
Space Elite Force II is a fast-paced side-scrolling shmup with local co-op, weapon upgrades, handcrafted pixel art, and intense boss battles. Fight through explosive stages, chase high scores, and defend humanity.
Modeled estimate, not a reported figure. How we estimate →
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Space Elite Force II is a fast-paced side-scrolling shmup for 1-2 players, featuring local co-op, handcrafted pixel art, powerful weapon upgrades, huge boss fights, and score-chasing action. Pilot your ship through intense stages, survive relentless enemy waves, and fight to protect humanity in a classic arcade-style space shooter.
Fast, intense stages full of enemy patterns and explosive action.
Epic boss battles that test reflexes, positioning, and firepower.
Unlock 68 achievements.
Play solo or team up in local co-op for 2 players. (At least one controller required)
Handcrafted pixel art visuals inspired by classic arcade shooters.
Full controller support.
Online leaderboards for each game mode.
Available in multiple languages, including English and Brazilian Portuguese.
Normal Mode: Experience the main campaign, dive into the story of Space Elite Force, and recover the stolen data taken by the ruthless Klyvu race.
Arcade Mode: Jump into a frantic score-attack mode built for quick, intense runs. Survive as long as possible with the weapons you choose at the start.
Boss Rush Mode: Take down every boss one by one and chase the best score on the leaderboard... it won't be easy!
If you love arcade shooters, pixel art shmups, intense boss fights, and couch co-op action, wishlist Space Elite Force II and jump into the battle.
Inspired by Steredenn.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Joguinho bem simples e meio tedioso, mas da pra passar o tempo. Eu recomendo pra quem não está muito familiarizado com bullethells, ele é uma boa porta de entrada para o genero
muito bom
Jogo simples, mecânica boa, bom sistema de upgrade, porém, bosses repetitivos, falta de variação nos inimigos, cenários estáticos, dificuldade padrão é razoável, o jogo tem 15 estágios, é legalzinho, se for comprar, compre em uma promoção muito boa
This game is... nice. It's a basic alien shooter with 'beat up some little ones and then the boss' type of campain. Everything in the game is generally good. It's well optimalized, goodlooking and working. Though, it is very short and repetetive, I don't see any reason for replaying the game after finishing it unless you really like the genre. Also I expected something more from the weaponary system as it only lets you choose 2 guns and one bonus ablity each with only 3 upgrades. One another thing I'd suggest is changing the controls system. It'd be really nice if you could customize them. Also I noticed that when you enter the game ENTER no longer works as a 'select' button in the pause menu and instead you need to use space, which is told not even in the controls menu. To sum up, if you like short bullet hells and alien shooters, I'd reccomend it.
Playing the first game made me think the dev was just inexperienced. This sequel makes me wonder if its a cynical almost-scam. The game runs without glitches and you can't claim that there are not 4 upgrade branches, but it seems almost intentional that only 1 branch is even remotely viable. Add in the obvious laziness that you can't choose to use a keyboard if a controller is plugged in or even turn off the vibration, and it seems like he was phoning it in. The gameplay is OK. But you can do way better than just OK even in free games. Don't buy the pixelated shmup bundle, Stellar Interface is the only worthy one.
Excelente SHMUP!
8bits art, a nice game
perfeito!!!!!!!!!
正直、前作の方が好み。 前作もSteredennっぽかったが、本作はアーケードモードがより近いものになっており、だったらSteredennの方が面白い。 アーケードでのランダム性や敵のデザイン・アルゴリズムはかなり似ており、パワーアップがよくある洋シュー的な購入方式(アーケードでは事前選択のみ)になった為か、キャンペーンの通常難易度以外では敵が無駄に硬く感じるかも知れない。(選択武器による差が激しい) この問題は、武器のリソースが威力に見合わず、弾切れやチャージの時間が多い武器ばかりなところに原因がある。 その為、敵の硬さ以前に爽快感に欠ける。 勿論、そこも含めてのビルドの楽しみも無くはないが、だったら体力など基礎能力向上の方がコストパフォーマンスも良い結果に。 キャンペーンではフォースフィールドと云う一定時間無敵が強過ぎて、割と力押しでも何とかなるのも問題か。 セール中は前作とセット(若しくは追加購入で)合わせて200円もしなかったりするんで、その辺でおすすめにはしたが、ゲーム的には前作だけでいい気はする。
Awesome game, better then the first one, i will wait for the III
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Portuguese - Brazil, Portuguese - Portugal, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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