
A 2D retro action rogue-like game inspired by the original Space Invaders arcade experience. Shoot down incoming alien waves and upgrade your turret. Discover and defeat bosses, and unlock permanent upgrades, turret classes, and challenging difficulty modifiers!
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About
Space Invasion Infinite takes the simple, satisfying formula of classic alien wave shooters and transforms it into a build-driven arcade survival experience. Hold the line, move left and right, and blast through endless invading waves — then reshape every run with powerful upgrades, brutal bullet effects, and game-changing augments.
Discover dozens of upgrades, branching upgrade paths, deadly projectile modifiers, and powerful augments that evolve the way your turret fights. Stack synergies, create broken combinations, and survive longer with every run.
Battle a wide variety of enemies with distinct attacks and behaviors, spawning in handcrafted wave combinations that keep every run unpredictable. Deadly bosses bring unique mechanics and punishing attack patterns designed to break your defenses.
Unlock new turrets, higher difficulties, gameplay modifiers, and permanent upgrades as you push further and master the invasion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese
Reviews
Very fun game so far but I feel that 2 of the upgrades are not as viable to pick when compared to the straight buff upgrades as the effects are too miniscule to justify the -15% damage, the cyro rounds upgrade and the ink sac rounds upgrades are prime examples. Another request that would be nice to see is a setting to make enemy bullets more visible; such as a colored outline, as my eyes have trouble seeing the tiny bullets fly across the screen, although I do see the reasoning for having everything the way it is. Another change that I would recommend would be making piercing bullets with effects activate the effect on the first enemy it hits, as upgrades like the push back bullets work significantly less efficiently when not activated on the first enemy. I also feel the barriers need some more attention to be more useful without the pillboxes upgrade they are forced to be broken to hit a majority of the enemies. It would also be nice for combo xp to scale with how long the run has gone on for and how large the combo is as when the enemies drop 70 xp each the 150 xp from getting a combo of 700 seems quite miniscule. But overall, I've really been enjoying the game and I intend to 100% complete it in the future, I hope my feedback has been helpful and keep up the amazing work! P.S the OST is very good!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $21K | 231 | 65% | $2.99 | |
| $5.7K | 42 | 83% | $4.99 | |
| $4.1K | 53 | 87% | $2.99 | |
| $2.5K | 9 | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
| $368 | 57 | 88% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |