
Carve your path through hordes of enemies, defying the gods to seize the power of Morrigan, Goddess of Death, and retrieve the soul of your beloved! SoulQuest combines amazing gameplay with the unique Celtic mythology into one, action-packed mixture!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When her husband was taken by the gods, Alys refused to accept their verdict. With sword in hand, she embarked on a quest to take his soul back, throwing down the gauntlet to the goddess of death, Morrigan. Neither the legions of godly servants nor the gods themselves will stop her wrath.
Welcome to Soul Quest, a hack-and-slash tale of one woman's undying love and boundless grief. Carve through endless hordes of enemies and rip out their very souls. Battle the fates using a deep freeform combat system. Fight the Celtic gods - will you win and complete Alys’ quest? 
Epic story of love conquering death, set in a fantasy world drawing on the rich legacy of Celtic myths and Arthurian legends.
Deep combat system combining a broad variety of attacks, magic abilities, and ultimates, designed to be easy to understand and with plenty of ways to master it as you challenge Morrigan, the goddess of death!
Non-stop action against hordes of foes, from fodder to cleave apart, to elite foes requiring quick thinking to defeat, and challenging bosses with plenty of aces up their sleeves.
Plenty of secrets to discover across the vast levels, using Alys' ability to use vertical surfaces for sliding and jumping off. Then turn these skills on the enemy to outmaneuver and outfox them!
Challenges await veteran players, putting your skills to the test with the highest difficulty levels leaving no room for error!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 115reviews | 80% | — | $49.3K |
| $19.99 | 3ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buen juego da lo que promete aunque me hubiera gustados que al inicio sea mas amables con las piedras de cura o punto de guardado es que hasta que no tienes magia se hace duro poder avanzar
Soulquest ultimately turns out to be a hack-and-slash experience, with gameplay taking precedence over the narrative—though the story is engaging enough to keep you hooked on what’s happening and make it impossible to put the controller down. While it currently has some collider glitches, especially in combat areas where platforms move, the game achieves something unique: it puts you in that state of flow when you unlock various attacks and can’t stop dodging, attacking, and chaining combos. Be warned: until you can achieve that, the game requires you to internalize enemy patterns, and you’re going to die—A LOT. Luckily, it has three difficulty modes, though even the “Easy” setting felt challenging, especially in the early levels where your attacks and combos are more limited—I even ended up with sore hands from smashing buttons so much. All that said, I think it’s a great game that needs a few tweaks in the combat areas I mentioned, but it ends up being a must-play for fans of the platformer and hack-and-slash genres. My applause goes to Ariel Contreras Esquivel for such a great score; I would have liked even more tracks beyond the variations that play when you’re in combat and your fight ranking goes up or down.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's a good hack and slash 2D and funny to beat mobs, but sometimes you become a punchbag, not only for regular enemies, bosses too, i'm not gonna do the colloseum in very hard, so i'm gonna live without know the secret reward lol. Now personal things, someparts of the story skips itself on the end just to push A to keep reading in the end, some missions feels ethernal to skip because don't bring me direct to the point what i need, as for VERY PERSONAL taste, i find some portraits of the characters the same base just little diferent.
Не зацепило. По сути тебя запирают в небольшом участки экарана с врагами, пока ты их не убьешь не выйдешь и так раз за разом. Лично для меня это уныло, даже не смотря на то что там комбо добавляются и приемы. Плюс прям чувствуется что игра неотполированная, сюжет подают как то быстро, куда то спешат, вообще его никак не воспринимаешь. За 300 рублей поставил бы лайк, но не за 700.
Sinseramente, achei o jogo meio vazio, não acho que o sistemana de combate dure muito tempo, da para ver que foi colocado esforço nele, mas a animação e fadeback de hits não são boas, e fica extramate repetitivo, como 10 capitulos ja não aquentava mais fazer as memas coisa em todos os encontros, acho legal ter dublagem mas é pessima, e a historia era melhor não ter, acho que você é muito cracudo em masterizar combos possa gostar, mas ate isso acho acho que fica repetitivo.
Muy lindo juego, se nota la inspiración de hack and slash con la cantidad de ataques y combos que se puede hacer con magia La historia es bastante tradicional pero tiene giros interesantes con algunas temáticas que me dejaron pensando sobre el rol del héroe (o heroína en este caso). El personaje principal me gusto aunque los diálogos entre los personajes deja un poco que desear. Me gustaron muchos los jefes del juego no tanto así los enemigos menores que siento que se repitieron bastante En definitiva un juego muy divertido con algunos fallos obviamente pero que cumple con lo que promete :)
Overall I like the game, but it is unfortunately fundamentally broken. In short, the game does not punish me for poor style. I can spam the same combo and get the same amount of coins from enemies as I would if I had an SSS rank. By the time you get electricity and clones, you can spam L,L,L,H and negate every single enemy and boss like a mega man game. I was even able to buy out the entire shop before the lava boss. The moveset is so varied and beautiful to look at but there is just never a reason to use everything. My second problem is that there are too many big enemies with stamina bars, which makes comboing them difficult on top of the high knockback enemies already have when launched. The game just does not incentivize the player to combo like DMC, and play by using the most broken abilities. Very disappointing as a 2D DMC could have had so much potential, and the platforming sections are mostly walking simulator adjacent on top of that. These are the kinds of problems a higher difficulty can't fix. More health and more damage would only make the game more tedious, not better. I do think the game is worthwhile, and you may enjoy it more, just know that it did not live up to the potential in my opinion.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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