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About
Join Cora West for a whirlwind of forbidden romances found in the depths of a decadent illegal jazz club in Prohibition-era Los Angeles. Decide if she can make it out with her heart intact or lose herself in the glamor and excess.
Will you fall in love? Rule the city?
Or damn it all and descend into ruin?
The choice is yours.

Speakeasy is a story-rich otome visual novel with a female protagonist. Each route contains several erotic scenes with fully uncensored accompanying CGs.
Within the game is a common route and six possible romance routes: four routes with single male love interests, one sapphic love interest, and one polyamorous route with two male love interests. All routes are unlocked at the start of the game and there is no requirement to complete certain routes to unlock others. Routes may be played in any order, but it's recommended to play Vincent Harlowe last.
The game has 19 possible ends and approximately 35 hours of gameplay to collect all possible scenes, endings, and CGs.
The main character can be customized with four different skin tone selections (appearing in CGs and in the on-screen sprites), and the name can be customized.

Forced into an arranged marriage, Cora West rebels against the norms of her class and runs away, intent on forging her own path in life. But she quickly finds herself falling directly into the laps of some of the city’s most notorious citizens.
What Cora encounters outside the iron gates and manicured lawns of the West Estate in Prohibition-era Los Angeles is a bright, exciting, and equally dangerous city pulsing to the beat of jazz music and drowning in the illegal liquor of the most decadent underground clubs around. Vincent Harlowe’s speakeasy is beyond her wildest dreams–and sometimes even her worst nightmares.
Direct her actions and determine whether she will make it out with her heart intact or lose herself in the glamor and excess.

Speakeasy is an R18 game that features dark and mature subject matter. Depicted within the game are: tobacco use, alcohol use, drug use, violence, prostitution, nudity, explicit sexual content, death (including murder and suicide), kidnapping, humiliation, violence, sexual assault, child abuse, and adultery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
여x여는 취향이 아니라 달리아를 제외하고 전부 클리어한 상태 세계관 매력적, 캐릭터도 매력적, 스토리 물론 상급이었음 님이 생각하는 그 모든 플레이가 나옵니다. 아니 그 이상으로 나올 수도 있어요. 굉장히 하드하고 성적으로 개방적이지만 캐릭터들의 살아온 환경과 세계관을 고려하면 이해가 갑니다. 캐릭마다 스피키지 엔딩/ 배드엔딩/ 해피엔딩 1개씩, 총 3개가 나오는데 이상하게 해피엔딩은 마무리가 급하게 끝나는 느낌이 들었어요. 막상 글자수 따지고 보면 그렇지도 않은데... 제가 그들의 행복한 모습을 더 보고 싶어서 그렇게 느낀걸수도 있고요. (후일담 아쉬운 분들은 팬디? 후속작 구입 강력추천합니다. 정말 너무 달달함.. 보다가 이빨 썩을뻔했음) 뭐 해피엔딩은 그렇다 치고, 이 게임이 마음에 들었던 가장 큰 이유는 스피키지와 배드엔딩 입니다. 일그러지는 관계과 상황을 묘사하는 텍스트가 좋았어요. 최근했던 다크로맨스 중에 제일 좋았습니다. 이런 게임 찾기 정말 어려운데... 퀴어 이슈에 민감하지 않은 분, 도파민 터지는 하드코어를 찾고 있으신 분, 그 과정에서 섹슈얼한 로맨스 또한 느껴보시고 싶으신 분들에게 추천드립니다.
I am in LOVE. Vincent Harlowe is my favorite and I am absolutely, terribly in love with him. My only wish about this game is more changing in how our character looks (not just skintone) but I understand how that may prove difficult in such a game. Loved it! Bought the DLC and still crave more? It was amazing!
I am obsessed with this game. I love the art style and each character is so interesting. My favourite is Silas <3 I wish there were trading cards and achievements! I also really like that you can turn the sexual content off if you want to.
I’m here because of BlerdyOtome! She featured [i]Speakeasy[/i] and its Kickstarter, I became a Backer, and damn, I wish Open Late Games a very pleasant All The Money Forever. [i]Speakeasy[/i] knocked me down and I said thanks! What drew me to [i]Speakeasy[/i] initially was how it resembled my beloved Lovestruck’s [i]Speakeasy Tonight[/i] and how the developers wanted to celebrate female sexuality. Daring to give women what they want is quite the brave thing to do during our current times. Diving into the game, I was not disappointed. The Art Deco art influences are everywhere from the UI to the photographed backgrounds. I’m listening to the music as I type this review. Cameo photographs of celebrities of yore are portraits for minor characters. I tremble to think what Open Late Games could do with a bigger budget because they used their Kickstarter haul so well. Let’s get down to brass tax: the characters and their stories. I played the Happy and Speakeasy Ends and had an amazing time. Every route the spoiled, selfish Cora West grows up, but depending on who she’s with, it’s via different method. Even when I was frustrated with her self-centeredness, I applauded that she continued to choose to improve, to be independent, to find a place in the world that suited her. I felt refreshed by a character who wanted to change, instead of change being forced on them by narrative structure and dictates. Very well-done coming-of-age stories here. As the stories unfold, Harlowe’s Speakeasy becomes a quixotic character too—a cage can transform to a shelter from patriarchal norms; a monied legacy becomes an obligation tied around the neck. Or vice versa, depending on your choices! The Speakeasy Ends foreground characters giving into excess. No societal dictates can stop these people from giving into their worst impulses. When there are no rules within the walls of the club, what limits will the individual set for themselves? Will they keep to their rules? The mind spins. Speaking of worst impulses, the routes get [b]dark[/b], and I appreciated so much that Open Late Games did not pull punches. I cannot count the number of games, books, and gamebooks I’ve read that advertise “dark romance” but at the last second let characters off the hook. Here, characters rage, bleed, and make love in full color. Literally, the CGs are gorgeous. The sex scenes are divine, and I adored that characters had other partners besides Cora. They are fully realized people outside of her! Stuff goes on with them when she’s not on their route! Another reviewer noted queerness is baked into the narrative on a cellular level. Both “queerness” as in same-sex attraction and gender nonconformity and “queerness” as the intentional bucking of societal norms. Very cool! Open Late Games must be one of the most professional, punctual, and polite game developers. They’ve dealt with multiple crises. Unity threw indies under the bus, and they switched to Ren’py engine post-launch. AI slop invaded stock photo sites, and they did their best to establish human provenance on over 100+ photographs. The MC customization stretch goal wasn’t reached on Kickstarter, but they really wanted racial diversity for Cora. They did a hard stare at their budget and squeezed out some minimal skin tone re-coloring. These are no small struggles, and each time Open Late Games made sure to communicate to Backers and act as logically and quickly as possible. There were no long radio silences, blame games, and fraught Internet fights. The cherry on top is [i]Speakeasy[/i] came out faster than any other Kickstarter VN I’ve encountered. These people are insanely good at both the art and the administrative aspects of visual novels. If you like female-centric dating sims with a real guts, put a record on and take a swing at [i]Speakeasy[/i]!
This was a fantastic interactive romance novel. I can't say I liked all the character arcs. Some felt a bit rushed or the choices did not turn out the way I'd expect. I often stayed up till 2am because I could not go to bed without finishing the story. The only real drawback is no replayability. You can't repeat that first time excitement of the stories and I am sad to be done with these characters. I hope they do more stories like these!
So freakin good
Speakeasy: A game which I put off on buying for the longest time because of the fact it takes place in 1920s. Oh, how I was wrong. The writing and the plot of the story hooked me instantly. My favorite route is Will. Such a sweetheart. Plan to play through the other routes. This is a def buy and I plan to get the DLC. Open Late Games, make more female protagonist visual novels please. The market needs more adult visual novels for women!
Vincent is everything, highly recommend
absolutely love this game SO much! the storyline is so fun and i love the character design. i just wish evelyn weren't so stupid :( otherwise, the game is amazing. i'm a huge fan of 1920's stories, especially ones like this that dive into the more underground aspects, and i hope one day there will be more from the devs!
This is a great, mature, spicy otome and I'm glad I backed it on Kickstarter. The MC is written to be entitled, but I only found her particularly grating during the beginning of Will's route and parts of Dahlia's. Sometimes the pacing is a bit off, but each route is enjoyable. I wish the routes could have been extended a bit, to flesh out the relationships and help the pacing a bit, but overall, this was a great first game from these devs. The music, the backgrounds, the art--everything is gorgeous and I loved being immersed in the setting. Route ratings: Milo 6.5/10 Silas 9/10 Dahlia 8.5/10 Will 5.5/10 Maxim and Nika 9.5/10 Vincent 10/10 Overall game rating: 8.5/10 I'm definitely going to purchase the Last Call DLC now that I've finished the game. I hope to see more from these devs. I'm anxiously waiting to see what they come up with next.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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