
SOVL is a ruleset for playing fantasy wargames. It can be played with miniatures on a table or digitally on Steam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game can be a lot of fun. But it lies to you and the dice rolls are coming from a "bag" of 30 dice. The huge issues come into play with phenomenal above average rolls the AI units receive, especially on 4+ defense rolls. You'll be amazed how a unit that is 2 points less than you in every strength/skill category somehow beats you're unit 5+ times in combat. The reason this happens is all dice rolls come from a bag of 30 dice that have preset numbers so (6 6's 6 5's 6 4's.. etc) So the AI will get into this groove of not doing super well on attacks with you and then you'll crush them in combat, and they'll use the rest of the dice in their bag and just save themselves from damage for rounds on end. The dice rolling really destroys the game and when you should be smashing through a unit so that you can take advantage of better field control and helping you're other units with a premium unit that you've enhanced you're just on a merry-go round. It sucks. The game also LIES to you about whether you can enter into charge engagements or not. When ever you are facing another unit one side of the unit will highlight yellow if you can charge into that side of the unit. This lies to you continuously, whether it doesn't like the geometry or just RANDOMLY thinks you're trying to charge the front when you had the flank of the unit highlighted it will completely screwup your game. For these reasons I'm uninstalling. They got my money... I had some fun... but really parts of this game are too broken to want to continue.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Budget but madly fun Warhammer, 5th edition style. Fun and addictive. Great job Dev's.
Uses AI art
Needs way more units per faction if we are paying for each one (other than the base game ones). Its obviously warhammer fantasy, no need to make out it isn't. But there just is not enough options (units, weapons, banners) for what its trying to do. Kind of feels more like a money grab at this point, waited years for there to be more substantial stuff. Take any old fantasy codex and just put them units in, its not that difficult.
Found out it uses AI art. There are very weird bugs with certain counting, which makes me think AI code is added with little care. (I'm surprised at the number of those types of bugs I had in 25 minutes) Personally, it doesn't at all replicate the fun of tabletop. So it's not for me.
Cracking game with really good asynchronous factions that play very differently to each other . I never played the tabletop Warhammer fantasy games but apparently very closely tied in to old Games Workshop ruleset . A generous 4 faction base game, with nice unlockable extra unit progression and random maps means great replayability. Obviously a labour of love.
At least give a tutorial mode, there no way to understand and you control a small flag with out 3D model or 2D character imagine.
I want to like this game, but the developer doesn't know how to balance it. When you can run into the treebeard unit in your first combat area, its almost impossible to beat. Same with the bag of dice mechanic, the dice should be true random not the bag of dice. Five turns of combat and my knights that hit on 3's with 10 attacks hit once every time, every round. meanwhile the AI whenever they need to save 12 4 ups they magically save 11/12, every time. Another thing is that when a unit rally's, they should immediately be able to make a rotation because as it is now. Your unit rally's, is immediately rear charged and either dies or routs again with no chance to defend itself because the AI ALWAYS has a bigger army than you. Another thing is charges, you cannot see your or enemy charge cones while moving so you get screwed because the enemy can see 0.0001% of your unit, you should be able to see their threat range while moving. I love warhammer old world and this game kinda captures that feel, but the mechanics are just not up too snuff and the dice bag mechanic is serious ♥♥♥♥♥♥♥♥.
AWESOME
It's the Warhammer game I always wanted but which Games Workshop would never make. I'm going to enjoy it during the time it has before GWs lawyers find out about it.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.