
Spin Forward is a slot-based Roguelike game! Collect rare symbols, build the strongest combinations, and keep moving forward!
Modeled estimate, not a reported figure. How we estimate →
About

"Spin Foward" is a relaxing and casual roguelike slot-building game. It combines elements from Lucky Landlord and Slay the Spire, simplifying the mechanics. In the game, players only need to press the spacebar to experience exponential growth in game stats, delivering an exhilarating sensation of conquering everything in seconds. While pay-to-win games may require thousands or tens of thousands of dollars for the thrill of drawing an orange card, here you can feel that excitement by defeating just a few monsters.
Getting bored easily? Not at all. There are over 200 (in the demo phase) bizarre and unique runes and relics for you to mix and explore. You can use a helmet rune to stun monsters, use a shoe rune to kick them away, turn monsters into sheep with a staff, freeze them with a frozen staff, summon slimes, poison your weapons, and even get an automatic robot to turn the game into an idle experience. There's also a catapult, daggers, throwing knives, bows, dice, potions... Still not enough? The game even includes an 8-bit gaming system where you can collect cartridges to play mini-games.
Collect and combine symbols and relics with various abilities. Defeat monsters and bosses along the adventure path.
Click Spin to start the slot machine and randomly generate combinations of symbols. Combined with different relics, this will produce varying attack and defense outcomes.
Use specific symbols to create special effects on enemies. For example, the Shepherd's Staff can turn a target enemy into a sheep.
Explore a new map every time, with different symbols and relics, enemies and events, and and surprises along the way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Russian, Japanese, Thai, Simplified Chinese, Portuguese - Portugal, Korean, French, German, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game but still needs some polish. Some descriptions still have words stuck together without any spacing and others have a phrase saying something like translate to English. so you have to kind of puzzle out how some items work. but for the cost of a soda its pretty good with a nice selection of modes and characters with different play styles.
[h1]《拉杆战士:弓箭与魔法》简评[/h1] 202件符文,50个圣物,21种敌人,32项状态,配合游戏独特的拉杆玩法,制作出如今《拉杆战士:弓箭与魔法》这款玩法很“另类”、构筑很丰富的轻松休闲的肉鸽卡牌构筑游戏。别看本作的外表不是那么的惊艳,但是其在肉鸽卡牌这类玩法的独立小游戏中,还是非常的有趣,也有可取的新颖之处,一局玩下来绝对不会枯燥乏味。 [h1]拉杆战士,拉杆咯[/h1] 游戏的规则很简单,其实就是将代表着各种武器、装备、道具的符文(类似于卡牌),根据玩家所需搜集起来放入背包之中(类似于组卡组),之后每一次在拉动拉杆机的摇杆,就随机旋转机器中的5*5的格子物品。当机器停止旋转,明面上5*5(普通模式)棋盘方格中出现的符文,根据它们的词条效果,来武装角色。 那么角色的战斗,也就是根据这些符文词条来决定的。最基础的就是魔杖需要魔能充能,弓箭需要补充箭支,普攻依靠攻击叠加,护盾依靠盾牌叠加。其次,便是一些特殊的道具符文的使用,或者说类似于技能的符文使用,他们一样能够对战局产生影响。 [h1]乐趣所在,是构筑[/h1] 肉鸽卡牌游戏的乐趣,其实就在于卡组构筑。202件符文,50个圣物,这便是构筑的核心,尤其是202件符文,涉及到魔法、弓箭、物攻、防御、消耗道具等多个大类,更是作为卡组构筑的重中之重。如何在拉杆机的随机性里,构筑出稳定高效输出和生存的卡组,这就非常的关键。虽说拉杆机的玩法并不是本作首创,但是其用于卡组构筑和卡牌对战之中,就非常具有建设性了。 [h1]最后[/h1] 《拉杆战士:弓箭与魔法》的名字很随意,甚至不能代表游戏本身,但是只有亲自体验了才会知道本作确实还不错。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不适用超宽屏
Fantastic little slot-style roguelite. It's a bit rough, with some information and translations still needed. I think I've run into some item trigger bugs as well. It did only drop two months ago, though, and for the price it's absolutely worth snagging if you enjoy this sort of thing. Really hoping this gets the polish it deserves!
看了开发者的小黑盒帖子被引流来的,确实很不错。玩法设计上有新意,肉鸽刷起来也很爽!值得推荐
一顿饭钱交个朋友,蛮不错的
这游戏还挺好玩,目前玩了原始人、露娜还有那个弓箭手叫啥来着?刚玩完下游戏就记不住了还行( 原始人感觉就正常堆近战?反正找找好点的剑盾至少打到失落之城啥的应该没问题,挂机模式难度还是比较友好的; 弓箭手我属实玩不明白,那箭矢伤害也不行,也从来没见过张嘴箭袋能吃掉射日箭的时候(触发条件感觉有点苛刻的),输出总是比较捉急,玩了好几遍水晶洞窟都过不去OTZ; 但是丽娜这个火法就不一样了,最开始先把木头烧个遍,然后奖励有魔石选魔石直接拿丽娜之火强满(记着留几层丽娜火不然直接死了),等后面搞到她的专属符文之一炙热之魂,直接靠魔石回魔、炙热之魂造火配合火焰盾的烧火永久强化,每场感觉都能随随便便刷个几百火的样子,攻击方面前期搞到火雨法杖随便强化一下就能有几百点的群伤,等后面刷出来再配合神灭斩能随便几千上万血的单体伤害,龙破斩也不错,虽然和火雨法杖定位冲突但是胜在不用记着去消耗火焰强化,不过玩丽娜基本就和自动机器人无缘了好像这种事也无伤大雅了的样子(还有血量嫌少的话就多拿火烤一些能产出肉的符文,一块肉能回20血顺带提升10点血量上限挺不错的 顺带一提为啥我的蛋不给大神就变成青蛙了啊,为啥我不能把那个大神也一块宰了( -------------------------------------------------------------------------------------------------------------------- 又玩了一段时间,亡灵法师也会了,就是合成大西瓜合出来高级骷髅兵就完事,在此基础上拿到的弓多就搞射手,剑盾多就搞战士,这么耍我很容易就过了困难2; 但是射手我是真的不会玩,之前玩过唯一一次用射手通关是因为在商店买到了金手指,随随便便几次10000的攻击10000的格挡再过不去那真的是没天理了,但是我看着如果正常想射手玩法成型的话得拿到遗物工具箱,符文得有射日弓、木工台、张嘴箭袋还有更多的箭矢,想要最终成型还得有射日箭与大金牙,属实是比丽娜火法拿丽娜之火随便烧和亡灵法随便合成法杖难不少,希望能让射手的天赋遗物同时能提高工具箱和木工台的出率这样应该会好不少?
转完什么都点不了也不能转下一轮,根本玩不了 已修复
这是一款融合了拉杆轮盘机制与 肉鸽元素的策略战斗游戏,核心玩法是根据道具效果进行组合搭配,在随机生成的关卡中,通过拉杆获取符号,运用策略战胜敌人,体验充满变数的战斗乐趣。 [h2] 游戏特色 [/h2] 开局可以选择难度,核心玩法一样但却是各种各样不同机制的难度,像 “玻璃大炮” 难度下我们只有一滴血,但会获得双倍的战斗力。我们还可以选择角色,不同的角色有各自的特点,对应的符文效果不同,初始角色的符文与石制有关,而魔法师露娜的符文与火焰有关。 游戏开始后将在随机生成的地图上游玩,我们可以点击地图上的路线来规划怎么走,路线上会有怪物也有随机事件、宝箱和商店。面对怪物战斗的方式很有特点,通过拉杆,在 5x5 的网格里随机抽取背包的符文,为自己增加攻击力和护盾,每两次拉杆角色就会开始行动对怪物进行攻击。有的符文可以直接进行攻击,像弓箭和魔法,不过需要消耗箭和魔力值,这两个也要通过拉杆随机获取,随机性拉满了。 到了游戏后期,我们不能无脑叠符文,防止过多不适合我们的符文无染到背包,降低抽到真正有效的符文的概率,所以要有自己的构筑,还是挺考验玩家们的策略能力的。如果后面选了许多无用的符文怎么办?哎~这时候游戏中的另类道具就可以派上用场了,“煤球” 可以移除一个符文,“四叶草” 可以用来刷新道具和地图,合理利用这些道具会时背包里的符文更加趋向于你的构筑,它们的获取也是相对比较容易的。 游戏中最快可以五倍速进行,大多数时候只要拉杆就行了。而游戏里的一些道具还可以让游戏变成半挂机模式,直接自动拉杆自动前进,我们只需要选择奖励就行了。 [h2] 总结 [/h2] 这是一款非常容易让人上头的肉鸽策略游戏,独特的拉杆游戏机制,让游戏充满着随机性。操作简单,容易上手,甚至可以干完手中的活回来继续接着玩,不影响操作和胜负。不过运气不好的时候还是存在一些难度,死了就是从头开始,标准的肉鸽。自我体验还是不错的,适合喜欢随机玩法,策略构筑的玩家,值得一试。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
支持一下,游戏还是不错的,新手引导在完善一下就好了
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