
A mining fleet gone rogue on the edge of space. Dangerous figures emerging from the past. This year could be a killer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, if you are here, then you have most likely already played at least Years one and two, and probably also the whole Space Pilgrim Saga. If not, do so now, otherwise the plot of this game won't make any sense. For everybody who has played those games and enjoyed it, this is a must have. Year three continues the story from years one and two and is equally as good as them. The riddles aren't difficult, but the plot speeds up and you even gain insights into characters who you have already known for six games. Totally worth it and you get a lot of content for the price ( I took around 5.5 hours but I am a very slow player and examine everything, so its more like 3.5 to 4 hours for the average gamer).
Good game, interesting puzzles. well worth playing!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Space Pilgrim Academy Year 3 is a story driven game, where most of the gameplay comes from puzzle to solve (think about it as a point and click adventure in a top down RPG view). Overall the game takes from its prequels Year 1 and Year 2, with Margaret Dale and Gail Pilgrim. This time, you get to have a bit more liberty to explore something that is outside the academy, and some graphics got changed. The music is also a bit different and have some really cool new tunes. I personally liked the game and I spent around 6 to 7 hours to 100% complete it with all achievements (this time, there are much less than any of the other games). It's a pretty easy game with a fun sci-fi story, so I would recommend it to anyone that loves story before gameplay. If you wish to see the first hour of the game commented, see my game preview of Space Pilgrim Academy Year 3 at https://www.youtube.com/watch?v=LnwqhaQKmdE If you wish to see some more of the game, I also did a whole gallery of images available on https://www.facebook.com/media/set/?vanity=tossashowofficial&set=a.176333077209521 note this could spoil you the game.
The seventh Space Pilgrim chapter. Both Gail and Maggie's stories are developed further in alternating scenes. While it starts at the Academy as do the last two chapters, this has less focus on Maggie's classes. There is a spaceport, a museum and two new ships to explore throughout the course of this chapter as well as another secret location. Lots of character development, with Diane Romero and others becoming more central to the plot. Honestly I think if this series was redone with more sophisticated graphics it would be extremely popular. The story is first rate and the world is highly detailed. If you are thinking of starting this series, play the first game (which is free now iirc), and if it makes you curious, try out the next chapter. A great sci fi series, with a relatively easy point and click gameplay.
Stars received: 3.1/10 _ Note: v.6 [0.0 to 1] = personal impressions [0.4] Controls & Training & Help [0.2] Menu & Settings [0.3] Sound & Music [0.4] Graphics [0.3] Game Design [0.5] Game Story [0.3] Game Content [0.5] Completion time (level/game)? [0.2] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII [Yes = Maybe] - is it acceptable to Play the Game in 2022+ ? Game description key-points: looks simplistically fine, only the the storyline might worth something Overview: a medium quality RPG time burner, runs and looks smooth, as part of a longer series it explains it`s decent quest contents.
Another great adventure game from Pilgrim Adventures. It shows that good writing can overcome everything including using RPG Maker.
+
Space Pilgrim Academy: Year 3 continues the story of Pilgrim Adventures’ long-running science fiction saga, expanding both the narrative and the themes that the earlier games introduced. As the third installment in the Academy series, it balances the dual perspectives of two central figures—Margaret Dale, the cadet struggling with her mysterious visions and growing powers, and Ambassador Gail Pilgrim, who is forced to confront political intrigue and dangerous conspiracies. This alternating structure gives the game a wider emotional range, blending the more personal and introspective concerns of academy life with the broader consequences of interstellar politics. The result is a narrative that feels both intimate and expansive, pulling the player deeper into the overarching mythology of the Space Pilgrim universe. The dual storyline approach is one of the game’s strongest qualities, as it allows for a rich contrast in tone and pacing. Margaret’s story explores themes of identity, growth, and the unease of adolescence, all within the extraordinary context of developing abilities she cannot fully control. Meanwhile, Gail’s arc is more grounded in diplomacy, negotiation, and moral choices that carry weight on a larger scale. The interplay between these two threads is carefully managed, with revelations in one storyline echoing into the other, giving the narrative a sense of cohesion and momentum. This design not only enriches character development but also gives players a reason to stay engaged as events unfold from two very different vantage points. Gameplay remains consistent with the rest of the Academy series, using a mix of exploration, dialogue, and puzzle-solving to move the story forward. The mechanics themselves are simple and never particularly challenging, which makes the game accessible but also somewhat limited in variety. Most of the puzzles serve as a means to pace the story rather than as obstacles to overcome, keeping the focus firmly on characters and dialogue. This emphasis means that the primary draw is the unfolding of the narrative rather than the complexity of gameplay systems, making it more appealing to players who enjoy story-driven experiences. Worldbuilding continues to be a highlight of the series, with Year 3 delving further into the politics and moral dilemmas that define the Space Pilgrim setting. The presence of the rogue mining fleet Elivagar adds a layer of mystery and tension, while the academy backdrop allows the game to explore the dynamic of mentorship, training, and personal growth. The lore is rich enough to reward returning players who have followed the series from the beginning, but it can sometimes be overwhelming for those who are jumping in without prior knowledge. Still, the writing maintains a balance of drama and human emotion, ensuring that the story feels grounded even as it explores futuristic ideas. Visually, the game continues with its retro-inspired presentation, making use of RPG Maker’s pixelated style. While not technically impressive, the graphics are consistent with the rest of the series and lend the game a sense of charm and familiarity. The environments are distinct enough to create atmosphere, whether you are exploring academy corridors, the interior of a spaceship, or distant mining facilities. The soundtrack and sound effects support the tone effectively, with understated but well-placed cues that enhance tension and emotion without drawing attention away from the narrative. As with earlier entries, the main drawbacks come from the game’s modest scope and replayability. With a runtime of around five hours, the story is concise, which works well for pacing but leaves limited room for branching choices or alternative outcomes. The narrative is relatively linear, and while dialogue decisions may shift tone or relationships, they do not drastically alter the direction of the story. This makes replay value minimal once the main plot has been experienced, particularly for players who are not invested in exploring every nuance of character interaction. Despite these limitations, Space Pilgrim Academy: Year 3 succeeds in delivering a story-driven experience that resonates with fans of the series. It deepens the ongoing narrative while maintaining the intimate, character-focused storytelling that has defined the franchise. For returning players, it is a rewarding continuation that raises the stakes and pushes the story toward new revelations. For newcomers, it may feel like entering a larger saga midstream, but the strength of the writing and the accessibility of the gameplay still make it approachable. In the end, it is a thoughtful and engaging entry that proves the series’ ability to balance human drama with interstellar intrigue, solidifying its place as a distinctive and memorable indie science fiction adventure. Rating: 8/10
Please don't misunderstand my "thumbs down" for thi game. I actually love the Space Pilgrim Series and have played it several times over, It's just that this episode is seriously sub-par. Where Pilgrim was enjoyable point-and-click before, this is just going from cut sene to extensive cutscene. While the charaters are still enjoyable, the attempt at removing running around in favor of accelerated storytelling fails utterly. To top that of, the game - unlike its predecessors - is somewhat unstable. Having to reload, because the game crashed after 10 minutes of cutscene, and having to do it all over is not much fun. Again, great series, but please stop the misimprovements.
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Players by region
Where this game's players are, estimated from review languages.
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