Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Winner of Google Play IndieGamesFestival 2022 TOP 3 and TOHO Games Award! Deck-Building JRPG "SOULVARS" is now available in English! 15-20 hours of playtime (+50h to go deeper) Dynamic pixel animation and battles and a rich customization system No In-App Purchases. While having a deep strategic sense, the vertically held smartphone controls allow for simple and exhilarating battles, training, dungeon exploration, and collection of random enchanted items. ▼ Story A world line in which even the fictitious concept of the soul can be converted into data. In return, people's lives are threatened by the sudden appearance of deformities. The protagonists use the Soul Driver, a device that converts souls into data. They are responsible for the elimination of the deformities that threaten people, and work in a certain town... ▼System Overview Number of save slots: 3 (Saved in device and manual save) Estimated scenario completion time: 14 to 20 hours 50 to 100+ hours of post-clearance challenge Features Soul bits (handbills), which are the data of the soul power that resides in gear (equipment), Players can combine them in battle to make special attacks and combos in a successive manner. The characters are characterized by their action with dots that move around. ▼Gear and Soul Bits Soul bits (hand cards) can be drawn from gear (equipment) and used as actions during battle. The combination of main weapon, subweapon, armor, and accessories Strategy (deck) is determined. ▼Arts During a battle, only one soul bit can be selected on the first turn, but The number of soul bits that can be selected at one time increases depending on the opponent's weaknesses, guarding, evading, buffing, debuffing, and various other conditions. The combination of soul bits (cards in hand) selected at the same time activates a skill called Arts.
Modeled estimate, not a reported figure. How we estimate →
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 12, 2026 — Sep 18, 2026 · 35 readings
Google Play shows “50,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
Winner of Google Play IndieGamesFestival 2022 TOP 3 and TOHO Games Award! Deck-Building JRPG "SOULVARS" is now available in English! 15-20 hours of playtime (+50h to go deeper) Dynamic pixel animation and battles and a rich customization system No In-App Purchases. While having a deep strategic sense, the vertically held smartphone controls allow for simple and exhilarating battles, training, dungeon exploration, and collection of random enchanted items. ▼ Story A world line in which even the fictitious concept of the soul can be converted into data. In return, people's lives are threatened by the sudden appearance of deformities. The protagonists use the Soul Driver, a device that converts souls into data. They are responsible for the elimination of the deformities that threaten people, and work in a certain town... ▼System Overview Number of save slots: 3 (Saved in device and manual save) Estimated scenario completion time: 14 to 20 hours 50 to 100+ hours of post-clearance challenge Features Soul bits (handbills), which are the data of the soul power that resides in gear (equipment), Players can combine them in battle to make special attacks and combos in a successive manner. The characters are characterized by their action with dots that move around. ▼Gear and Soul Bits Soul bits (hand cards) can be drawn from gear (equipment) and used as actions during battle. The combination of main weapon, subweapon, armor, and accessories Strategy (deck) is determined. ▼Arts During a battle, only one soul bit can be selected on the first turn, but The number of soul bits that can be selected at one time increases depending on the opponent's weaknesses, guarding, evading, buffing, debuffing, and various other conditions. The combination of soul bits (cards in hand) selected at the same time activates a skill called Arts.
Stats
Sums Google Play only; PlayStation, App Store publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
Google PlayYou are here | $5.49 | 666ratings | 83% | — | $415.2K |
| $16.99 | 124ratings | 83% | — | not modelled | |
| $4.99 | 47ratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $1.3B | 761.1K | 87% | Free | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $415.2K | 3.7K | 89% | Free | |
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| $415.5K | 736 | 89% | Free | |
| $415.9K | 3.1K | 87% | Free | |
| $414.6K | 2.7K | 84% | $2.99 | |
| $414.3K | 6.3K | 96% | $4.99 |