
SOVL is a ruleset for playing fantasy wargames. It can be played with miniatures on a table or digitally on Steam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommend for anyone with fond memories of classic Warhammer Fantasy.
Dice is definitely weighed to favor the ai more than the player lmao
A fun legally distinct digital warhammer game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un des meilleurs jeu qui reprends les concepts de warhammer battle ou OPR regiment et 9th Age
we need chinese
Back in the good ol days before the newfangled interwebs, there was White Dwarf magazine. The best part of which was the battle reports. Pictures of fully painted studio armies duking it out with a 2D graphical image of each turn, who killed what, who moved where, charges etc... It was great. Imagine that 2D image as a playable game and you have Sovl or Soul (without the classic Roman lettering). If you are a fan of bare bones tabletop "rank and flank" fantasy wargaming you'll really enjoy this. I'd say its closer to kings of war over classic fantasy warhammer in playstyle. It has its own ruleset and could be played with tabletop minis. The big key is alternating activations, which is better IMHO than the full turn followed by full turn of its table top inspirations. The campaign is a roguelike map with battles, random encounters, and rest and purchase hubs. Its not perfect, it is quite a grind to unlock additional items. Units aren't hard to do but the challenges needing individual completion for every hero to unlock alternate potraits is laborious to say the least. I'm not sure I could be bothered. There are a lot of new armies but still only one campaign. More campaign content would be great. Still it's a great rank and flank simulator, the artwork is mostly good and proper old school fantasy style. Which an aging grognard like me really appreciates. Buy it and play it - you won't regret it.
Very fun game worth supporting, but lacks replayability in my opinion, if you dont want to play multiplayer. The factions have too few different units within themselves and among each other to be interesting to play over and over. In my Imagination every faction should get like 5 more units and the campaign could have more acts like 5 and bigger battlefields. Also its nessesary to change a script to unlock the level 7 difficulty, because otherwise its just a grind to unlock the highest difficulty.
spacca
GG. One of the best and faithful interpretations of tabletop wargames I've ever played. Free in a way that makes me want to support the dev's too. 10/10
Easy to learn but challenging. Great entertainment for a an hour or five!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 12 | 100% | $5.99 | |
| $0 | 0 | — | Free | |
| $100.7K | 193 | 71% | $19.99 | |
| $43.5K | 108 | 81% | $7.49 | |
| $553 | 13 | 85% | $1.79 | |
| $1.8K | 10 | 100% | $5.99 |