
"SPEEDUS" is a competitive card battle game based on the classic card game "Speed." Quickly play cards from your hand that follow the numbers on the field! Use skills and abilities! The first player to play all cards from their deck and hand wins!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: Japanese, English
Reviews
Admittedly, if you are not fluent in Japanese, you'll have a rocky start. BUT due to the games simple core rule set once you understood how to play, it becomes a fun, fast paced and interesting time waster. With it challenging you to do quick decisions it challenges your ability to find a good strategy very quickly, without giving your opponent the opportunity to do the same. Overall, it's a fun game well worth the starting troubles.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a godawfully bad, playerless PvP deckbuilder that looks like a browser/Flash game. You just match your cards against the cards on the field and hope some RNG abilities will work for you... well, that's what you would do if this had players. This is no Balatro, let me put it that way. So, "SPEEDUS -SHEDDING SPEED CARD-" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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初日勢です。いい加減バランス調整のアップデートしてください。お願いします。サボらないでください。
☀️
本来以为是1v1桌游,结果还要拼手速,更喜欢回合制的
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
Игра SPEEDUS -SHEDDING SPEED CARD- предлагает безумный и адреналиновый геймплей, где промедление смерти подобно. Суть проста — быстрее всех избавиться от карт, но делает это невероятно увлекательной простая механика: сбрасывать карты нужно не просто по номиналу, а по цвету, который хаотично меняется после каждого хода. Это создает настоящий хаос на столе и заставляет постоянно быть начеку. Яркая, минималистичная графика и энергичный саундтрек идеально дополняют динамику. Идеальная партия редко длится дольше пяти минут, что делает ее прекрасным выбором для вечеринок или короткого перерыва. Это тот самый случай, когда простота гениальна.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96 | 0 | — | $3.99 | |
| $208.2K | 1.2K | 92% | $9.99 | |
| $51.2K | 226 | 92% | $9.99 | |
| $297 | 12 | 100% | $0.99 | |
| $211 | 2 | 0% | $3.99 | |
| $26.5K | 327 | 93% | $3.99 |