
Stackflow is a hypnotically addictive strategic roguelike about the pure pleasure of fitting pieces perfectly. Discover unique blocks, create satisfying connections, and trigger explosive combos that release pure dopamine.
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About
Stackflow is a hypnotically addictive strategic roguelike about the pure pleasure of fitting pieces perfectly. Discover unique blocks, create satisfying connections, and trigger explosive combos that release pure dopamine. Overcome escalating challenges in each level by hitting target scores through clever strategies and perfect timing.
Unlock unique blocks with devastating powers! Indestructible Obsidian with permanent multipliers, Stone that explodes into points, and much more. Every choice redefines your strategy and opens infinite possibilities for insane combos.
Powerful advantages that completely revolutionize your playstyle! Smart automation, explosive multipliers, and unique mechanics that make every run unpredictable and addictive.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Balatris, 10/10
📊 [게임 평가 요약] 🎬 그래픽 : ⭐⭐⭐ (3/5) > 각 블록의 특징을 살린 무난한 그래픽 🎵 사운드 : ⭐⭐⭐⭐ (4/5) > 그래픽과 어울리면서 깔끔한 효과음과 음악 📖 스토리 : (N/A) > 없다 🕹️ 조작감 : ⭐⭐⭐⭐⭐ (5/5) > SDS, ARR, DAS 를 0.01s 단위로 설정 가능하다 🚀 최적화 : ⭐⭐⭐⭐⭐ (5/5) > 노트북을 사용했음에도 전혀 문제를 느끼지 못했다 🎮 게임성 : ⭐⭐⭐ (3/5) > 밸런스가 잡혀있지 않고 테트리스의 요소가 잘 활용되지 못했다 💰 가성비 : ⭐⭐⭐ (3/5) > 게임이 전체적으로 미완성 상태로 정가로 구매하기에는 가성비가 떨어진다 🏆 종합 점수 : 7.5/ 10 ⏳ [플레이 타임] > 3~5시간 정도로 게임의 90% 이상을 즐길수 있다 💬 [한줄평] > 게임이 전체적으로 미완성 상태로 아쉬운 부분이 많이 보인다. 테트리스를 좋아하는것이 아니라면 할인할때 구매하는것을 추천한다.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1K | 81 | 79% | $11.99 | |
| $41.1K | 208 | 85% | $9.99 | |
| $41.1K | 77 | 52% | $14.99 | |
| $41.1K | 147 | 41% | $14.99 | |
| $41.1K | 85 | 92% | $12.49 | |
| $41.2K | 50 | 84% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $432 | 4 | 75% | $3.99 | |
| $178.4K | 372 | 91% | $8.99 | |
| $1.5K | 10 | 100% | $5.09 | |
| $103 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| $1.4K | 17 | 76% | $2.99 |
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Along the infinite quest to add Balatro's format to different proven games, Stackflow gleefully reaches Tetris and to great success. 1.0 is much improved from the Demo I played a long time ago, and I can see myself coming back to this game for a long time. Stackflow isn't as in-depth or varied as Balatro, you will see most of what the game has to offer fairly quickly, but in that smaller pool it is much easier to find your breaking points consistently and trying new combos is quick and easy. I also really like the "multiplayer" mode, which really just amounts to daily and weekly leaderboards. But it's fun to see others play around alongside you day in and day out. It also comes with some good advanced settings to finetune the Tetris part of the game to how you like to play, so you'll feel right at home! If you want a different flavor of Tetris, Stackflow is a strong option.
■良かった点 ・シンプルだがコンボが決まってスコアが計算されていく瞬間の効果音と視覚効果に爽快感がある ・良くも悪くも複雑な事を要求されないので思った通りにゲームを壊すことが出来る ■気になった点 ◯見た目が違うだけでやってる事が同じ 大きく分けて場に貯めて直接は壊さないシナジーか、貯めて壊すシナジーの2種しかないのでどのビルドを選んでもゲーム体験に大きな差が感じられず作業感がある。 当然この2種のビルドがシナジーする事がほぼないので選択肢の幅も狭い ◯一部のスキルが強すぎて調整ミスを疑うレベル スタックに倍率をかけたスコアが目標スコアに到達していればステージクリアになるのだが、最後の息吹(最終ピースを置いた時に目標スコアの10%をスタックに加える)とハイローラー(レベル間継続でこれまでリロールした回数を倍率に乗算する、これを10倍以上になるようにリロールをしておく)だけでどんなにインフレした目標スコアであっても最終ピースを置くだけでクリア出来てしまう。(目標スコアの10%に10倍をかけるので当たり前だが…) この手のゲームでこういう壊れたコンボがある事自体はまぁ良いのだが、問題はリロールにかかるコストがずっと1コインで軽くスキルの数が少ないせいかスキルを揃える事も難しくもなんともないので再現性が極めて高いという点 追記)一応ボスのスキルで「4行未満を消すとスタックが0.5倍になる」と「10秒毎に破壊不可能な床が迫り上がってくる」があるのでハイローラーは20倍以上(適当にリロールしてるだけで何百倍になるのであまり気にしなくてもいい)最終ピースが時間内に置けるようにヒットマンでデッキ圧縮(そもそも最終ピースを置くのが目標なのでデッキにブロックを追加する必要自体がないが…)はしておいたほうが良さそうだった ■総評 800円(セールで600円)という事もふまえると値段分は遊べて深みはないもののそれなりにこの手のローグライク+αゲームの面白い所には触れられるゲームなのでギリギリおすすめ出来る範囲のゲームという感じだった。 気になった点のビルドの幅が狭い事も、スキルが強いうえに簡単に揃えられる点もv1.0時点でまだゲーム内要素が少ないせいでおこってる節があるので今後のアプデや追加要素次第ではもっと楽しめるゲームになる可能性はあると感じた
A great easy to pick up and play roguelite. Feels satisfying, familiar and with some depth I think. Playing on my steam deck it works great.
Going to be so honest, I didn't know that I needed rogue-like tetris until I had it and now I'm hooked.
Balatro meets Tetris, and it's amazing!!!
Great game, but there's still improvements to be made (I think this is in early access but I can't remember). Right now I'd give it a 3/5 (I did 100% complete the game btw) Initially I really loved it but as of right now there's not enough diversity and all the blocks feel the same Each block type have retriggers, ones that spread, ones that give you flow, ones that give you score, etc The shop system is honestly pretty good And for the perks. To me it's unclear when each activate, but if it's based on where they're positioned, being able to move them around would be nice
Sehr entspannend. Aber leider noch viel zu wenig Achievments. Die meisten hat man in den ersten 3 Runden bereits. Aber ist ja erst V0.13. Bin gespannt, was noch kommt :-)
WR any% speedrun in ~5hrs. Could be a good game if it wasnt vibecoded :c (Just take last breath and chain reaction and you get the points every time automatically when you place your last piece. you literally only have to survive. Hope the dev fixes it soon c: ) Definitely has great potential and the RNG thing isnt actually a problem in my opinion. It needs some balance changes, a lot of bugfixes, some QoL changes and the game would be awesome!
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