
A casual idle / active-idle asteroid mining game where you fly around mining and make the numbers go UP! Lasers, Drones, a dash of humor, RPG, science, research, crafting, games and more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to say I like this game. Yes, not everything is self-explanatory, but if you try it out a little and take a closer look at some things or read through them, it's no longer a problem. At the beginning, of course, you have to lend a hand yourself to get the necessary Money, but later on you just have to worry about storage capacity :D Pleasant music selection in the game. However, the rockets are very loud so I always have to turn off the sound during combat. Of course, more content is always desirable ;) More and more difficult bosses, perhaps to unlock new resource areas and upgradeable weapons. More different resources (asteroids) and crafting components perhaps to make things a little more complex later in the game. Well, maybe there will be something else because I'm only at T11 research :) Overall I think the game is good and I'm looking forward to more.
I was gonna wait for a review but every time I go back in to see if things was fixed I would come across something else messed. For one thing the game lets you resize the window to play in but the problem is it dont save it so you have to do it every time you come into the game. Second thing is the lag is insane. Third when I shoot the asteroids it just goes through the thing most of the time. I had something special it looked like and every shot was going straight through it. Fourth they made this idle game where you are forced to use the keyboard to fly. They could have just programmed something with the right click of the scroll ball. If they have movement they need to think about programming a controller for it. I dont play these games with the keyboard on my lap so a idle game where I have to use the KB isnt smart.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нет
fixee +-------------- nada de mais
ok
Free doesn't always mean good, but in this case it is. It a fresh air in the free/idle genre and it's very welcomed! The game has both idle and active activities and the active ones are somewhat diverse. I think it's great and worth your time!
Fun game. I've never been into idle games but this one has active play elements that keep it interesting. I do enjoy the effects of firing rockets even if they're not breaking anything apart.
yeh, neat little progression game old school vibe a bit retro futuristic its nice. some little nuances pioneer space kind of thing some stuff
Free so yes.. But BARELY yes. 1) The controls are garbage. I get that "w = forward" is scientifcally accurate or whatever, but it isnt FUN and that is the POINT of GAMES. I find this control scheme borderline unplayable. It was okay in the 80s but this is 2024. W should go UP. 2) I dont know man, having to chase around asteroids to mine them just isnt fun, if its got idle in the name I shouldnt have to control the space ship. Yes you unlock passive gains early but they seem fairly minor. I would rather a system where you buy probes that go and catch asteroids and then they take them to a base where you mine them, or something. I don't see anyone actually enjoying this game long term, the graphics are too bad to look at and the gameplay is spend 5 minutes mining for a 1.1% mining upgrade.. It needs a way better base system than that, more of a draw, and maybe just use AI to make some better assets. 5.0000001/5, only over 5 because its free and it technically works. I wish the dev luck in the future but this game just isn't it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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