
A physics-based action roguelike where every swing, shot, and mistake is driven by real momentum. Master web-slinging movement, chaotic combat, and unforgiving physics in a game that’s easy to start — and brutally hard to master.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $1.7M | 4.4K | 93% | $9.99 | |
| approximately $4.3K | 14 | 86% | $11.99 | |
| approximately $249 | 3 | 100% | $3.99 | |
| — | 0 | — | — | |
| approximately $184.3K | 248 | 89% | $19.99 |