
Spellspire is a thrilling mashup of word game and action role playing game. Pick letters from a grid to spell words and shoot them from your wand as spells. The longer the word, the bigger the blast! Can you make it to the top of the Spellspire?
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About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a decent enough word finding game, but it suffers from a few issues. It was clearly designed as a mobile game first. The layout, the interface, everything about it screams "Mobile game that is barely playable unless you buy premium currency". But this doesn't have the premium currency (thank god). Unfortunately, it also doesn't seem to be balanced around the fact that you paid for it. It's EXTREMELY grindy. I'm only to floor 20 and I've already had to repeat levels for around half of my play time to upgrade my gear. To make this much worse, to switch or replay levels you usually have to watch unskippable animations for a few seconds and/or click through multiple menus of the UI. It just makes the entire process that much more tedious. There are much better games in this style out there. Unless you get this on an extremely deep discount (at least 90% off) or are really desperate for another word building game to play, I'd probably just avoid it. If Steam had a numerical rating system instead of just "Yes" or "No", I'd probably give this one a 3/10 or so.
This game looks very mobile-game-y, which I personally Do Not Like, but whatever. It's poorly balanced, so you're going to be grinding for money /a lot/ of the time. And you need...so much money. There doesn't seem to be a "ah, this is a regular human word that humans would use" filter on the thing, so many of the words I would mark as flat out unobtainable. They fed it a dictionary and you're never gonna figure out the Big Word because it's the genus of a specific Floridian tree. Perish
It isn't a bad game, especially at the low price you can pick it up for these days. You get exactly what's advertised.
My experience: I got to the first real boss at level 10. I typed in a bunch of words, none of which did real damage, then it killed me in one hit. I went back to earlier levels, ground out some gold, and got some upgrades. I came back the next day to get some extra gold from the daily reward and got another upgrade. I returned to the boss, typed in a bunch of words, none of which did real damage, then it killed me in one hit. Like, sure, there are some issues with being stuck with a bad letter selection through random chance and what not, but worst case you just retry the level. The base of the game is grinding for upgrades, and the grinding doesn't feel good. There's a limited amount of bonus gold from beating levels, and after that you're fighting five monsters at a time for a handful of gold. Think Diablo if you had to return to town every 30 seconds. It keeps you from getting into a rhythm. If there was an infinite mode, where you could just sit down for a five-minute session and fight a bunch of monsters in a row, the game would be significantly improved. As it is, even if the core gameplay sounds good, there's just not enough of it.
Отличная идея - собирать слова, чтобы атаковать. Чем длиннее слово, тем выше урон. Повторяться нельзя. Но паршивая реализация. Количество букв и сложность слов по мере продвижения по уровням - не растут. Зато растёт количество хп и урон боссов. В результате в какой-то момент доходишь до того, что на одного рядового противника надо по 10-15 слов, которые ты банально не успеваешь набрать, а он убивает тебя с 1 удара. Как это решается? Гриндом. Возвращаешься в уже пройденные уровни, набиваешь на слабых врагах золото - прокачиваешь урон и хп. После этого на врага надо уже 2-3 удара как в самом начале игры, а ты можешь выдержать хотя бы 2 удара. И вот это вот происходит постоянно. Упираешься в тупик, возвращаешься, копишь монеты по копейкам, прокачиваешься, чтобы пройти дальше. Причём денег на повышение нужно всё больше и больше с каждым разом, а падают все те же гроши, что и в самом начале. СКУЧНО! Зачем они вообще это сделали? Хорошая идея загублена этим унылым гриндом уже пройденных локаций по 100 раз ради пары лишних монет на прокачку. Эх...
My students love this game. The best part is that they don’t even know they are learning new words and spelling while playing this game! A great way to trick kids to boring learning!
игра топ
I'm kind of stuck in the game although with about 6000 in-game coins. I could spend some of it to meagerly upgrade my gears enough to MAYBE withstand the damage the enemies deal now. I'm on 16th floor, and the skeleton guy one-shots me like a boss, and I think it's a bit unfair. Yes, I'm using the first armor piece, and I could upgrade to the 2nd one which is a BIT stronger, but I was saving the coins for a better one. And now my complaint here is that (1) you don't get so many coins for redoing previous stages, and it feels like too much grinding. (2) I also kind of think the timer is a bit too fast, and my brain can't keep up with it, and I get anxious when the timer is low and my HP. (3) ALSO, I think there should be more items in the game to make it a consolation at the least. Thx... On the other hand, I like that the game supports controller.
Bought this thinking it was like Letter Quest - and it is - but it's worse on every level. Not worth it, even on sale.
A fun little spelling game that gets frantic quickly. Some of the words are a bit obscure but if they get me points...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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