
In this 2D game, there are half-cover obstacles, health regeneration, and you defeat enemies by maneuvering.
Modeled estimate, not a reported figure. How we estimate →
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About
Sphere Shootout is an online PvP tactical shooter.
The visuals are 2D, but the system has 3D height.
There is half-height cover in the game. Players can crouch behind cover and shoot. Bullets can fly over the cover and hit the enemy on the other side, but the enemy on the other side cannot hit a player crouching behind cover.
If a player wants to gain a longer view distance, they need to stand up and aim from behind cover. At that point, the enemy on the other side of the cover can hit the player.
The game uses a breathing-based health regeneration system. As long as the player is not hit continuously, their health will recover to full after a period of time.
The game also supports long-range aiming. The longest-range sniper rifle can see enemies as far as eight screens away, making it possible to ambush and kill enemies before they notice.
There is also a footstep indicator ring in the game. It appears in shadowed areas that are outside the player's view. As long as the player moves quietly, they can detect the enemy before the enemy detects them.
With the core mechanics above, the game is no longer mainly about shooting skill, but about movement and concealment. This turns a simple shooting game into a tactical game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian, Traditional Chinese
Engagement
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 我强烈推荐这款游戏。 进入游戏的第一眼,你可能会被其极简的几何画风劝退——圆球、色块、简单的场景,仿佛回到了Flash游戏时代。但请相信我,只要上手十分钟,你就会彻底忘记画面的“简陋”,转而彻底沉迷于它那扎实、爽快且充满博弈感的出色手感之中。 这绝不是一款靠华丽特效堆砌的“突突突”游戏。制胜的关键在于战术与走位,而非单纯的枪法。游戏独创的“半高掩体”系统是核心,你需要时刻判断是蹲伏规避伤害,还是站立精准反击。配合“一击致命”的机制和自动回血,每一次交火都像是一场瞬间完成的象棋对弈,紧张刺激,胜利后的成就感爆棚。正如其他玩家所言,它的手感经过了精心打磨,操作反馈清晰直接,无论是冲刺、滑铲还是射击,都给人一种“指哪打哪”的扎实感,玩起来非常上头。 游戏的联机对战体验是其灵魂所在。无论是经典的团队死斗,还是紧张刺激的爆破模式(安装/拆除C4的过程确实令人心跳加速),与真人玩家斗智斗勇的乐趣远超AI。你需要与队友沟通,进行占点、推进、拉枪线、绕后偷袭,战术层次非常丰富。当你和朋友们开黑时,那种默契配合、互相补位带来的快乐是无与伦比的,很容易就“干的热火朝天”。 然而,我必须指出当前最大的痛点:对独狼玩家或新人来说,游玩成本较高。 游戏的核心乐趣高度依赖多人实时对战和团队配合。如果没有固定的开黑小队,匹配路人局可能会遇到沟通不畅、水平参差的问题,影响体验。对于新手,在尚未熟悉复杂地图和战术前,很容易被老玩家“教做人”,产生挫败感。这无形中设立了一个门槛,将部分潜在玩家挡在了门外。
2D版CS,各种模式应有尽有,操作简单易上手,想要吃鸡还得练! 游戏不到50MB的大小,远古核显也能60帧爽玩,低配党开黑必玩!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
这游戏画风是真的简陋,圆球+色块场景,乍一看劝退。但奇怪的是,玩进去之后反而觉得这种极简风格挺舒服的,起码不用在草丛里找半天敌人在哪。 玩法感觉还ok 开发者是在认真做游戏的。不容易支持
这游戏吧,说白了就是“5v5俯视角打枪”,但你别一听俯视角就以为是那种点点点的玩意儿——它是那种 战地味儿 挺足的:占点、推进、拉枪线、掩体绕、队友互相补位,打起来一阵一阵的,贼上头。 先说画面 :极简风格,乍一看“这不就几何体吗?”但你真玩上了就发现——这极简不是糊弄,是为了让你 看得清 。人在哪、枪线从哪来、哪块能挡子弹、哪条路能绕后,一眼就明白。尤其团战的时候,信息量一点不乱,属于“把该给你的都给了,多余的一个不添”。 再说手感 :俯视角的好处就是节奏快,你不用抬头找人,不用研究哪块草丛阴影最阴间,注意力全在 走位、预判、压枪线 上。你打得好不好,基本全靠你脑子和反应,输赢挺服气。那种你刚露个角就被瞬秒的憋屈感,少很多,更多是“我大意了没闪”的自我复盘。
2D CS对战很爽哦。。。。。
操作流畅,画风简洁,关卡巧妙,推荐推荐推荐。
Honestly, this game is way more fun than I expected. At first, the visuals looked pretty simple, so I thought it might be just another average shooter. But once I started playing, I got hooked fast. It’s not just mindless shooting — cover, positioning, and timing actually matter, which makes every fight feel tense and rewarding. Some firefights only last a few seconds, but there’s a real mind game to them, and winning those exchanges feels great. You can tell the developer actually cared about making the gameplay solid. The core mechanics feel tight, and the whole game has that “easy to pick up, hard to put down” feeling. If you like PvP games with a bit of tactical depth, this is definitely worth checking out. Hope this game does really well.
我爱这个游戏,如果你也喜欢俯视射击并且是pvp的战斗,请选择这款游戏
一款从demo就开始玩的好游戏,虽然画风不一定能让人满意,但游戏玩法特别有意思,很容易就被他的玩法所吸引。非常推荐大家来尝试!
Super hardcore competitive shooter. It's fast-paced and intense, with solid cover mechanics and a really high skill ceiling. You need tons of practice, good game sense, and precise control to get good at it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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