
Space Tail is a 2.5D adventure platformer, which immerses the player in a deep, emotional plot, and lets him explore new planets and interact with alien civilizations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Świetna platformówka z piękną szatą graficzną i wciągającą fabułą. Niektórzy narzekają że za krótka, że tylko 3 godziny... Mi zajęła ponad 8 :) Wam pewnie zajmie ok. 6. Grę polecam.
Fajna gra, bardzo mi się podoba. Przyjemne łamigłówki i ciekawa mechanika.
Eh... kiedyś to było, szkoda że twórcy to wycofali ze sprzedaży...
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Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Space Tail is a solid puzzle platformer so far. The story is simple but tugs at the heart. I really want Bea to find her way home.
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Game is IMMUNE to two different CPU throttlers - can't manage to jump and land on that teeny platform without going just a little bit too far, or not quite far enough, so you slip down and have to go back and try again (and again)? Too bad; can't slow things down to make it more manageable, so I guess I'll just hafta un-install the game and remove it from my library. So so sorry that I gave these wipes my $$...
la verdad exelente juego en 2d... muy colorido con la musica acorde.. puzzles por todos lados algunos diria que te hace pensar mucho.... recomendado al 100% PD----poner contentos a los duendes pffffff un dolor de hue....
Best dog game ever <3
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This is an enjoyable indie game with great platforming and pleasant art. The fact that you play as a dog and use its senses is a big plus. You’ll be right at home as soon as you pick up the controller. Dog Bea can jump, swim and squeeze through tight spaces. What makes the game unique are the three senses you can use to make progress or solve puzzles. If anything emits a red aroma and is therefore harmful, you can detect it through smell. Additionally, this sense identifies orbs and other crucial objects for progress. It's interesting to note how the outside world responds to your scent. Depending on how you smell, a creature or door might open a path forward. However, if you want to get rid of the odor, you may need to find clean water or take a shower. Hearing works in a similar way as it allows you to spot triggers that react to sound. You make progress by either barking or sneaking. And then there’s sight that allows you to see connections between objects. Doors are always linked to a trigger, which may be found by simply following the door's colored lines. You can perceive moods and breakable items with sight as well. Collectibles are a bit tricky. You need to scan points of interest when you get close enough, but the problem is that there’s no indication that something is actually a collectible. Since they blend in so well with the surroundings, it is nearly necessary to explore every nook. The extra skins, which resemble floating blueprints, are much easier to locate. The final element is communication. Once you come across a neutral creature, you can choose from a variety of dog tricks and watch the response. Different creatures react differently to tricks, so you need to find the one they like. All is not lost even if you make a mistake. Simply go away for a while and the creature will return to its neutral state. Make them happy and they’ll give you something or open the path forward. It can get repetitive after a while because it’s hard to find the right trick on your first try. Each of the planets is unique with its environment and creature. The planets are visited in a linear order and can’t be re-visited if you want to explore. Well, you can replay a completed planet from the main menu, but that will overwrite your current progress. Planets also have unique puzzle designs and abilities needed to solve them. When you travel to another planet, you lose those abilities but always gain new ones. On each, the objective is to simply advance and reach the last room. The most frequent goals involve avoiding enemies and solving challenges by moving an object to the proper location or utilizing your skills. There may be various ways to leave a room, some of which are riskier than others. There are also hidden secrets. These typically conceal health or shield orbs, each of which fills a bar. When the bar is full, an upgrade is yours. Your completion will depend on how much you enjoy exploring, as there is no map and no information on the amount of things in each room. Without a companion, you are helpless in the face of enemies. For instance, a fire wisp can smash through anything, whereas a robot can temporarily hack into doors and other robots. Enemies can also be jumped on and used as a platform to reach higher places. Achievement hunters won't find it too hard to get everything. Even though you'll have to replay the entire planet if you miss a collectible, it's not too bad if you keep track of them because you'll know if you've missed one because they unlock in order.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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