
Control the evolution with the touch of your finger. Can you grow the biggest Sparkle in the world?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 2Kreviews | 72% | — | $357.9K |
| $0.49−90% | 107ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошенькая, напоминает Spore, релаксишь в ярких кислотных световых путешествиях ^^ Играй, не пожалеешь!
I am surprised this is on steam I haven't played this in a long time I got taken by nostalgia I just had to come complete this again. I enjoyedthe soundtrack and atmosphere I passed out in one of the levels. .
13 назад вышел дебютный альбом Capture The Crown "Til Death" оставил след в пост-хардкоре и эмо музыке! Трудно поверить, но 13 лет назад, 18 декабря 2012 года, вышел дебютный альбом австралийской пост-хардкор-группы Capture The Crown под названием "Til Death". Альбом был выпущен на лейбле Sumerian Records и быстро завоевал популярность. "Til Death" достиг 19-й позиции в чарте ARIA Heatseekers Albums и получил признание в США, попав в три чарта Billboard: Top Hard Rock (21-е место), Top Heatseekers (7-е место) и Top Independent Albums (25-е место). Этот альбом стал важной вехой в карьере группы и оказал заметное влияние на развитие жанра.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.99 |
| 53ratings |
| 80% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sparkle 2 Evo is an unconventional evolution-themed arcade experience developed and published by Forever Entertainment S. A. that places mood, atmosphere, and player choice above traditional challenge or competition. Instead of presenting a rigid objective-driven structure, the game invites you into a surreal aquatic void where you control a small, glowing organism and slowly guide its growth through exploration and consumption. From the very beginning, the focus is not on survival in a harsh sense, but on transformation—how the Sparkle changes based on what it absorbs, and how those changes subtly reshape the way the world is navigated. The core mechanic revolves around consuming different colored microelements that represent distinct evolutionary traits. Red, green, and blue elements influence your creature’s form, speed, efficiency, and aggression, encouraging experimentation rather than optimization. Over time, your Sparkle grows larger, gains new appendages, and alters its movement style depending on the balance of nutrients you choose to prioritize. This system gives players agency over their evolutionary path, even if the mechanical differences between builds are often understated. Rather than dramatically changing how the game plays, evolution here feels more like sculpting a living artwork than building a min-maxed creature, reinforcing the game’s contemplative tone. Exploration unfolds across layered, free-floating environments that encourage slow movement and curiosity rather than reflex-driven mastery. Levels are designed as open spaces filled with glowing flora, drifting particles, and other lifeforms that sometimes compete for resources or block access to deeper areas. There is no constant threat pushing you forward, and failure is rarely punishing, which makes the experience feel relaxed and meditative. This design choice allows players to linger, observe, and absorb the abstract beauty of the world, though it can also lead to a sense of aimlessness for those accustomed to clearer goals or escalating difficulty. Visually, Sparkle 2 Evo leans heavily into abstract surrealism, using vibrant colors, soft lighting, and fluid animation to create a dreamlike underwater atmosphere. The Sparkle itself evolves into increasingly elaborate and alien forms, giving a tangible sense of progression even when gameplay mechanics remain gentle. The environments feel alive without being busy, striking a balance that keeps the screen visually engaging while avoiding sensory overload. Paired with an ambient, minimalist soundtrack, the audiovisual presentation becomes one of the game’s strongest elements, carrying much of the emotional weight and reinforcing the sense that this is as much an art piece as it is a game. The title does introduce alternative modes, including a competitive variant where you race against an AI organism to consume resources more efficiently. While this adds a layer of urgency and structure, it does not significantly expand the underlying systems, and the AI behavior can feel limited. As a result, these modes often feel like side experiments rather than transformative additions, and many players will likely gravitate back to the more open, exploratory experience where the game’s strengths are most apparent. Reception to Sparkle 2 Evo reflects this dual nature. Many players appreciate it as a calming, visually striking experience that offers a welcome break from high-intensity or mechanically demanding games. Others find its simplicity limiting, noting that the evolution mechanics do not meaningfully deepen over time and that the experience can feel repetitive once the novelty of growth wears off. Its relatively short play sessions and lack of strong long-term progression make it better suited to brief, reflective play rather than extended marathons. Ultimately, Sparkle 2 Evo succeeds on its own terms as a relaxed, atmospheric evolution sandbox that prioritizes mood, aesthetics, and gentle choice over challenge or complexity. It is not a game designed to test skill or strategic depth, but one that encourages players to slow down, experiment, and enjoy the sensation of growth in a beautifully abstract world. For those drawn to experiential games that blur the line between interactive art and traditional gameplay, it offers a quietly distinctive journey that lingers more for how it feels than for what it demands. Rating: 7/10
It's better than the first Sparkle game, in that it's more complex and has more of a "game" aspect to it. You just push your "sparkle" (Looks more like a water insect) into everything it can to eat and level to get fatter and (hopefully) faster. I don't know what other parameters are necessary other than speed, and it doesn't matter. You battle against an AI copy of your sparkle to eat as much as possible, and there's a bit of a learning curve as later on there are different ocean creatures that have alternate ways to be eaten. There's a big jellyfish that requries you to eat its insides and then go in front and tap it on the head to break it apart. It's not something you're going to be playing to examine parameters or come up with strategies, and once you know how to play, you can't lose. There's also two final big creatures to eat post-endgame that are pretty cool but not particularly complex or interesting. This is totally a casual game, worth playing for the trippy visuals and ambience, but also pointless in that has little replayability once you get through it.
It has a bug after the octopus level that does not allow to change layer, and you need to restart the game to fix it. I was stuck in a level with too many layers where I cannot find the remaining color stuff, and the radar does not indicate anthing remaining (possibly a bug). Some color orbs do not lower the counter, which seems like another bug or made on purpose to make the levels last longer. The game is repetitive and boring. Levels appear in a weird order, so it is hard to know which you should play next. Menus are not intuitive. Not recommended, not even in sale.
贪吃蛇的微观版本
Справедливости ради, цена в 21 рубль по распродаже(129 фулл прайс) стоит неплохого вайба Spore и геймплея на 3-5ч. Медитативный симулятор бактерии, призванный к атмосфере детства.
这个游戏最大的缺点,不是单调的模式也不是瞎眼的配色,而是令人崩溃不已的角色机动性。转个弯是如此的费劲,居然还有角度上限,离自己贼近的道具经常吃不到就是因为这个,简直尬死人而且居然还不支持连续吃,非得等主角的嘴巴动画播放完才能吃下一个道具;另外一个缺陷便是,道具的位置特别不明显,经常跑很远也未必能找到一个,那种闪烁的提示方式也是抽象到不行,居然还分Z轴层,而且即使是很近的层级也经常看不到一点,这也是很烦人了 总体来讲,宣发得很期待,玩起来相当失望,属于改进空间很大,太大了以至于……抱歉。
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 100 | 60% | $4.99 | |
| $4.5K | 45 | 62% | $3.99 | |
| $3.2K | 25 | 56% | $4.99 | |
| $2.1K | 21 | 81% | $3.99 | |
| $853 | 35 | 46% | $0.99 | |
| $665 | 24 | 75% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.9K | 414 | 76% | $24.99 | |
| $357.8K | 2.4K | 93% | $6.89 | |
| $358.1K | 1.1K | 87% | $10.99 | |
| $357.8K | 6.8K | 90% | $3.99 | |
| $357.7K | 775 | 56% | $14.99 | |
| $358.3K | 728 | 86% | $14.99 |