
Space Tail is a 2.5D adventure platformer, which immerses the player in a deep, emotional plot, and lets him explore new planets and interact with alien civilizations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun handful of hours. It is a refreshing revamp on the classic platformer. The story telling was new, unique and really made you become attached to the characters. I would recommend if you are looking for some thing in between big games or need a break from mining coal and herding sheep. I LOVE BEA!!
Space Tail is a solid puzzle platformer so far. The story is simple but tugs at the heart. I really want Bea to find her way home.
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Trends
Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is IMMUNE to two different CPU throttlers - can't manage to jump and land on that teeny platform without going just a little bit too far, or not quite far enough, so you slip down and have to go back and try again (and again)? Too bad; can't slow things down to make it more manageable, so I guess I'll just hafta un-install the game and remove it from my library. So so sorry that I gave these wipes my $$...
pozom trudności-wysoki
Gra nawet ciekawa, logiczne zagadki. Oprawa graficzna może nie najlepsza, ale jest ok. Ciekawa fabuła. Wrażenia bardo dobre. Ogólnie ciekawy jak dla mnie pomysł na grę.
Good game man I love dogs!
Miła i przyjemna gra. Ciekawe zagadki nawet dla dodosłych.
Bardzo fajna rozluźniająca gra. Ma kilka błędów jak przenikanie przez tekstury na windach w stacji SI, ale styl graficzny i muzyka zdecydowanie są tutaj dużym plusem.
[MINOR SPOILERS FROM THE BEGINNING OF THE GAME AHEAD] It's a fun and cute game with a beautiful graphical style and unique game mechanics, that's really fun to play. Sadly, the story is delivered in a strange way, and that affected my enjoyment of the game. You start out doing the tutorial, and once you've completed it, a small cutscene plays explaining how your character is put onto a rocket and sent into space. It then says "She tries to penetrate the metal to ensure that her intuition is correct and that 808BY is still flying out there somewhere", but at this point in the game you have no idea who 808BY is. Because of some free DLC that was installed, I thought that I had somehow started from the mid-point of the game, but no, this is the start of the game. Referencing a character that you apparently have a connection with and are supposed to know, but don't. The into cutscene then goes on. "A horrible fireball engulfs the escape pods when a shot from the station hit the space between them. [...] Bea is terrified as she has just been separated from 808BY." A moment ago we were being placed into a rocket, and now we're in an escape pod and there's a space station shooting things? No escape pod or station has been mentioned previously, again, reinforcing the feeling that you've missed a chunk of story. Also, another mention of 808BY - a character we're yet to meet. Yes, you can unlock lore as you progress through the game and view it in the gallery, but players aren't likely to do this during the tutorial section. This isn't the only time it happens in the game either. There are other examples where things/characters are mentioned for the first time in a way that implies you already know what/who they are. I think with some patching, the story could be elaborated on and make more sense, and really enrich the game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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