
Spellspire is a thrilling mashup of word game and action role playing game. Pick letters from a grid to spell words and shoot them from your wand as spells. The longer the word, the bigger the blast! Can you make it to the top of the Spellspire?
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 101reviews | 73% | — | $21.3K |
| Free | 3.4Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandonware with extreme dictionary gaps. Stay away.
Cute game. Almost really good for practicing English as well. Except for the really out-there words it has as the big ones.
I'm kind of stuck in the game although with about 6000 in-game coins. I could spend some of it to meagerly upgrade my gears enough to MAYBE withstand the damage the enemies deal now. I'm on 16th floor, and the skeleton guy one-shots me like a boss, and I think it's a bit unfair. Yes, I'm using the first armor piece, and I could upgrade to the 2nd one which is a BIT stronger, but I was saving the coins for a better one. And now my complaint here is that (1) you don't get so many coins for redoing previous stages, and it feels like too much grinding. (2) I also kind of think the timer is a bit too fast, and my brain can't keep up with it, and I get anxious when the timer is low and my HP. (3) ALSO, I think there should be more items in the game to make it a consolation at the least. Thx... On the other hand, I like that the game supports controller.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| 85ratings |
| 82% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this thinking it was like Letter Quest - and it is - but it's worse on every level. Not worth it, even on sale.
This game looks very mobile-game-y, which I personally Do Not Like, but whatever. It's poorly balanced, so you're going to be grinding for money /a lot/ of the time. And you need...so much money. There doesn't seem to be a "ah, this is a regular human word that humans would use" filter on the thing, so many of the words I would mark as flat out unobtainable. They fed it a dictionary and you're never gonna figure out the Big Word because it's the genus of a specific Floridian tree. Perish
My experience: I got to the first real boss at level 10. I typed in a bunch of words, none of which did real damage, then it killed me in one hit. I went back to earlier levels, ground out some gold, and got some upgrades. I came back the next day to get some extra gold from the daily reward and got another upgrade. I returned to the boss, typed in a bunch of words, none of which did real damage, then it killed me in one hit. Like, sure, there are some issues with being stuck with a bad letter selection through random chance and what not, but worst case you just retry the level. The base of the game is grinding for upgrades, and the grinding doesn't feel good. There's a limited amount of bonus gold from beating levels, and after that you're fighting five monsters at a time for a handful of gold. Think Diablo if you had to return to town every 30 seconds. It keeps you from getting into a rhythm. If there was an infinite mode, where you could just sit down for a five-minute session and fight a bunch of monsters in a row, the game would be significantly improved. As it is, even if the core gameplay sounds good, there's just not enough of it.
Отличная идея - собирать слова, чтобы атаковать. Чем длиннее слово, тем выше урон. Повторяться нельзя. Но паршивая реализация. Количество букв и сложность слов по мере продвижения по уровням - не растут. Зато растёт количество хп и урон боссов. В результате в какой-то момент доходишь до того, что на одного рядового противника надо по 10-15 слов, которые ты банально не успеваешь набрать, а он убивает тебя с 1 удара. Как это решается? Гриндом. Возвращаешься в уже пройденные уровни, набиваешь на слабых врагах золото - прокачиваешь урон и хп. После этого на врага надо уже 2-3 удара как в самом начале игры, а ты можешь выдержать хотя бы 2 удара. И вот это вот происходит постоянно. Упираешься в тупик, возвращаешься, копишь монеты по копейкам, прокачиваешься, чтобы пройти дальше. Причём денег на повышение нужно всё больше и больше с каждым разом, а падают все те же гроши, что и в самом начале. СКУЧНО! Зачем они вообще это сделали? Хорошая идея загублена этим унылым гриндом уже пройденных локаций по 100 раз ради пары лишних монет на прокачку. Эх...
I've always loved typing and word games and this game has both of those elements in a fun way! I feel like it is a perfect blend of challenging and fun, especially since you can actually upgrade your wizard and change what equipment you have to try out different combinations and learn the strengths and weaknesses of the enemies you encounter. I definitely recommend this game for people who want a fun yet light game, both in terms of playing and for the computer; it's a great game to exercise your brainpower while also being able to play it as if you were in an RPG!
This is a simple word puzzle. Each word you find does damage to the enemies. You cannot reuse words. It helps if you can type quickly and accurately.
fun if you like word games. Works great on Linux.
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Players by region
Where this game's players are, estimated from review languages.
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