
Sparkles wrecked a spaceship and got kidnapped by a mysterious Green Star, play as Magic in this new rescue adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Don't let yourself be fooled by the screenshots. This game isn't just a messy colour-chaos. It's actually a quite challenging game. It's a collection of almost dark-souls-like bossfights that require very tactical gameplay, especially considering you can only be hit 3 times before you have to start over. I'm only in my third bossfight so far but up until now i had to use well timed blocks to deflect orbs shot at me and even a giant space-ghost that was trying to ram me. The more bosses you defeat, the more abilities you seem to unlock which you definitely will need for your next bossfights. In my opinion for 5€ definitly a game worth trying out.
Having struggled with technical issues for a few years, I finally got it working with Steam's Proton compatibility software. There were shader and lighting issues that prevented me from finally seeing this neon-lit dumpster fire, from all the infuriating controls of the camera, gamepads not working, obscure controls, barely visible menu and text boxes, and nose-pinching gameplay. ... also ,the achievements do not work. Perhaps this game needs to be evaluated on some different metric. The developer seems to be from Sweden, so maybe there is some different type of quality measurement that I am unqualified to assess. I do appreciate the update that provided a linux depot in steam, because I played this on an ubuntu linux desktop, with vulkan-mesa graphic drivers, xbox type gamepads, and an AMD graphics card. The game uses the Unity Game Engine, personal edition, to make some basic level designs. Spent some time in-game to get some trading cards, but do not recommend this for any price.
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Hours played at review time, across 35 reviews with recorded playtime.
While at first it may seem confusing, Spaceman Sparkles 3D is a polished and incredibly satisfying experience. The screenshots and video really don't do it justice. With great visuals, excellent music and incredibly tight gameplay it's seriously one of the most underrated indie games on Steam right now.
I am going to be completely up front. This game isn’t for me. The reason why I’m featuring the game is because I contacted the developer through Steam and he agreed that he’d like me to feature the game here. Really cool guy. The game is the sequel to Spaceman Sparkles 2 which was released last year. Now I thought that the game would be my cup of tea. It’s space and I’m a lover of space games. But the game is just too frantic for me and the flashy lighting and the controls do funky things with my head. That’d be awesome if I was in any position to experience a non-drug induced trip out but I’m not. But you know what? This game will appeal to many people. The graphics – as basic as they appear – are pretty darn cool and spectacular. Those who can get to grips with the concept and who love challenging gameplay will find something deeply meaningful and enjoying in this game. Ainslie enjoyed the game but couldn’t think of anything to justify an Ainslie’s Little Pearls segment other than to say that the game was experimentally exciting and that it’s the type of game that her colleagues that are gamers would get an absolute kick out of. As Bootleg Jones said on the Steam discussion forum for the game you really do have to appreciate a developer who will spend the time to make the game that they want to make. And I love the honesty in recognizing that the game isn’t going to be for everyone and that the Steam refund system is a neat feature that will give you your money back if you don’t find the game to your liking. And really it is one of those games. You’re going to either love it or you’ll refund it. At the end of the day it’s a risk free no obligation. Spend the $4.49 the game currently sells for (or $4.99 at full price) and give the game a go. It’s well worth the download and the try and I can say that with full integrity and honesty even if it wasn’t for me. For our epic giveaways and similar reviews head to [url=http://www.steamified.com/]Steamified.com[/url] To join in our fantastic community join our [url=http://steamcommunity.com/groups/Steamified]Steam group[/url]
Love the art style, the music and the fast pace :)
I enjoyed this videogame
It's a huge flop from the first game. A transition to 3D was a bad idea. VERY BAD. The game consists of 10% Getting to the bosses and 90% Fighting the bosses. And I assure you that you'll either be raging or bored as ♥♥♥♥ for 95% of the time you play this game. It revolves around you... Well, revolving around a center point of gravity. Some times what surround that point is material you can stand on. Some times it's surrounded by two balls of water on opposite sides of each other. Or just water. You have many different ways of moving around this terrain. How well do these mechanics function? Pretty damn poorly. I'm a frequent player of Team Fortress 2, so I came into this game biased and used to a certain form of aerial movement. Though a good game will know how to get you associated with its movement system. Anyways, the quality of the game is Sonic the Hedgehog levels of transitions to 3D. There's not much good to say about it, excpet that it has good music. But that doesn't give you an excuse for making a ♥♥♥♥♥♥ game. Now, onto the bad things. The first three inch thorn stuck in my big toe is getting to the bosses. Dear god is it tedious. Some platforms are so difficult to get to, it comes down to spinning around the panet that you revolve around and hoping to god you somehow land on one. Though this isn't that bad, since the game puts you straight back into the action when you die, but it's still so annoying. It can take 15 Minutes to get to the boss. Not going through an action packed level or being taken through an intriguing story. Just looping around a planet, trying to get onto a foot long platform while at Mach 4. An when you finally get to it, you're treated to a hardcore BDSM room, Who's on top? That depends on the boss. Yes, the bosses. The footlong porcupine quill stuck into your chest. Some lay on the table and strap themselves in, crying for punishment. Others shove you onto it and make a lamp post come out the other side of you like a rotisserie chicken. The prior kind of bosses are so easy, it comes down to holding down three buttons for about 5 minutes. No need to prepare this scenario. It's that simple. The latter bosses are ♥♥♥♥♥♥♥ insane, They either keep you in an cramped space or have attacks that are so ♥♥♥♥♥♥♥ annoying to dodge, and may I add you can only get hit three times. And even after five minutes of arbotrary button holding or hours of trying to dodge those attacks that literally made a hole in your wall, directly or not, You have to deal with something else. A boss after that boss. Yes, the heart shaped vortex. The dog that's finished eating your reproductive organs and is going to your brain for some dessert. This thing shot the chance of a good game in the leg. This thing rapid fires large green orbs I can only identify as sea urchins and makes rods come out of the terrain. May I also mention that it seems to have a lot more health than the actual boss. Just imagine it. It's taken you so long to defeat a boss. You finally take away its last heart, only for the game to say "Nope, ♥♥♥♥ you. You have to fight another one. Oh, you failed? Well do it all again." I never finished the game. Because I am not a masochist. I am a sadist, but definitely not a masochist. Even Dark Souls veterans wouldn't and shouldn't beat this game. It is a pile of crap that does nothing but make a mockery of what Spaceman Sparkles 3 could have been.
Fun Colorful Good visuals Great music Makes my head hurt. Further note: This is the kind of game that would eat the funds out of my wallet if I were to play this at an arcade.
exciting challenging colorful unique
This game brings me to tears, though it might just be sensory overload. Great visuals, Groovy soundtrack, Hard as ♥♥♥♥. Play it or go to hell
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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