
Spiders with laser swords! Duel to the death against your friends or choose to team up and hold back swarms of savage enemies. Swing, stab and shoot with style, effortlessly performing movie-worthy parkour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.75/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 6.4Kreviews | 93% | — | $1.4M |
| $14.99 | 4.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Runs pretty well also really fun
It's a Great Game, although I may not be playing in Multiplayer PvP, I find the PvE Wave Survival quite fun. I would leave this as a between review if I could, I like the game, but because the Developer's have dropped the game and it hasn't been updated in Two Years it's been left as is. which is sad for a Game I liked such as this. it still works well on my PC, but I wouldn't recommend trying Dedicated Server's if near half-second input delay is a problem for you, I've grown to adjust to input lag so I find no trouble in it but that's probably because I play Wave Survival, PvP modes get me irritated. In Spiderheck there are Parkour courses for better understanding the Web movement, and using different weapons that give momentum when used in parkour, primarily so the developers opted to use the Plasma blades that look like lightsabers [but for legal reasons it is not actually a lightsaber!] which you charge up a thrust to gain reasonable momentum. Wave survival the main goal is to reach Wave 30 then furthermore its infinite. Wave 30 permits you to another difficulty of wave survival that adds another disadvantage, from stronger enemies early on, to.. I don't know I haven't played past 3. There is also Tiers of Heck which adds different modifiers and set weapon pools for what you can get in a 2 - 5 wave survival test. such as plasma blades breaking instantly upon impact with any damage. or 1 bullet only guns challenge. you can also create parkour courses and Player arena's of your own which can be uploaded to Steam Workshop. looking for the levels in the steam workshop is like sifting for gold though, because looking for good newer levels made by people aren't typically rated by anyone. My only issues with the game really are: no more updates :( Dedicated Servers have lag [Peer-to-peer is available for friends only/private lobbies though] that pain in the ass secret parkour course area I can't get past for the achievement Controller is a bit of pain to use compared to Keyboard [web direction is tied to movement joystick instead of aiming like on mouse + keyboard, but I may have missed a setting in controller config] but if anything Tinybuild probably has something to do with the Game being left without updates, but it could also just be Neverjam burnt out on the game after so much content being added.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.17/day in the week to Aug 5 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Ukrainian
| $14.99 |
| 893ratings |
| 87% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came back to play it for a teeny-tiny bit in the solo wave mode and it's still awesome. I've played a lot of games with wave moves, and this one does it the best with the enemy variety and AI that's dumb but not too dumb. They'll often get you killed and make you think they're outsmarting you, when in reality, you essentially outsmarted yourself in a panic. SpiderHeck's co-op is its main selling point, but unfortunately for me and my friends across the globe, the lag can be very horrible. Such is peer-to-peer hosting. I've found it much more enjoyable in the "God I feel AWESOME" way by playing solo, but I also found it hugely enjoyable in the "WHAT THE HELL IS HAPPENING" way with friends, so pick your poison. The Tiers of Heck were fun to beat and are what I'd call the "tutorial" of the game. Can still be quite challenging. Much more challenging, however, and downright torturous are the parkour levels, until you get a hang of the movement and understand where you need to go and what you need to do to build momentum. The soundtrack for this game is amazing, however it eventually got rather repetitive for me so I just turned it down and put on whatever music I felt like. Timing explosions to the beats of your own chosen song as you dart across the map evading shielded bugs and lasers and more explosions hasn't been done as well in any other game I know. Keep your cool and flow into your spider sense, then crawl mesmerized towards the result of your crusade: a fancy new hat.
我只玩了离线模式,充满随机性的战斗和较高的难度最终让我厌烦了,尤其是那些固定刷新武器和敌人的深渊。在游玩深渊模式时我死亡的意义就是去roll下一个更好的出生点去堵敌人的出生点,以及我因为开枪打中敌人死了三次,这就是反弹子弹的随机性,我不觉得这一关有任何敌人必须要反弹子弹的被动才能杀死。
好玩
jogo maneiro
awesome lightsaber duel
Great party game. Well worth the price.
My favorite couch co op game on PC
Absolute peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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