
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 848 reviews with recorded playtime.
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le meilleur jeu auquel j'ai joué!!! J'ai adoré les univers, la patte graphique, l'histoire, la profondeur des personnages et le concept... Bravo à l'équipe et aux doubleurs!
双影奇境的游玩体验是描述 Hedonic Adaptation 的一个好例子(更确切地说是某种“Novelty Adaptation”?):如果把它每一个局部的设计拎出来,其都是十分引人入胜而不落俗套的,但整体游玩下来却略显无聊甚至让人昏昏欲睡 双影奇境的关卡设计核心是新 idea 的高频出现,让人很容易想到主题公园设计(可以想象一个迪士尼乐园)。每个区域都有各自独立的主题、独立的视觉风格和不重样的玩法,这样设计的优势显然在于丰富、不重复、想象力强。但它的问题是,长期上看,它对玩家的新奇刺激强度维持在一个相近区间,玩家逐渐适应了这种刺激从而出现某种认知疲劳(?) 推广来说,考虑到策划只有那么几个人,他们能想出的 idea 可以被认为分布在某个相当低维的 idea 空间,玩家在游玩的过程中通过大量样本潜移默化地学到了 idea 的分布模式,随着越来越多出现的新 idea 被确认落在这个分布中,玩家体验到的新鲜感可能甚至会不断下降(尽管他们体验的每个设计确实都是新鲜的) 最终呈现效果就类似一个永远拿不到冰箱的男生女生大闯关 题外话的题外话,整体玩下来让我个人印象深刻的局部:[spoiler]一图的飞车;三图道中有一个非常神奇、前无古人后无来者的第二人称视角 boss 战;最终图开头的解谜部分(要是把视角共享关掉就更好玩了)[/spoiler]
nb
wow
Great game
Mto massa, o caba briga com a mulé brigando com o caba, mas é massa
It was absolutely worth the wait after It Takes Two. Hazelight once again proved they are the kings of co-op games. Split Fiction is a completely insane adventure. Once you start playing, you genuinely don't want to stop. Every chapter feels like a new idea thrown at you. It’s the kind of game where you’re constantly laughing, talking, and saying “what the hell are we playing right now?” in the best possible way! If you loved It Takes Two, this is basically a must-play.
incredible experience coop highly recommend!
sehr gut
Hands down the best game I ever played. Amazing from start to finish. A true platformer, and each section of the game is filled with it's own unique mechanics that make the gameplay all that much better. The co-op play is incredible, and it's a lot of fun to achieve things with your friend. Playing this game reminded me of many games I played in my childhood, giving me a good rush of nostalgia. There are a lot of elements that pay tribute to the games of old, only making it that much better. While it's a pricey game, the experience is worth every single penny. I highly recommend it to anyone.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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