
Recreational Rodent Rolling feat Spherical Squrrels
Modeled estimate, not a reported figure. How we estimate →
Media

About
Shadowtail has trapped your squirrel friends in spheres and took them away in a UFO......
Play as a Squirrel in a Sphere
Roll across 60 levels within 6 worlds
5 unique minigames in addition to the main game
Play with friends in local splitscreen multiplayer! (2-4 players)
Collect all the acorns
Pop up on balloons, spin on UFOs, use pinball flippers, & cannons
Each world is guarded by a fierce boss
Unlock cheats for extra fun & challenge
Customize your Squirrel & Decorate your balls w accessories, hats, trails, and neon
Find Coins & game carts to unlock new cosmetics & minigames
Roll balls with 4 people simultaneously. Work together to beat the main game while competing for the best score! Play Squirrel Break and see who can smash the most objects.
Squirrel Break - Break all the glass/objects within the level (1P-4P)
Squirrel Bowling - Knock over all the pins in different lanes
Squiball - Roll into a Squiball table and get points by landing in point holes
Squirrel Pinball - Play a traditional Pinball machine
Squirrel Basketball - Try and get a squirrel swish in each court!
Can you make it to Shadowtail's hideout and rescue the Squirrels?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Great Game.
Fun, well polished and satisfying marble-style game. Had to give it a review with my positive opinion of it as there are so few reviews for this right now and it deserves to be more well known. I enjoyed my time with the game and would definitely recommend to other fans of the genre.
While i was hoping for something on par with marble blast ultra for the xbox 360, it's a little different from that. However, it was still a surpring amount of fun, at least until a kind of frustrating level in the second world. All in all, i recommend this game. It was definitely more fun than i expected, and it's kind of super cute in a weird way, too.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
玩个球 一般般吧 但是总的来说不推荐
Can't rebind controls. Automatic no-go from me. :(
I adore this game so much
I have mixed feelings on this one. I think lack of midair control is typically expected from the genre so that isn't necessarily an issue on its own, but many levels feature long jumps or chains of bounces on e.g. balloons or jump pads where once you start the sequence you have- as far as I know- literally no control until the final landing, and this makes the acceptable range for angle of entry quite narrow in many cases. On the other hand, when you're bouncing over normal terrain you can spin the ball for a burst of adjustment when you land, and it's easy to overshoot that adjustment, especially when falling onto a sharp angle doesn't send you careening as fast or far as you might expect. The ball also accelerates very quickly while grounded, which makes some obstacles requiring fine control perhaps harder than they should be. Even late-game it's hard to shake the feeling that too many levels involve some degree of holding forward on straightaways, or some minor variation thereof. Other levels just feel too long, where one mistake on a late high-precision obstacle means having to replay earlier sections. The game also has the obnoxious habit of placing optional collectibles such that you have to drop down to grab them and thus subsequently repeat an earlier section. This could have been alleviated through things like checkpoints, one-way teleporters, or other stage elements to launch you back whence you came. The bosses are janky and tedious. Either you're waiting too long to even have an opportunity to attack, or you're praying that upon striking a boss's weak point you don't awkwardly rebound to your doom... or both. Stage type variety can be nice in theory but the execution in this case falls flat. The tails of cannons' guide lines lag behind the heads, which makes timing high-precision shots unnecessarily frustrating. There are also cases where you can fall perfectly in between two balloons, which just feels bad. The inclusion of instant-death traps (e.g. spikes) in some levels seems odd. It's not something I ever felt Super Monkey Ball wrongfully omitted. I do appreciate the manual camera control, though there doesn't seem to be any automatic camera to fall back on when not making use of it. Squirrel Sphere certainly isn't the worst in the genre, but it's also far from the best in my opinion.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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