Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Goddang, after playing a ton of garbage games, when booting up this game at first I believed "Oh well, its not the most beautiful game, but it seems like this might actually be some fun!". Oh, how wrong I was. The base concept of the game is decent, something you couldve made a good game out of. Sadly, it remained being a couldve. The games balancing is out of whack, often times you just die and you cant do anything about it for the most part. The handling of the first vehicle is also very bad, but thats something you could call a design decision. There are a few powerups on the map: coins, speedup and slowdown. Hardly a lot of variety. The menu is probably based on a 1920x1080 monitor, so on my 2560x1600 monitor the textures are misaligned... If you go to the left of the map, the map doesnt have a border or is endless, no, you can just fly outside of the map making the game completely trivial, something I am honestly happy about, because the rest of the game isnt good either, so I preferred being done quickly with this thing rather than having to grind myself through it. Don't bother. Im on a quest of at least trying every game in my library, of which I got plenty from all kinds of bundles. If you are interested in my journey, check out my other reviews :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Space Force is a small, arcade-focused indie title that commits fully to immediacy and simplicity, offering a reflex-driven experience built around short sessions and high-score chasing. Developed by Semi Sağlam and published by My Way Games, the game presents itself as a straightforward test of awareness and reaction time rather than a layered or narrative-heavy experience. From the outset, it is clear that Space Force is designed to be picked up instantly, understood within seconds, and replayed repeatedly in pursuit of incremental self-improvement rather than long-term progression. The core gameplay loop revolves around piloting a spacecraft through an endless forward-scrolling course filled with obstacles. The ship moves at a constant pace, and the player’s responsibility is to weave around barriers, survive for as long as possible, and collect occasional power-ups that temporarily modify scoring or movement. There are no complex controls or mechanics to learn, which makes the game immediately accessible. Success depends almost entirely on pattern recognition, timing, and staying calm as speed and obstacle density gradually increase. The longer a run lasts, the more demanding the game becomes, creating a natural difficulty curve driven by endurance rather than scripted levels. Progression in Space Force is intentionally lightweight. Completing runs earns in-game currency that can be used to unlock additional ships, each offering slight visual variation and, in some cases, minor statistical differences. These unlocks provide a modest sense of reward and personalization, encouraging players to keep pushing their scores even though the underlying gameplay remains unchanged. There are no branching paths, missions, or objectives beyond surviving longer and scoring higher, reinforcing the game’s arcade DNA and its emphasis on self-defined goals. Visually, the game opts for a clean and minimalist presentation. The environments are abstract and functional, prioritizing readability over spectacle. Obstacles are clearly defined, and the ship stands out well against the background, which is important given the speed at which decisions must be made. While the graphics are not especially detailed or distinctive, they serve their purpose effectively, avoiding visual clutter that could interfere with gameplay. The overall aesthetic feels utilitarian, reflecting the game’s narrow focus rather than attempting to impress through style alone. Sound design complements this approach with simple effects and music that support the pacing without drawing attention to themselves. Audio cues provide feedback for movement and interactions, but the soundtrack remains understated, acting more as background rhythm than emotional driver. This restraint helps maintain focus during fast runs, though it also means the presentation lacks memorable flair that might help the game stand out in a crowded arcade space. Where Space Force struggles is in its long-term engagement. Because the mechanics remain consistent from the first run to the hundredth, repetition sets in relatively quickly for players who are not deeply invested in high-score competition. There are no new gameplay layers introduced over time, no evolving challenges beyond faster speeds and tighter gaps, and no additional modes to vary the experience. For some players, this purity will be appealing, offering a clean and distraction-free arcade loop. For others, it may feel shallow once the novelty fades. Community reception reflects this divide. Players who enjoy short, reflex-based games often appreciate Space Force as a quick diversion that demands little commitment. Those looking for deeper systems, meaningful progression, or variety are more likely to find it lacking. The game neither hides nor apologizes for its limited scope; it delivers exactly what it sets out to do, but does not attempt to grow beyond that framework. Ultimately, Space Force is best understood as a compact, no-frills arcade experience. It excels as a brief test of focus and reaction speed, ideal for short play sessions or casual score chasing. While it does not offer the depth or longevity of more ambitious space shooters or endless runners, it provides a clean and accessible loop for players who value simplicity and instant gameplay over complexity and progression. Rating: 5/10
gay
Геймплей динамичный и затягивающий. Управление интуитивно понятное.Особенно понравилась система прокачки корабля. Отличная аркада для всех
This game will keep you coming back for more. While it is not overly impressive in graphics or features, it’s just plain fun and makes opening the achievements very satisfying.
Als die bloed irritante muziek nou eens uit kon een 10/10 maar helaas met deze slechte techno tune die overigens maar uit 1 melodie bestaat moet ik het helaas bij een 3/10 houden. Geinig om ff te doen je wordt overigens wel paranoide na 10 minuten.
Space Force - приятный таймкиллер с простым, но затягивающим геймплеем, где вы постоянно улучшаете результат и тренируете реакцию. Быстрые космические забеги, бонусы и несколько кораблей делают игру неплохим вариантом для коротких сессий, особенно по большой скидке.
Игра проходится за 10 минут если подумать хорошо
jogo bom para a proposta,mas generico existem melhores por este preco,mas recomendo para quem gosta desse tema de espaço.
Doesn't look like one of those copy pasta runners, but it certainly isn't what I could call good. Controls feel extremely sluggish.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 36.2K | 83% | $24.99 | |
| $15.3M | 20.2K | 78% | $24.99 | |
| $13.5M | 19.9K | 97% | $15.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $9.8M | 16.2K | 90% | $19.99 | |
| $6.7M | 14.2K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $544 | 53 | 51% | $0.54 | |
| $513 | 50 | 58% | $0.54 | |
| $550 | 53 | 89% | $0.99 | |
| $555 | 56 | 30% | $0.49 | |
| $503 | 78 | 90% | $0.49 | |
| $500 | 58 | 74% | $0.59 |