
Embark Speed Dates, where you control first dates with 18 attractive women in this interactive FMV game. Shape your story with charm and humor for a personalized romantic journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 264reviews | 46% | — | $20.8K |
| $5.99 | 181ratings | 47% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
daha iyi yapabilirlerdi ama güzel oyun mesela sohbetler daha ciddi olsa ve biraz daha sahneler kıza olsa daha iyi olabilirdi ama yinede güzel bence
Speed Dates is a live-action interactive romance game developed and published by Icarus Interactive Entertainment that blends the format of a dating simulator with the cinematic style of a full-motion-video experience. Rather than relying on animated characters or traditional gameplay systems, the game presents its story through filmed scenes with real actors. The player participates in a series of speed-dating encounters where dialogue choices determine how conversations unfold and ultimately shape the romantic outcomes of the evening. The story revolves around Murat, a man attending a speed-dating event in hopes of finding a meaningful connection. The concept is simple but relatable: Murat has only a few minutes with each participant, and those brief interactions determine whether a relationship has the potential to continue. Each conversation becomes a delicate balancing act where the player must choose between different approaches such as humor, honesty, flirtation, or curiosity. The responses chosen by the player influence how each character reacts, leading to a wide variety of narrative paths that reflect the unpredictable nature of first impressions. The gameplay structure is built around a series of short encounters with different characters attending the event. Each date introduces a unique personality with their own expectations and conversational style. Some characters are outgoing and friendly, quickly engaging in playful conversation, while others may be cautious, skeptical, or difficult to impress. The player must carefully navigate these conversations, selecting dialogue options that align with each person’s interests and values. A poorly chosen response can quickly derail the interaction, while thoughtful choices may open the door to deeper conversations and romantic possibilities. Because the game uses full-motion video, every scene is filmed with real actors performing scripted dialogue. This approach gives the characters a sense of authenticity that is difficult to replicate with animated models. Facial expressions, body language, and subtle emotional cues play an important role in how conversations feel. Characters make eye contact with the camera, which places the player directly in Murat’s position during the dates and helps create the impression of participating in a real conversation. The branching narrative system is one of the most significant features of the experience. Each decision the player makes alters the direction of the story, creating numerous possible outcomes. Some choices lead to successful romantic connections, while others result in awkward endings or humorous misunderstandings. The game includes dozens of unique story paths and multiple endings, encouraging players to replay the experience and explore alternative dialogue choices to see how each character responds differently. The cast of characters provides a variety of personalities that keep the encounters from feeling repetitive. Each participant in the speed-dating event has their own interests, attitudes, and conversational quirks. Some may share similar values with Murat, making it easier to establish rapport, while others challenge the player to adapt their approach. These personality differences create moments of tension and humor as the player attempts to determine the best way to navigate each interaction. Visually, Speed Dates adopts a clean cinematic presentation designed to replicate the atmosphere of a modern social event. The scenes take place in carefully staged environments such as lounges and dating venues that resemble real-world settings. Lighting and camera framing are used to highlight the actors’ performances and maintain the feeling of a personal conversation. The interface remains minimal so that the focus stays on the dialogue and the reactions of the characters. Audio design plays a central role in maintaining immersion. The game relies heavily on natural conversation between characters, so clear voice performances and believable delivery are essential. Background music is subtle and used sparingly, allowing the dialogue to remain the main focus of the experience. Ambient sounds from the dating venue also contribute to the sense that the player is attending a real event filled with multiple conversations happening simultaneously. One of the most appealing aspects of Speed Dates is its replay value. Because the story branches in many directions, players can experiment with different conversational approaches to uncover all possible outcomes. Some playthroughs may lead to romantic success, while others may end in comedic failure. This encourages curiosity about how different personalities react to various responses, turning the experience into a kind of social experiment where players test different strategies in pursuit of the best result. However, the game’s reliance on FMV storytelling also means that traditional gameplay mechanics are limited. Most of the player’s involvement comes from choosing dialogue options rather than interacting with complex systems. Players expecting puzzle solving or action sequences may find the experience closer to an interactive film than a conventional video game. Additionally, because each encounter is relatively short, some character storylines can feel underdeveloped before reaching their conclusion. Despite these limitations, Speed Dates succeeds as an experimental blend of interactive storytelling and romantic comedy. Its live-action format gives the characters a level of realism rarely seen in dating simulations, while the branching dialogue system creates a surprising amount of variety in how each playthrough unfolds. The game captures the awkward charm of meeting new people and trying to make a good impression in a short amount of time. Ultimately, Speed Dates offers a unique experience for players interested in narrative-driven games and interactive films. Its focus on conversation, character interaction, and multiple narrative outcomes creates a lighthearted exploration of modern dating culture. While it may not deliver the depth of traditional gameplay systems, it provides an entertaining and occasionally humorous look at how small conversational choices can shape relationships. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Turkish*, English, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $1.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oyun ♥♥♥ sıkıcı hep aynı sohbet karşılıklı sürekli başka olay yok almayın
turkish dating fmv with an unconventionally large character roster. 18 ladies, probably every friend, family member and neighbor they could find. got fixed up after release to include customizable subs (size and color) in english and other languages, more branching and about 2 hours of content, according to the patch notes, but see the end of the review. there's a volume slider, also in the pause menu brought up with esc. the english translation isn't terrible but [b]some of the subs go by fast and don't always match the person talking[/b]. the transparent pause menu doesn't cover much, so it can be used to avoid missing anything. it hides options if pressed during a fork in the road but [b]choices aren't timed[/b], always a plus. progress and settings are stored in the registry, always a minus. [b]no saving or scene skip[/b] may or may not be a dealbreaker, depending on how the game is structured. for a linearish movie where I do a second run with opposite choices and mostly new scenes, then youtube or watch the rest outside the game, I usually let no skip slide, but saving should still happen relatively frequently. here, videos are in a big-ass unity file, can't conveniently be watched (assetripper works), but dates are all available from the start and are [b]only a few minutes each and there's 'level select'[/b], so no flowchart or saving isn't a huge issue. would've still been good to skip to the choices, then I would've experimented more. I say experiment but it's always 2 or 3 options (twice it was just the one) and [b]there's very little reactivity, each dialog with that particular person is the same, only the guy's answers differ[/b], and that occasionally comes with the lady's reaction. if you pick all (or maybe just most) 'good' answers, you get a tick on level select, but even the end of the conversation won't necessarily reflect that. the gold digger mom won't comment on your views about marriage or her kids, nor tell you to ♥♥♥♥ off at the end, and so on. keeps things simpler and more straightforward, something I don't necessarily mind, especially without scene skip, but it's also fun when weird ♥♥♥♥ can happen in a game like this. [b]3 eur and change is not bad for what's on offer here, as long as you know what you're getting into.[/b] no story, just conversations with many different people. some are more likeable or entertaining than others (nuray was my favorite with her hand sanitizer), and of course eyecandy is in the eye of the beholder, plenty of options here. it's slightly annoying that photos on level select don't always match the outfits worn on the date, and they must've figured everybody will be concentrating on leyla's cleavage, so they forgot to set her mic up properly, her voice is barely audible. [url=https://steamcommunity.com/id/dohi64/recommended/2080640]first date: late to date[/url] is another turkish dating game for the same price, much better in the movie, much worse in the technical department, making it an amusing watch but an abysmal gaming experience, while this is less creative but mostly works as it should. [b]there isn't 8 hours of content here though, let alone 10, like the devs claim.[/b] I've yet to see one being honest or accurate about completion times, as variable as they can be, but it's not rocket science if [b]your game only involves watching however many minutes of video exists, which in this case is about 2.5 hours[/b]. dates are about 5-6 minutes, 3 unskippable runs each to cover all choices take less than 20. let's generously say [b]6 hours tops because nothing can be skipped[/b], otherwise it'd be half. and even that wouldn't be too bad, plus more quality of life and functionality, but I'm sure no skip results in people ultimately playing less, not sitting through the same thing over and over. that's what I did anyway, passed on many second attempts despite my original intention of at least 2 runs with everybody.
Almayın aldırtmayın oyuna girmiyor.
Oyun genel olarak güzel bir fikir ile yapılmış. Dönemin zorluklarını, hükümeti ve toplumu da eleştirmeyi eksik etmemiş. He tabi 2/18 yapmasak daha iyi olurdu ama ona da oyunun yapabileceği bir şey yok, gerçekçiliği üst düzey tutmuşlar.
Check out more FMV games at [url=https://store.steampowered.com/curator/45578719]FMV Asia | 真人互动影像游戏社[/url]
Arzunun Anasını Sikim
Я ожидал чего-то в стиле Five Dates, но получил лишь какое-то подобие, когда автор решил скопировать идею, но сделал это крайне спустя рукава. Субтитры порой слишком быстро пропадают, т.е. целое предложение может отобразиться всего на полсекунды. Озвучка на турецком, да и бог бы с ней, но со звуком порой есть сильные проблемы, когда девушку еле слышно, зато наш главный герой чуть ли не орёт в уши. Ракурс камеры это вообще что за прикол, нафига главного героя показывать аки через вебку, а девушек нормально для жанра - сбоку? Сцены не скипаются, как и диалоги не прокручиваются, а значит если что-то пропустил и хочешь наверстать, то смотри с самого начала. Вопросы какие-то странные, хотя я сам не бывал на спиддейтинг эвентах, но порой было откровенно скучно наблюдать за происходящим. Да и уж простите за эти слова, но девушек можно было и покрасивее выбрать, а главному герою отложить съемку на день или два, чтобы его прыщ не маячил на буквально каждом видео (вы всю игру записали за один день, да?). Настроек в игре никаких нет, поэтому если предложение из субтитров вылезает за пределы экрана, а это бывает часто, то с этим ничего не поделать. Перевод на русский явно машинный и порой откровенно ужасный, в современных реалиях нейросетки справляются с этим на порядок лучше, что это вообще за проблема такая, почему нельзя применять стандартные практики, если у вас нет опций иных? Хоть и игра стоит дешевле кружки кофе, я не могу рекомендовать данную игру.
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Players by region
Where this game's players are, estimated from review languages.
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