
Space Tail is a 2.5D adventure platformer, which immerses the player in a deep, emotional plot, and lets him explore new planets and interact with alien civilizations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fajna gra, bardzo mi się podoba. Przyjemne łamigłówki i ciekawa mechanika.
Eh... kiedyś to było, szkoda że twórcy to wycofali ze sprzedaży...
This is more of a neutral (case #287973 where I wish steam would let me) The game all in all is nice. Handling feels a bit clunky at times, but that's probably because Bea (the dog) is so wide as opposed to your normal platformer protagonists. The senses were a nice idea, with an awful execution. So you have one sense that points you to important items and secrets. Which means you probably always use it. If only it had a toggle for always-on. Hell, have all senses always on, but muted (hard to see), that would be the best IMHO At least one puzzle is buggy, and it feels like by design. Minor spoiler: You carry around fruits that have different sizes of NPC groups following them. You gotta distribute 4 groups to 3 buttons to get the correct weight on each. So far so good. Annoying puzzle because the dudes don't end up right next to the fruit so you have to finagle around to get them all on the button, but nothing to bad. But as soon as you have enough dudes on a button, it locks in place. If you then move the fruit (NPCs)to a different button, that first button doesn't reset - but still counts as wrong for the end solution. So you feel like you have the perfect weight on each button but nothing happens. And what the hell kind of story telling is that? Tutorial -> on a planet, in a fancy space suit, task to restore 8o8by's parts (who the hell is bobby?) -> use bobby to hack and stuff for the whole level -> "2 hours earlier" -> what happened after the tutorial, how you meet bobby, how you got the fancy space suit, complete with tutorial mesages on how to hack, the thing you have been doing for the whole of the last level. It's like they mixed up the order of the first two levels, then thought "ah screw it, slap a '2 hours earlier' in between them" Yes, flashbacks exist and they can be a nice storytelling tool, but it really doesn't feel like one. When tasked to restore 8o88y's parts you think bobby was the boy of the tutorial and think you gotta find space shuttle parts or something. Not small glowing rectangles. And later, you already hacked aplenty, you had to use it to finish the previous level, so why a tutorial again? Even in the gallery the two levels are switched. Hell, even if it was a flashback, that's not a place for one. Also, a pet peeve. Who pronounces Bea as "bee"? Is Beatrice now bee-trice?
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo fajna rozluźniająca gra. Ma kilka błędów jak przenikanie przez tekstury na windach w stacji SI, ale styl graficzny i muzyka zdecydowanie są tutaj dużym plusem.
Gra nawet ciekawa, logiczne zagadki. Oprawa graficzna może nie najlepsza, ale jest ok. Ciekawa fabuła. Wrażenia bardo dobre. Ogólnie ciekawy jak dla mnie pomysł na grę.
pozom trudności-wysoki
Dużo zagadków, dużo skakania, dużo histori. Taka visual nowelka.
Best dog game ever <3
spoko gierka
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $669 | 2 | 50% | $14.99 | |
| $121.9K | 662 | 83% | $5.24 | |
| $62.7K | 592 | 97% | $6.99 | |
| $171 | 2 | 100% | $4.99 | |
| $264 | 7 | 71% | $2.99 | |
| $47 | 4 | 100% | $0.99 |