
A mini-game designed for split screen experiences with up to 8 players. Pilot your spaceship through an anti-gravity suspended asteroid field to destroy enemy targets. Summon wingmen to coordinate your team, unlock upgrades to increase your spaceship’s efficiency, all in objective or deathmatch modes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game!
if your out of shmups this one isn't terrible
No merece la pena instalarlo.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
noy
Так себе.
good game for the money
[h1] [/h1]
bueno :U
"Space Fighter" is an unusual split screen third person space combat PvP arcade game. There's a few game modes, but with the strong multiplayer focus and yet no online gameplay (is netcode really that hard for some developers to work out?), this is dead. Players aren't content, and it's even worse when developers expect gamers to populate their games for them. What do you do in the game? Third person spaceship combat at arcade levels of depth (shallow). The problem is that the controls are a sloppy, unintuitive mess that makes this unfun to play. Visually, this has some fairly mediocre/dated looking graphics that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. This game is fairly dated at 8 years old... and even back then it looked a little old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Admittedly, however, it's a lot better than pixelcrap. If the rest of the game had anything going for it, the graphics could have gotten a pass. Now on to pricing and value for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? I think it's best to skip this download. While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
Simple, rough, fast and free space combat arcade shooter. I like it for its simplicity. Go and get it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.