
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 808 reviews with recorded playtime.
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好玩,有些关卡比较难,不过也可以跳过。全成就比较难,主要是朋友不打
Hazelight永远是双人合作游戏的金字招牌,近70小时玩下来全程无尿点,完完全全是一场创意拉满的冒险。 最绝的是双世界分屏设计,同一段路程,佐伊那边是奇幻童话风貌,米欧这边是赛博科幻质感,两边的场景、机制、敌人全都截然不同,却又环环相扣。解谜要两边联动配合,战斗要互相兜底掩护,这种“同路不同景”的体验新鲜感十足,全程都在感叹关卡设计的巧思。 而且这作真正把“永不重复”做到了极致,每一章都会解锁全新能力与玩法。上一秒还骑着巨龙穿越峡谷,下一秒就开机甲穿梭都市,跑酷、解谜、射击、BOSS战花样翻新,十几小时的主线流程完全没有审美疲劳。 剧情也远比预想的更戳人。两个素不相识的作家从互相看不顺眼,到走进彼此的故事、抚平对方的伤痛,所有关卡机制都在为人物成长服务。不是生硬的合作闯关,而是真的陪着两个人走完了一段双向治愈的旅程。 再加上市政良心的好友通行证,一人购买就能拉朋友一起玩,联机稳定优化也出色。想找一款既有乐趣又有温度的合作游戏,选《双影奇境》绝对不会错,强烈推荐。
had a lot of fun, took us around 13 hours to complete.
peak
niceee
非常好玩
Best Co-Op game ever, represented all games in the story
双人乐趣哈哈哈哈哈
This game is so funnn. Totally recommend this to play with your friends or your partners
比较喜欢这款游戏,和朋友配合度比较好,玩起来很轻松
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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