
Take a trip into another dimension in Spirit Realm! In this VR short, artist Matthew Reed brings his vision of spiritual worlds and astral planes to the immersive space of VR. No controllers necessary, experience by standing, sitting or laying down. Audio design by James Raymond.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Trippy for a minute, worth the money.
Ich mag solche bunten VR-Erfahrungen. Wie lange dieses Programm allerdings wirklich läuft, weiß ich nicht. Ich habe aufgrund der sich oft wiederholenden Objekte und Hintergründe, die um einen herum erscheinen, nach ca. 2 oder 3 Minuten das Programm verlassen. Etwas langweilig...
Spirit Realm is a free VR experience program. It worked on my HTC Vive, Meta Quest 3 via Steam Link system. looked ok, played ok, sounded ok. A trippy experience that is on a long loop. Does not have any controller support or keyboard controls, so you with have to stop program by the SteamVR exit button. Try it and delete it.
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Modeled estimate over time.
Hours played at review time, across 35 reviews with recorded playtime.
Spirit Realm 10 из 10
Ruhlar Aleminde başka bir boyuta yolculuk yapın! Bu VR kısa filminde sanatçı Matthew Reed, manevi dünyalar ve astral planlar hakkındaki vizyonunu VR'nin sürükleyici alanına taşıyor. Kontrolcüye gerek yok; ayakta, oturarak veya uzanarak deneyim kazanabilirsiniz.
На один раз, не тратьте время.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Gnome. ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Gnome. ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Gnome. ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Gnome. ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Gnome. ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☑ Gnome. ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☑ Gnome. ---{Story}--- ☐ Story? ☑ Gnome. ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Gnome. ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Gnome. ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Gnome. ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
There's something not right with the setup for this. First off, head rotation is amplified, so if you turn your head 45 degrees, your virtual view shifts 90. There also seems to be something wrong with the camera setup in that I could feel my eyes straining after a minute. Not a comfortable experience.
"Spirit Realm" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Spirit Realm" is a software application that presents a poorly made YouTube video. The video "experience" you here is a garbage tier Youtube Video for VR that will guaranteed give you less appreciation for "art" and more motion sickness than anything else. You pretty much have to be on drugs for this. I don't know what kind of drugs you need to take to think it's okay to publish non-game garbage like this on Steam. We get this non-game shovelware on Steam whenever film school dropouts are desperate for anyone to give them validation, so they publish their short film on Steam because nobody watches their garbage on Youtube. There was a video section on Steam, but it's deprecated and basically closed, so failed filmmakers seem to just try to abuse the Steam games section instead. Why is this good for gamers? It's not. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software/non-game "art experiences" on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience"/Youtube video being published in the wrong place. Publishing Youtube videos on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected film school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 9 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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