
Stackhead is a fast-paced 2.5D platformer shooter. In a too-perfect amusement park, StackHead, a maintenance robot, is tired of the monotony of the park. He decides to explore the attractions, facing robots controlled by AI and bringing surprise and delight wherever he goes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stackhead is a fast-paced 2.5D platformer shooter inspired by classic action platformers.
You play as Stackhead, a maintenance worker at Automa Park, a massive AI-controlled amusement park.
Unhappy with his job and tired of being reprimanded whenever he tries to entertain visitors, Stackhead decides to rebel. He jumps from attraction to attraction to put on a show for the crowd.
The park’s AI doesn’t appreciate his initiative and sends waves of robots to stop him — but the chaos only makes the audience cheer louder.
Fight your way through diverse attractions, defeat robotic enemies, and explore the park as you make your way toward the AI’s headquarters for a spectacular final showdown.

As his name suggests, Stackhead can stack machines on top of his head by collecting them from defeated enemies.
As you progress, you build a towering arsenal of weapons, transforming into a walking weapon tower — all while staying true to the amusement park theme with bouncing ball shots, water bombs, and other playful yet destructive attractions.
This unique Stacking mechanic is the core gameplay system and the game’s main feature.
ROUSSIN Mickaël : Game Designer – Sound Designer – 3D Artist
ALLÈGRE Max-Emilien : Texture Artist – 3D Artist
CIRRONIS Emanuele : Programmer
LAVOYE-SOL Matias : Programmer
BATAILLE Arthur : 3D Artist
MORQUIN Jules : VFX Artist
BELLANDE Aurélie : Concept Artist – 3D Artist
LAFAGE Benjamin : Concept Artist – 3D Artist
DONADILLE Marion : VFX Artist – 3D Artist
JAUZE Lauriane : Level Design – Narrative Design – 3D Artist – Level Artist
STACKHEAD is a french student game from the ESMA Game school created in 9 months by a team of 10 students, working with the technical constraints for a portable console.

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Languages: English
Reviews
joguei pouquinho mas já curti, visual, mecânica, no que se diz respeito a ser cozy ele cumpre com o papel, e pra quem gosta de joguinho de plataforma (sonic/mario/donkey kong... nessa pegadinha) vai curtir esse daqui, pelomenos eu curti, um bom jogo pra passar o tempo de maneira confortavel
Керування інвалід робив. Біжати назад на Q
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