
Staffer Case is a new sort of mystery game, asking players to find clues, arrange them into documents, and point out the contradictions between them to solve a series of murders. Each mystery unraveled leads you closer to the truth lying at the heart of each case!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 25 → 3/day in the week after.
About







Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 4.3Kreviews | 94% | — | $938.8K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a very cool supernatural take on the Ace Attorney style of gameplay (well, *more* supernatural, I should say). In some ways, I actually enjoyed it more than the AA games thanks to its faster pace and more regular, evenly spread instances of deduction gameplay. The conclusion of the overarching story was also quite satisfying and just emotionally effective enough. (I'm very glad I discovered this dev studio and the Staffer universe thanks to Dice Eater being free a while ago!) 7/10
打开的时候期待不算太大,玩下来倒是感觉还行。案件和推理部分的质量参差不齐,烂的案件里玩家推理进度比游戏内进度快很多,显得垃圾时间很长,但好的案件也确实有亮点。 剧情比推理部分要强,人物对话写得也有意思,因为是朋友送的所以不考虑性价比,总体推荐。 参考时长:10h内(全结局收集)
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为刚发售不久的异能追忆的前作《Staffer Case - 异能缉凶》之前早就有热爱推理游戏的好友强力推荐过,不过笔者最近才开始玩,总体观感是非常棒的,也很有特色。 故事发生在虚构的1960年代的伦敦,彼时城中罪案频发,原因要归结于十分之一的人口是异能者,这些异能者身怀不同超能力,对应的危险等级也不同,作为新人警探诺特里克的玩家则要在专案组其他拥有超能力的同伴帮助下通过推理得出案件的真相。 笔者的推理游戏玩的并不多,逆转裁判算其中之一,不过异能和逆转最大的区别在于异能有多结局的存在,分支处的选择将对应案子的最终走向,并不是所有案件都是以皆大欢喜的告破成功。玩法简单来说就是将线索组合,去印证或者反对嫌疑人的发言或同伴的推测,最终环节会有六角推理,即将所有线索所在资料排列,六个线索被精准找出后才能完成这种最终推理。操作相对来说比较简单,游戏平衡性掌握得不错,难度也是循序渐进的,第一章第二章的答案相对比较简单,到后面就开始上难度,有反转。偶尔卡关的时候可以用官方外挂hint,不过也只是指明线索所在材料,不会给你直接的答案。 游戏的画风非常有特色,有种剪报感,整体色调美术风格也和阴沉的伦敦城相统一;配音是日文配音(韩国游戏),游戏背景音效等也很贴合推理案件的氛围,沉浸感很强。 总的来说是将笔者拉入了推理游戏的大门之中,很耐玩,也不会因为难度而长时间卡关,音画方面观感也很舒服,确实是非常好的一部游戏。 [quote] 奏游戏之乐章,鉴人生之回响 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
很有沉浸阅读体验的设定系推理游戏,主打一个超能力杀人、超能力侦破,可能一开始会不太适应这个配对线索,但是仔细想想就能找到关键词,还不行也有官方“提示”,再不行看攻略嘛,一路玩下来越玩越喜欢,每个案子几乎都有伪结局和真结局,反转之中挑战思维,尤其这个第四章果然有点东西!惊讶之余有几分被情节打动,当然这个感情线也如大众所说有点莫名其妙,不过瑕不掩瑜,推荐推荐推荐!!
추리겜 좋아하시면 강추합니다. 챕터 1은 평범하고 챕터 2부터 재밌습니다 약간 일반적인 생각을 뒤집어서 뒤통수 치는 느낌? 근데 로맨스는 정말...그냥 무시하고 스킵하세요...개연성 제로입니다ㅋㅋㅋㅋ
역전재판 같다 재밌다
단점을 더 많이 느낌. 5챕터 이후 해결 되지 않은 떡밥은 후속작에 나올지 모르겠어서 좀 찝찝한 느낌도 있고, 저예산 특유의 연출 부족과 BGM 돌려쓰기 문제도 많은데다가 뭔가 추리를 풀었을때의 통쾌함, 카타르시스 등은 이러한 추리 게임의 대표작인 역전재판 시리즈에 비해 떨어지는 편. 그래도, 추리 요소가 포함된 캐릭터 군상극이라고 생각하면 재미있었음. 게임보단 만화에 가까운 느낌.
Sadly I found some bad things things: - When clicking the hint button during the documents analysis, it also higlights that doesn't have the clue needed; - The writing is quite repetitive when they're trying to progress with the cases, either using other words for the same conclusion or circling it several times, as the player is a dumb person; As far as disliked things: - The scrolling of the text hasn't got a speed similar to the time needed for the voices, only lower or instant pop-up; - I don't get most of the "regional saying" they say. I never visited England so I'm not sure if they actually make sense or if they're invented on the spot;
数は少ないですがいくつか推理ノベルをやってきましたが、これは群を抜いてテンポが良くクオリティが高く感じました。
25小时一周目clear,没收集成就,实在不想再看了,打完的原因是我就想知道编剧还能整出啥活,堆堆人设。这个游戏绝对是我希望steam推出一个中评的有力理由之一。我觉得不能只有我一个人吃。 从主角团的羁绊刻画到作为推理游戏大头的推理内容,全部都非常地搞笑呀,相对不错的是奥本海默们的第四案,其他几个案子我光坐在电脑前玩手机了。 最让我想说的就是这个主角团羁绊,我的妈呀,不仅公公又式式,而且进展神速,给人的感觉就像是我坐在屏幕前面看着他们突然之间笑得甜甜又蜜蜜,但是关系咋好起来的捏?俺不道口牙。也因此,大部分角色之间的笑话一点都不好笑,有一种他们在说什么小团体黑话,而我玩家作为一个路人被排除在外的无力感,抱歉,是我打扰了呀。哦而且我明白制作组一直在强调队友的作用,但不知为何我通篇下来最大感受还是主角狂c,队友纯工具人划水啦啦队。都破案了,队内语音能不能开一下?队友天天不报信息,我怎么玩啊?天天私聊私聊私聊,什么事情都指望主角自己想吗? 我觉得这个制作组真的想法很多啊,然后吧要表达的东西也很多,就是,你从这些设定啊、反转啊、伏笔啊,能看出来他们确实下了功夫,但是我建议你先不要想那么多,老老实实写好一个故事比什么都强,真的,有一种表达欲旺盛但是表达能力极差的感觉,尤其是第五章,神中神,氛围感炒起来逼格也抬上去,结果我直接看力竭了,如同做了编剧的腐乳一般。为表敬意我写这段话的时候也是想法很多呀,想到哪写到哪了,哦对了还有你这个汉化跟日配台词线有的时候差得真的很多啊,哈哈大笑了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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