No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $29K — a different platform, not this one.
"Art so beautiful it could have been lifted from a Miyazaki movie." –WIRED Autumn is coming. Leaves fall, and spirits rise from the fallen leaves to begin their journey home. You must guide them, without direct control, by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions - build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal. ◆◆◆◆◆ REVIEWS ◆◆◆◆◆ "Striking art and innovative gameplay" –The Escapist "Spirits is clever, challenging, and beautiful" –Gamasutra "Spirits is an outstanding blend of puzzle and strategy" –DIYgamer "The overall design -- graphics, animation, audio tracks -- as well as the whimsical element of soaring on the wind, really make this an enjoyable title to experience" –TouchArcade "Gorgeous visuals; ambient music; solid level design" –Slide To Play "Where Spirits really innovates is in its look and feel. When the wind physics start to do their thing, the experience is pretty magical" –TUAW, Mike Schramm "Spirits is more than just a pretty face, as you'll utilize little creatures to build ladders, dig tunnels, or blow gusts of wind to get their counterparts to an exit. It's similar to what we've seen in Lemmings or Downstream Panic, but the use of wind and the diverse puzzles keep things fresh and interesting" –GamesRadar "Relaxing, stunning, and simple will keep players coming back for more" –148Apps "Visually, the game is gorgeous. Everything has a soft, ethereal vibe to it, particularly the soothing ambient music and the challenging (but not frustrating) level design" –The Mac Gamer "There is so much attention to detail in this game that once you have finished it you will want to play it all over again" –CreativeApplications.net ◆◆◆◆◆ AWARDS ◆◆◆◆◆ Winner of the IndieCade "Best Aesthetics" Award, Culver City, California, USA – 2010 IGF 2011: Best Mobile Game - Honorable mention Sense of Wonder Night Selection at Tokyo Game Show, Japan – 2010 Gamasutra's Best Of 2010: Top 5 iOS Games - Honorable mention ◆◆◆◆◆ VIDEO & SUPPORT ◆◆◆◆◆ Visit www.spacesofplay.com/spirits to watch a gameplay video. Search on YouTube for walkthroughs of all levels in Spirits. For questions and support send emails to support@spacesofplay.com. Supports Retina Display with high resolution graphics. If you experience technical problems, please try to reboot your device.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
"Art so beautiful it could have been lifted from a Miyazaki movie." –WIRED Autumn is coming. Leaves fall, and spirits rise from the fallen leaves to begin their journey home. You must guide them, without direct control, by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions - build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal. ◆◆◆◆◆ REVIEWS ◆◆◆◆◆ "Striking art and innovative gameplay" –The Escapist "Spirits is clever, challenging, and beautiful" –Gamasutra "Spirits is an outstanding blend of puzzle and strategy" –DIYgamer "The overall design -- graphics, animation, audio tracks -- as well as the whimsical element of soaring on the wind, really make this an enjoyable title to experience" –TouchArcade "Gorgeous visuals; ambient music; solid level design" –Slide To Play "Where Spirits really innovates is in its look and feel. When the wind physics start to do their thing, the experience is pretty magical" –TUAW, Mike Schramm "Spirits is more than just a pretty face, as you'll utilize little creatures to build ladders, dig tunnels, or blow gusts of wind to get their counterparts to an exit. It's similar to what we've seen in Lemmings or Downstream Panic, but the use of wind and the diverse puzzles keep things fresh and interesting" –GamesRadar "Relaxing, stunning, and simple will keep players coming back for more" –148Apps "Visually, the game is gorgeous. Everything has a soft, ethereal vibe to it, particularly the soothing ambient music and the challenging (but not frustrating) level design" –The Mac Gamer "There is so much attention to detail in this game that once you have finished it you will want to play it all over again" –CreativeApplications.net ◆◆◆◆◆ AWARDS ◆◆◆◆◆ Winner of the IndieCade "Best Aesthetics" Award, Culver City, California, USA – 2010 IGF 2011: Best Mobile Game - Honorable mention Sense of Wonder Night Selection at Tokyo Game Show, Japan – 2010 Gamasutra's Best Of 2010: Top 5 iOS Games - Honorable mention ◆◆◆◆◆ VIDEO & SUPPORT ◆◆◆◆◆ Visit www.spacesofplay.com/spirits to watch a gameplay video. Search on YouTube for walkthroughs of all levels in Spirits. For questions and support send emails to support@spacesofplay.com. Supports Retina Display with high resolution graphics. If you experience technical problems, please try to reboot your device.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $2.99 | 64ratings | 71% | — | not modelled |
| $3.99 | 262reviews | 68% | — | $29K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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| — | 0 | 0% | $0.99 | |
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| — | 7 | 69% | Free |