
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 38.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 127.1Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3202 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ATE
top
无与伦比的游戏体验,第九艺术的极致体验,翻过双人成行的山峰,到另一座更高的山。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.9M | 71.7K | 86% | $29.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.5M | 511K | 97% | $9.99 | |
| $84.1M | 137.3K | 89% | $34.99 | |
| $83.8M | 467K | 99% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $37.4M | 270.1K | 95% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $349.5K | 588 | 74% | $19.99 | |
| $0 | 42 | 50% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #19, worst PL #92 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy divertido, la vedad. es mejor jugar con mando antes que con teclado, aviso.
Отличная игра на двоих на одном экране - следующий уровень после it take two своих денег стоит 200%
I think I'm approaching the end of Split Fiction based on my hours so far.... But I don't want it to end. So amazing. A must play!
Just a brilliant co-op experience. I had to turn my graphics down way low due to my pc struggling and it was still a beautiful beautiful game to traverse. Its not just that the graphics are good but the world building was absolutely fantastic and they change the scenery quite a few times. One of the top co-op games out there, the side stories help break down tackling the main story so I never felt bored. Solid 9/10 easy and what makes these games are the ones you play it with, I played with a very special person so it made it a very special experience even more special. Also considering the game has a friends pass feature only one of you needs to buy the game and then you can invite the other. If you've never played anything like this before and have a really good buddy you want to play with then I'd suggest that one of you buy It Takes Two and the other buys Split Fiction. You'll have two amazing games to play together and you've both bought 1 each. Well worth it.
好玩 朋友说主角一直在银角QWQ
An absolutely amazing co-op platformer. The visuals and art direction were gorgeous, and the repeated switching between gritty sci-fi and cozy fantasy settings was handled perfectly; no individual section felt too long, and the game overall was beautifully paced. Also, there was fantastic variety in gameplay mechanics to compliment each region. The characters and narrative, whilst solid, were underwhelming, never displaying as much heart as [i]It Takes Two[/i]. The side stories were great fun to seek and experience, allowing the devs to explore more gimmicky worlds and mechanics. The final boss was easily one of the greatest gaming sequences I have ever experienced, overflowing with creativity and originality. A must play if you like [i]It Takes Two[/i], and a very easy recommendation if you enjoy platformers in general.
норм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.