
A turn-based game on a planet outpost - with no waiting between turns! Play it at the speed of an arcade game, or take your time and think about your next step.. no matter how fast you take your turn, it might be your last!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
we need chinese my baby. 我们需要中文鸭。这厂商在手机上出过好些游戏。本作估计是移植的,适配不是很好,笔记本上全屏显示不全。没有中文,给个鼓励性好评。本平台,fanatical,它处自定义包入的本体约4元,目前就这,看以后追评。
You are often hurt with each move, yet no way to know how to prevent it. ??
really fun game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple and very fun!
Fun pick up and play roguelite that emphasizes fast, turn based action. For lesser skilled players the overall challenge curve can get pretty steep later in the game, but it never really feels overly unfair if you're being mindful.
Meh, its okay for a buck or in a bundle. As others have pointed out, it's basically a turn-based Nuclear Throne. Pros: easy to pick up, has gamepad support (unlike many rogue-likes), pixel graphics make it very easy to see what is going on, easy to get on daily leaderboards due to low player-base. Cons: no progress, lacks the constant terror of immanent death that compensates for permadeath in Nuclear Throne. Fyi: stylistically similar to Orange Pixel's real-time Heroes of Loot.
This game came recommended by a friend who may or may not know the developer. I am a big fan of roguelikes, especially stuff like Nethack...but im also into space games so this one really hit the nail on the head, as they say. Its a very easy quick game to dive into, with some interesting mysterious objects and encounters. At one point I found an object that opened up some sort of hole in the floor and it went to a cutscene between my char and some of the other npcs you can play. Really cool little touches like that are fun!
Need to work off some steam? ;) Frag something! I feel I haven't even scratched the surface of this game, yet it's so much fun stalking thru the corridors & chambers, stumbling on little beasties trying to kill me. :D And, of course, always running out of ammo.
This is probably the best game developed by Orangepixel. A really fun experience that's approachable but at the same time has enough depth to keep us playing and wanting more. An important thing missing is sync with the iOS version as other games have implemented, making gamers focus just on one platform and having no incentive to purchase the game on computer and mobile. That would make it just great and I hope the developer considers it for future games -- maybe Space Grunts 2?
I hate this genre and I hate this game, but I can see it being fun for anyone who doesn't feel the same way. You move on a grid, and enemy's move when you do. You have to plan it out so that they move into your range of fire. Good luck deciphering which ones also have ranged weapons, but that's what trial and error is for, right? Wrong! Cuz it's a permadeath game, so you start at the beginning each death, and try again, and as developers for these games would have you believe-because the stages are randomly generated-I'm not going to get instantly bored with it because "ooh, its different every time!" As far as I know, there aren't any upgrades to help you through each run like in every roguelike, so I'm guessing its a matter of learning all the mechanics and strategizing, utilizing your collection of weapons to get you through, which is a big yawn for me. And I'm not certain the game can be beat. Might just be a see how far you can get kind of thing. But it is fun and people who like strategy and roguelikes should find some enjoyment in this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.6K | 78 | 76% | $9.99 | |
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| $21.6K | 98 | 60% | $9.99 |