
A free-to-play fantasy collectible card game where six civilizations battle to claim the legendary Kharadum Codex. Build your deck, command legendary Champions, and master deep tactical PvP.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
SPELLSTEEL is a free-to-play competitive collectible card game set in the ancient world of Kharadum.
An ancient legend has begun to spread once again.
The lost Kharadum Codex is said to contain the secret of limitless power, and every civilization races to claim it before the others.
Build powerful decks from hundreds of unique cards, command legendary Champions, summon dragons, demons, titans, and undead armies, then outplay opponents in tactical PvP battles where every decision matters.
Choose your civilization.
Master your strategy.
Shape the future of Kharadum.
• Master six unique civilizations, each with its own playstyle and identity.
• Command legendary Champions with unique Hero Powers.
• Summon dragons, Titans, demons, undead legions, and mythical creatures.
• Build powerful decks and discover endless strategic combinations.
• Battle players from around the world in competitive online PvP.
• Easy to learn. Difficult to master.
For centuries, the Codex existed only as legend.
Now whispers of its return have ignited a race that will determine the fate of the world.
Every civilization seeks the Codex for a different reason.
Some hope to protect Kharadum.
Others seek ultimate knowledge.
Some simply refuse to let it fall into another's hands.
Only one civilization can claim its power.
Every civilization offers a completely different way to play.
Human
Disciplined armies, defensive tactics, and unwavering leadership.
Tower
Powerful spells, intelligent control, and overwhelming magical mastery.
Nature
Resilient creatures, regeneration, and the unstoppable strength of the wild.
Undead
Raise fallen armies, embrace sacrifice, and outlast your enemies.
Inferno
High-risk strategies, devastating fire magic, and relentless aggression.
Chaos
Brute strength, savage creatures, dragons, and unstoppable momentum.
No civilization is stronger than another.
Victory belongs to the player who masters their strategy.
Collect powerful cards, create unique combinations, and discover strategies that match your playstyle.
Choose your Champion.
Build around powerful Hero Powers.
Combine creatures, spells, and artifacts to create devastating synergies.
Experiment with countless deck archetypes and adapt to an ever-changing battlefield where every decision matters.
Every battle brings the six civilizations one step closer to the legendary Codex.
Lead legendary Champions.
Command powerful armies.
Master endless strategies.
Defeat worthy rivals.
The future of Kharadum has yet to be written.
The Arena awaits.
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Danish, Finnish, Traditional Chinese, Japanese, Korean +7 more
Engagement
Reviews
I just unlocked the Vampire card. It has Lifesteal and a bunch of other abilities. Come fight me!
карты к сожалению не переведены ,переведено только меню. Игра по истечению таймера не находится, и сколько ждать не понятно. Надеялся на интересную карточную игру, но ... Буду следить за рынком дальше, к сожалению многие хорошие закрыли(
ほぼハースストーンですね。 動作の快適さも本家と遜色がない感じなので 新しい環境で遊びたいならありだと思います。 メニューは日本語化対応してますが、カードの能力は英語のままですので まるっきりこの手のゲームが初めての人はちょっとだけ戸惑うかもしれません。 [spoiler] 初期デッキはインフェルノが圧倒的に強いです [/spoiler]
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 31 reviews with recorded playtime.
Würde eher einen neutralen Daumen geben. Nichts Neues, 0815 Kartenspiel. Läuft ohne Probleme, Kartenübersetzung fehlt. Sprache verändert nur das Menü ... Da ohne PvE bleibe ich lieber bei alt bewehrtem. Möchte auch spielen, ohne Wartezeit.
The fantasy characters are really well designed. The matchmaking can feel a little unbalanced sometimes, but when you get matched against someone around your skill level, the battles can be really intense.
güzel oyun emeğinize sağlık oynayın
Spellsteel is a card battler that I found quite easy to get into because the basic idea is so familiar while still giving me plenty of room to experiment. I build a deck, choose a civilization and then fight other players in turn based battles where every decision matters. I liked the fantasy setting immediately because it gives the game a strong visual identity without making the actual rules difficult to understand. The civilization system is one of my favorite parts. Human decks focus on discipline and defense, while Undead builds lean toward sacrifice and surviving through fallen units. Chaos is much more aggressive, Tower focuses on magical control, Nature emphasizes resilience and regeneration, and Inferno revolves around high risk fire based pressure. I enjoyed trying to understand these different play styles because choosing a civilization feels like more than simply picking a different color. Deckbuilding is where I found most of the long term appeal. I can collect cards, build around different strategies and look for combinations that give me an advantage over specific opponents. The Champions also add another layer because their unique powers can change how I approach a match. I liked that my deck is not simply a collection of strong cards. I have to think about how everything works together. The actual battles are straightforward but satisfying. Managing mana, deciding when to commit resources and reacting to what the opponent is playing creates a good tactical rhythm. I especially liked the feeling of saving a card for the right moment instead of immediately using everything available. The ranked mode gives the matches more meaning once I start wanting to test whether my deck actually works against other strategies. My biggest issue is that the progression is tied to a collectible card structure, which can make the experience feel more focused on building my collection than mastering the game itself. There is also a lot of room for balance changes in a new competitive card game, so some strategies may feel stronger or weaker depending on the current state of the game. The presentation is polished enough, but I wanted more personality from the battlefield itself. I also think the game needs time to develop a deeper identity beyond its excellent foundation. The six civilizations already provide a good starting point, but I would like more unusual mechanics and more memorable cards that create situations I cannot easily predict. Right now, the strategic foundation is stronger than the amount of variety supporting it. Overall, Spellsteel is a promising fantasy card game with a solid competitive core. I enjoyed the civilization differences, deckbuilding and tactical battles, and I like that every faction encourages a different approach. It is still early in its life and clearly has room to grow, but the underlying gameplay is strong enough that I can see myself spending time experimenting with different decks. Rating: 6.4/10
The Devil card feels way too strong. I’m still going to play Nature though, I love the Elves. But I feel like the Inferno race could use a bit of balancing.
KI SLOB copy of hearthstone but its terrible and buggy
La scelta ideale per muovere i primi passi nel mondo dei giochi di carte.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $0 | 9 | 78% | Free | |
| $0 | 0 | — | Free | |
| $132 | 5 | 100% | $0.99 | |
| $25 | 2 | 100% | $0.99 | |
| $0 | 15 | 60% | Free |