
Embark Speed Dates, where you control first dates with 18 attractive women in this interactive FMV game. Shape your story with charm and humor for a personalized romantic journey.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Turkish*, English, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Speed Dates is a live-action interactive romance game developed and published by Icarus Interactive Entertainment that blends the format of a dating simulator with the cinematic style of a full-motion-video experience. Rather than relying on animated characters or traditional gameplay systems, the game presents its story through filmed scenes with real actors. The player participates in a series of speed-dating encounters where dialogue choices determine how conversations unfold and ultimately shape the romantic outcomes of the evening. The story revolves around Murat, a man attending a speed-dating event in hopes of finding a meaningful connection. The concept is simple but relatable: Murat has only a few minutes with each participant, and those brief interactions determine whether a relationship has the potential to continue. Each conversation becomes a delicate balancing act where the player must choose between different approaches such as humor, honesty, flirtation, or curiosity. The responses chosen by the player influence how each character reacts, leading to a wide variety of narrative paths that reflect the unpredictable nature of first impressions. The gameplay structure is built around a series of short encounters with different characters attending the event. Each date introduces a unique personality with their own expectations and conversational style. Some characters are outgoing and friendly, quickly engaging in playful conversation, while others may be cautious, skeptical, or difficult to impress. The player must carefully navigate these conversations, selecting dialogue options that align with each person’s interests and values. A poorly chosen response can quickly derail the interaction, while thoughtful choices may open the door to deeper conversations and romantic possibilities. Because the game uses full-motion video, every scene is filmed with real actors performing scripted dialogue. This approach gives the characters a sense of authenticity that is difficult to replicate with animated models. Facial expressions, body language, and subtle emotional cues play an important role in how conversations feel. Characters make eye contact with the camera, which places the player directly in Murat’s position during the dates and helps create the impression of participating in a real conversation. The branching narrative system is one of the most significant features of the experience. Each decision the player makes alters the direction of the story, creating numerous possible outcomes. Some choices lead to successful romantic connections, while others result in awkward endings or humorous misunderstandings. The game includes dozens of unique story paths and multiple endings, encouraging players to replay the experience and explore alternative dialogue choices to see how each character responds differently. The cast of characters provides a variety of personalities that keep the encounters from feeling repetitive. Each participant in the speed-dating event has their own interests, attitudes, and conversational quirks. Some may share similar values with Murat, making it easier to establish rapport, while others challenge the player to adapt their approach. These personality differences create moments of tension and humor as the player attempts to determine the best way to navigate each interaction. Visually, Speed Dates adopts a clean cinematic presentation designed to replicate the atmosphere of a modern social event. The scenes take place in carefully staged environments such as lounges and dating venues that resemble real-world settings. Lighting and camera framing are used to highlight the actors’ performances and maintain the feeling of a personal conversation. The interface remains minimal so that the focus stays on the dialogue and the reactions of the characters. Audio design plays a central role in maintaining immersion. The game relies heavily on natural conversation between characters, so clear voice performances and believable delivery are essential. Background music is subtle and used sparingly, allowing the dialogue to remain the main focus of the experience. Ambient sounds from the dating venue also contribute to the sense that the player is attending a real event filled with multiple conversations happening simultaneously. One of the most appealing aspects of Speed Dates is its replay value. Because the story branches in many directions, players can experiment with different conversational approaches to uncover all possible outcomes. Some playthroughs may lead to romantic success, while others may end in comedic failure. This encourages curiosity about how different personalities react to various responses, turning the experience into a kind of social experiment where players test different strategies in pursuit of the best result. However, the game’s reliance on FMV storytelling also means that traditional gameplay mechanics are limited. Most of the player’s involvement comes from choosing dialogue options rather than interacting with complex systems. Players expecting puzzle solving or action sequences may find the experience closer to an interactive film than a conventional video game. Additionally, because each encounter is relatively short, some character storylines can feel underdeveloped before reaching their conclusion. Despite these limitations, Speed Dates succeeds as an experimental blend of interactive storytelling and romantic comedy. Its live-action format gives the characters a level of realism rarely seen in dating simulations, while the branching dialogue system creates a surprising amount of variety in how each playthrough unfolds. The game captures the awkward charm of meeting new people and trying to make a good impression in a short amount of time. Ultimately, Speed Dates offers a unique experience for players interested in narrative-driven games and interactive films. Its focus on conversation, character interaction, and multiple narrative outcomes creates a lighthearted exploration of modern dating culture. While it may not deliver the depth of traditional gameplay systems, it provides an entertaining and occasionally humorous look at how small conversational choices can shape relationships. Rating: 7/10
Oyun genel olarak güzel bir fikir ile yapılmış. Dönemin zorluklarını, hükümeti ve toplumu da eleştirmeyi eksik etmemiş. He tabi 2/18 yapmasak daha iyi olurdu ama ona da oyunun yapabileceği bir şey yok, gerçekçiliği üst düzey tutmuşlar.
Almayın aldırtmayın oyuna girmiyor.
Arzunun Anasını Sikim
Awkward questions with wild answers that oftentimes don't actually correspond to whatever Murat (the protagonist) actually says. One girl asked if I like talking to people on the internet in a forum or dictionary (machine translation might be wrong here?) and when I said "no", Murat just suddenly started talking about the excess of misinformation and how people shouldn't be allowed to use the internet unless they pass a test. What the hell? You cannot skip scenes. Some dates are incredibly boring, others are short but don't give you much to work with, and then there's some that are just outright uncomfortable. If the roles were reversed, Leyla, for instance, would be considered an ♥♥♥♥♥♥♥ that doesn't respect boundaries. It feels like a good representation of the awkwardness and discomfort but even the good moments of speed dating but the game is weirdly edited, the questions don't make a lot of sense, and at times, it just breaks the immersion so much when you say one thing and Murat instead becomes a weirdo. Some conversations feel like chat bots talking to each other and not responding to each other whatsoever, instead just listing factoids or whatever. Very rough around the edges, which doesn't have to a bad thing, but with no option to skip scenes that you've seen already or make save files or anything to explore different paths, it just doesn't feel like a good FMV game or dating sim.
oyun ♥♥♥ sıkıcı hep aynı sohbet karşılıklı sürekli başka olay yok almayın
소개팅이 아니라 자기 심문하는 게임 같음 그리고 선택지를 선택할 때 내가 원하지 않는 답변까지 같이 넣어서 하니까 대화가 원치 않는 방향으로 흘러감
È fantastico, ho ricevuto il gioco su Lurkit e non smetterò mai di ringraziarli, mi sono divertito tantissimo e lo sto portando sul mio canale YouTube "La Tana dei Nerd". Ho acquistato persino la Summer Edition perché voglio portarli entrambi in live per farmi due risate.
You have to read the subtitles FAST though. Not many options you can pick but still fun for stream.
bu ne amk PAUAHHAHAHAHA
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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