
Bandeirantes invites the player to experience the life of one of the bandeirantes who explored Brazil in the 17th century. Come to the first historicly correct game of it's kind. Survival Crafting placed in the Brazilian Rain Forest.
Modeled estimate, not a reported figure. How we estimate →
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About
Bandeirantes invites the player to experience the life of one of the bandeirantes, who explored Brazil in the 17th century.
The game takes place in the year 1650 and the player's objective is to organize and lead a Bandeira within the state of São Paulo and parts of Minas Gerais, Goiás, Mato Grosso do Sul and Paraná.
Buy carts, animals, food, water, tools, weapons and hire bandeirantes in 10 different classes to fulfill your objective: Expand the map of Brazil and find riches such as Gold, Silver, Precious Stones and other minerals.
Enemies include the terrain, diseases, wild animals and Spanish invadors who did not respect the Treaty of Tordesihas.
The Game Mechanics include Plantation, Work, Negotiation with Indigenous People, Hunting, Fishing, Village Construction, Karma for your Decisions, amongs others.
Come be a modern Bandeirante and show what would you do to be the best among them all.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Reviews
ecommended!!!!!! I really liked the idea of the game, even though it's a demo! The proposal of a survival crafting game in a setting we don't see anywhere else: 17th century Brazil. Finally, a game that uniquely explores Brazilian history and flora, going through the Atlantic Forest, hunting, exploring, it seemed very immersive to me, congratulations to the Argo Games team. A survival gameplay, in my experience with the Bandeirantes demo, has everything to be a good survival game: collecting resources, planting, hunting, fishing, and defending against enemies like wild animals, and that's what I hope for in the final version
A game that isn’t worth its 15 dollars or 50 reais. The only functionality it has is cutting wood on Unreal Engine’s default map. Aside from the artistic part, the rest of the game’s features look like assets from the Unreal marketplace. Releasing a game that can’t even be considered a beta phase, but rather a first playable demo, at this price is basically robbing the buyer. Before releasing a game, it’s preferable that—even in early access—there should be something to do besides cutting trees and walking around Unreal’s default map.
Sinceramente, até o momento não tem NADA para fazer no jogo. Amo o estilo e gosto de ajudar desenvolvedores e temas Brasileiros, mas... o jogo está extremamente cru, você é jogado num acampamento com alguns itens e comida para pegar, o resto é contigo. Se a intenção for ser hardcore e não dar dicas do que tem que fazer para dar uma imersão maior da época, tudo bem, mas não há explicação ou introdução a nada, não tem uma bússola, não tem um mapa, não tem um NPC. Creio que tem um futuro promissor pela frente, mas não compre se não for numa promoção de 90% por enquanto, não vale nada a pena.
[h1] 一个包装精美但上架唐突的新建文件夹[/h1] [hr][/hr] [h3] 前言 [/h3] 本作作为Argo Games的第一部作品,透过开发路线图可以看出制作组的野心,但现有游戏体量完全支撑不起这份野心,不是所有玩家都愿意去陪一款游戏逐步崛起的,如果一定要我给一个总体评价的话,我的回答是——不推荐现在购入。 [h3] 目前完全不具备游戏性 [/h3] 截至至此篇评测结稿,本作完全不具备任何“游戏性”,本作的定位是一款生存游戏,现在的版本玩家甚至没法存档,每次打开都要从头来过,但这不是最大的糟点。 如果玩法不错,我纯当肉鸽玩那也不是不能接受,但问题就出在本作完全无法正常游玩。现在共有三个物品,矛、斧头和火把,出生点的营地里有鸡在满地跑,玩家可以离开营地范围去砍树,树被砍倒后会一边严重穿模一边倒下断成好几截.......然后就没了,上述就是本作目前的全部内容了,就连demo/玩法演示都算不上,我认为只能算一个新建文件夹。 此外,本作现在除了在背包UI设计方面非常有亮点以外,我找不出其他值得夸赞的地方了,就连优化都非常糟糕,2022年产的3070笔记本开高画质只有不到40帧。 [h3] 综合体验 [/h3] 本作无论是在优化上还在游戏性上都可谓一塌糊涂,非常不推荐购入,建议观望制作组的行动能力后再做定夺,现阶段我完全无法推荐这款“游戏”。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
第一人称冒险游戏 没中文 没成就 建议商店页面截图多放一些实际玩法 减少展示场景图片的数量 《Bandeirantes(旗手)》 《旗手》邀请玩家体验 17 世纪巴西探险者 “旗手” 的生活。 游戏背景设定在 1650 年,玩家的目标是在圣保罗州以及米纳斯吉拉斯、戈亚斯、南马托格罗索和巴拉那等地区的部分区域组织并领导一支 “旗队”。 购买马车、牲畜、食物、水、工具、武器,并招募 10 种不同职业的旗手,以实现你的目标:拓展巴西地图,寻找黄金、白银、宝石和其他矿物等财富。 你的敌人包括复杂的地形、疾病、野生动物,以及不遵守《托尔德西利亚斯条约》的西班牙入侵者。 游戏机制包括种植、劳作、与原住民谈判、狩猎、捕鱼、村庄建设、决策带来的 “业力” 影响等。 来吧,成为一名现代旗手,展示你如何成为其中最出色的一员。 抢先体验 为何要采用抢先体验这种模式? “我们需要关于游戏开发情况的反馈。社区将引导我们打造出最出色的探险游戏 —— 通过报告漏洞、提出改进建议和适应性调整,为我们的开发道路指明方向。希望你能成为其中的一员!” 这款游戏的抢先体验状态大约持续多久? “我们希望在 4 到 6 个月内完成游戏的所有画面和机制开发,具体时间取决于社区的合作与反馈。” 计划中的完整版本和抢先体验版本到底有多少不同? “在完整版中,我们计划加入多种受旗手历史生活方式启发的机制,可能包括砍柴、黄金与宝石勘探、狩猎、巡逻防御威胁、探索未知领土、应对疾病、烹饪等活动。在抢先体验阶段,我们打算逐步扩展游戏内容,随着新机制和新内容的开发及社区测试反馈,实时进行更新。” 抢先体验版本的现状如何? “目前游戏已实现 procedural 地图生成、环境互动和伐木功能。我们计划每周新增一个功能。” 在抢先体验期间和结束之后,游戏价格会有所不同吗? “我们为抢先体验版本提供 10% 的折扣。” 在开发过程中,你们是如何计划让玩家社区参与进来的? “我们相信社区反馈对于打造一款玩家真正喜爱的游戏至关重要。在抢先体验阶段,我们计划通过以下渠道让社区积极参与开发过程: Steam 讨论区:我们将在游戏的 Steam 讨论板上维持活跃的话题,玩家可在此报告漏洞、分享想法并为即将推出的功能投票。我们会定期关注并回应这里的反馈。 Discord 服务器:我们计划在官方 Discord 服务器上开辟空间,让玩家直接与开发者交流、参与反馈投票,并加入焦点测试小组。我们的目标是与玩家保持开放沟通,讨论平衡调整、玩法改进和新内容创意。 (链接如下:) 定期开发更新:我们打算每两周在 Steam 发布开发更新,让社区了解进展、变动和计划内容。这些更新可能包括补丁说明、功能预览和反馈征集。 社区投票与功能表决:我们希望偶尔在 Discord 和 Steam 上开展社区投票,收集关于设计决策、内容优先级和实验性想法的意见。 漏洞与功能追踪:我们正考虑发布公开的开发路线图或 Trello 看板,让玩家能够追踪我们的进度,并对自己最关注的功能提出建议或投票。 通过积极与玩家互动,让他们的声音融入开发路线图,我们希望共同打造一款反映社区愿望与创造力的游戏。”
野外生存模拟,UI还不错,动物比较少见,树木覆盖率有点少,估计也是怕吃渲染,还是尽快加入中文吧。
FALA RAPAZIADA O JOGO AINDA NÃO TEM PRATICAMENE NADA PRA SE FAZER A IDÉIA É BOA MAS TA MUITO MAU OTIMIZADO TENHO UMA RTX 5060 E UM CPU I5 14400F 32 GB RAM E MESMO ASSIM TA PESADO, AINDA NÃO VALE APENA BLZ, VAMOS ESPERAR PRA VER QUANDO O JOGO SAIR, SE ELE ESTIVER MELHORADO EU DOU UMA NOVA AVALIAÇÃO, POR ENQUANTO NÃO VALE APENA NÃO BLZ,
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