
Staffer Case is a new sort of mystery game, asking players to find clues, arrange them into documents, and point out the contradictions between them to solve a series of murders. Each mystery unraveled leads you closer to the truth lying at the heart of each case!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 25 → 3/day in the week after.
About







Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 4.3Kreviews | 94% | — | $938.8K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
おもしろい!
Not bad
!?强强?!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[list] [*]추리장르를 처음 해보는 입장으로써 엄청 재미있게함, 뭔가 스토리를 진행하면서 풀리는 증거를 이용해 내가 어떻게 사건이 발생하고 범인이 누군지 추리하고 만약 이야기가 내가 생각한 것과 다르게 흘러간다면 또 다시 멈춰서 생각하는 재미가 있음 [*]풀 더빙이 되어있어서 더빙 듣는 재미도 있고, 캐릭터들 개성도 다 달라서 이름과 어떤 성격인지도 기억에 남음 [*]또한 반전을 이용해 피날레를 장식하면서 더 흥미로우면서 인상깊게 느껴졌던것 같음 [*]메인 스토리로 넣기 애매한 것 들을 사이드 스토리로 넣으면서 게이머의 궁금증을 해결해 주는 것도 좋았음 [*]다 하고 나면 여운 세게 남습니다 진짜 [\list]
推理部分还可以,难度不高,和异能结合的也还行,但是剧情感觉很别扭很怪,墨迹还矫情,单看推理还不错。
建議買下連同reborn的組合包,很划算。考慮買不買的朋友可以去玩demo。 劇情和玩法整體上沒有大毛病,美術表現很好,配樂也蠻棒的。就是大概因為繁中字幕出得有點晚,又是推理類型遊戲,所以圈子有點冷⋯⋯anyway,希望能有更多人體驗這個遊戲。 劇情建議每一個Case的真假結局都走一遍。個人覺得玩完一個case後供玩家回歸結局分支的按鈕是蠻讚的。雖然看到別人說希望沒有這個介面,因為沒走過假結局的人看Case 5時會感覺體驗不完整,於是建議讓玩家自己找方法走完全部結局,這樣才能解鎖Case 5的真結局。但是個人覺得遊玩途中不知道結局分支在哪裡就夠了,要是還要自己費心思去找分支點以及導向不同結局的線索的話,太耗費心力了。 [spoiler] 更何況Case 5開頭回顧前四個Case兇手是誰的環節,親測只要選錯任何一個,那就會導向bad end,只有選出全部真兇,才能進入真結局。所以這方便算是能篩查哪些玩家沒有完整體驗劇情,並提醒他們去檢驗誰才是真兇。[/spoiler] 下面是反映瑕疵的部分,但遊戲整體瑕不掩瑜,請還沒有玩過的朋友不要因此誤會遊戲的品質不佳。 字幕方面出包比較多,小部分地方的翻譯對不上語音,或者嵌字出了問題,譬如Case 3出現諾德在 [spoiler] 聯繫賣家後前往找賣家們的車上 [/spoiler] 的地方喊布萊恩好幾次「警探」而不是「布萊恩警探」的錯誤,side story2 結尾的課長有一段對話變成了簡體字。 在看線索的頁面裏,線索文件和一旁嫌疑人+死者資訊的字體都太小了。明明文件的空白地方蠻多的。與其弄一個需要長按的放大鏡功能,還不如乾脆把字體都放大吧。還有長按向左或右按鈕,從而滑動查看線索的功能,有時候按完以後就會出bug,整個滑動的部分都在詭異抽搐,確實有點難用了。乾脆變成1234頁的形式來呈現的話,不是更好嗎?而且能更好地記住線索的位置,不容易漏看在中間的線索。看最左最右兩頭的線索,要比看夾在中間的一大堆線索容易多了,按個按鈕就好,不用長~按然後等它滑過去。 [spoiler] 最後果然就是感情線的部分了。諾得在天台上的「我喜歡你,組長」很突兀,那一幕組長的CG畫風不一樣,導致她看起來完全不是一個模樣,很掃興,還有其他配角或多或少對二人關係的調侃有點煩。要是二人的關係維持在心照不宣的信賴程度,把定情的契機設定為「牽手」而沒有口頭上的確認關係的話,那就更好接受了 。那句「我喜歡你」把二人之間的信賴關係破壞掉了,變成了某種俗套的男女關係,而非真真實實的搭檔。如果沒有這句破白,大概後面組長的背叛會來得更震撼,以及讓side story 2諾德呈現的形象更完整。也就是諾德不是單純地出於像Case 3夫婦的喜歡/愛而選擇不立馬去見組長,去進一步看清她的真實一面,而是因為二人是同樣面對著被迷霧掩埋的醜陋的世界,而又曾經堅持要走不同的道路的人,所以諾德更要在倫敦、在地下體會清楚組長的煎熬,了解組長不清楚的管理局的真相(Case 5結束後,諾德的權限僅低於局長了,能看到的真相自然會比組長要多)。[/spoiler] 總而言之,我喜歡你,組長。
일어 풀더빙이라 대사 하나하나씩 들으며 깨면 좀 오래 걸리게 됨.
Case1有点劝退,感觉无论推理还是给配角降智都很无语。但玩下去Case3到4,有一种越来越好,期待值拉满的感觉(这2带来的惊喜感可以打9分)。但结局虽然说前面一些伏笔这里都收回了,但少了之前感受的惊喜感,不达预期。(至于男女主的感情线完全莫名其妙,很久没见过写的这么差和生硬的感情线了,配角都比这好)
不喜欢文游但还是玩下来了,异能的设定没有我想象那么精彩,差强人意吧,最后男主跟组长貌似有恋爱线(已经快忘了)有点磕不到
神作!很久没玩到逻辑这么清晰的推理游戏了!很棒的故事,一章比一章精彩,最后一章有关联到之前的每个案件,想探讨的内容立意虽然在超能力题材里面并不少见但是情绪渲染的很到位,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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