock when they should, certain pickups didn't spawn, and keys have disappeared. Because of the low difficulty and short levels, however, it is not that big of a deal to simply restart the level, although once, I did somehow lose a few levels worth of progress after a crash. Ultimately, the bugginess is a minor nuisance and is easy to shrug off for the mere couple of hours it takes to play the game. It is not an amazing game as far as any of the above goes. However, its main selling point is aesthetics/atmosphere. The graphics really are lovely, from the environment to the stained glass enemies. The music is primarily atmospheric and isn't bad. The voice acting in the intro kind of sucks (in his defense, I believe he is a non-native English speaker; in which case I think he did pretty decently), but this is the only voice acting in the game. The player animations are a little stiff, too. Still, it is very nice to look at, overall. You will probably find the enemies to be the most (perhaps only) memorable thing about this game. Ultimately, I would recommend this game to anyone wanting 2-5 hours of casual gameplay. It is good for a leisurely, atmospheric stroll and a little sight-seeing of some unique enemy designs, if you don't mind clumsy controls and a bug every now and then. If you think you can enjoy it for its aesthetic appeal only, then I do recommend it. Bottom line: Recommend for casual play and for those for whom aesthetics are enough. Not recommended for those wanting serious, challenging, or highly polished gameplay. Would say 6/10 overall, but maybe more if you fall into the former category.
Pretty good game so far, will have to play more when i have time.
Do not purchase the game! I just requested a refund for this game, since it has so many flaws. The Controls ar akward, combat is dull, level design is bad. And besides - there are even worse problems - the game keeps crashing after solving puzzles. You end up with a black screen every time you close your inventory and there are even some spots, where the game mechanic prevents you (!) from clearing the room. The game has, on the other hand, charming optics and a beautiful soundtrack, I definitly admit that. But the game itself is so poorly executed, it feels like a pre-pre-alpha version. And so I have to verdict, that purchasing this game is a fraud! Save your money as I trying to get a refund from Steam right now.
This game just sucks. With the horrible controls I just can't waste time trying to play it. Then if you want to setup your own config on the controller you can't do it in game. You have to go into the files and change it. The combat sucks, jumping feels very stiff and the game looks pretty bad. Just not worth wasting any time on in my opinion.
This is REALLY bad. Controlls are unresponsive and unintuitive both in game and in menus. Jumping mechanics are stiff and worse then Super Mario World (which came out 24 years ago). I wanted to like this after the developer complained about how little publicity this game got but it is simply unfinished and unworthy of any consumer's time and money.
https://youtu.be/FjckWHWmSK4 A glass based defense system that requires butt based activation leads to the obvious fall of the local kingdom. Death comes to kick glass and jump awkwardly. The heavy animation priority makes every action slow and clumsy while the AI struggles to be a challenge to the player.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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