
Spacious Snake is a short but well-crafted puzzle game where the objective is to occupy the entire floor of the level. But for that you'll have to solve 20 levels with 2 different mechanics. So you think you can.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
关卡少流程短,只引入了一个机制 好评以示鼓励
It's a cute little puzzle game with 20 levels. About 10 minutes and you're done!
finished in less than 10 minutes, has similar quality to a flash game on a website that is probably using your computer to mine bitcoin, plus you can glitch the snake by just hitting a diagonal
别买,里面啥也没有,演都不演了。
Cheap / good for kids Im experienced into puzzle games but I thought this would take more than 8 minutes to finish. 20 easy levels to beat. if it had more, and more complicated levels that would be nice. It's cheap, so I'll leave a positive review because it seems good for kids. If you want a challenge try Snakebird. And now i'm left wondering why there are screenshots of technically impossible levels (that thankfully are not in the game) on the store page?
Spacious Snake es un juego de puzzles sencillo pero bastante tierno y entretenido. Realmente la gracia del juego es el concepto de ser una serpiente y no el diseño de los rompecabezas en si, porque es bastante generico. Pero de igual manera es disfrutable y mas considerando su bajo precio.
Jogo bem curtinho mas bem produzido. Vale a pena a experiência. Recomendo
I really enjoyed the little bit of time that I spent on this game, the puzzles weren't even that bad. My only complaint is that there are only 20 or so levels, for $1 it's good, but I would enjoy some more levels. If you have an extra dollar to purchase a game I would recommend this for sure!
okay, so Steam says I played 11 minutes. That's probably not wrong. It was a fun 11 minutes though. worth the $0.39 I paid for it or whatever
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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