
Enter the Crucible, a walled-in arena where you fight face-hugging spiders and blood-sucking worms, terrifying mechanised golems, bomb carrying grunts, and the ever present Summoners, which must be destroyed before the stream of enemies can be turned off and you can progress…and finally escape!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[0.1] Controls & Training & Help [0] Menu & Settings [0.1] Sound & Music [0.1] Graphics [0.1] Game Design [0] Game Story [0] Game Content [0] Time to complete feels ok? (& if the Game can be repeatedly played again) [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? [0] BONUS point: Multi-Player related [0.4] BONUS point: Review for VR Stars received: 0.8/10 ___ Note: v.3 [0.0 to 1] = personal impressions Game description key-points: wave survival on a platform Overview: ALL awfully made, open and delete content type.
Spirit Guide Crucible is a VR exclusivce low poly wave survival first person shooter. Gameplay consists of sitting in an asset flip looking arena fighting waves of asset flip looking monsters that seem to be ripped right off the Unreal marketplace. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. Spirit Guide Crucible didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is Pickup_Plank, and only around 20 percent of players bothered to get that far before uninstalling the game, less than half the players. Hardly a success story, gamers just weren't all that interested in the game. Spirit Guide Crucible is relatively cheap at Unknown Price , but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Pros: the game has a nice intro level with relaxing harp music and an ominous heavy breathing sound from one of the monsters. So it had an impact on me straight away! The gameplay itself is lively if a tad simplistic (it is certainly an "arcade" game). Graphics are good and I felt no sickness playing it through the Rift. Cons: though you can play it with the Touch controllers there is a limit to what you can do (for example you cannot pick up weapons or throw objects). And there is no save game option, though given the arcade nature of the game this may be acceptable. Overall a decent VR game for the money.
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