
Soulknight Survivor is a topdown action-roguelite game. Survive the waves of enemies to unlock new areas. Level up your character and loot equipment to gain power. Craft new powerful equipment and upgrade the buildings of your hometown. Follow your way to become the Soulknight.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Spanish - Spain
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Разработчики сами в это играли? Это поделка за 10 копеек мало того что полна багов, так еще и не интересная. Хотели придумать что то интересное и навалили кучу... Что бы вы понимали в настройках даже нет НАСТРОЙКИ ЗВУКА. Настроек в целом нет... Вообще. Геймплейное видео видели? Вот это вот все что есть в игре. Если посмотрели то считай прошли игру.
This game is close to being good, but is lacking in a few key areas - it's very difficult to tell where your hitbox is, resulting in taking unnecessary damage. Spending lots of time farming materials to insert them into an RNG machine is often a real let-down. Powerups feel very underwhelming. As of now I'd say to pass on this game until some QOL tweaks are made.
Another horde survival game that ties to lure you in with village management. The primary gameplay isn’t all that different from other games in the genre. You run around the playing field, kill enemies and collect souls to gain new perks. Because stamina is a concern, combat isn't enjoyable. However, the biggest turnoff is that you need to attack manually. Playing this for an extended amount of time is painful since even the easiest enemy can withstand many strikes. Additionally, you cannot employ button mashing because quicker strikes produce no damage. The overall small font and UI hurts your eyes. The health bar that enemies have is so tiny and in such color that it is almost meaningless. The unique part is resource gathering. These can be found by destroying certain objects in the world or, a much better way, in chests that are left by dead enemies. Resources are then used in the village to upgrade certain building that may increase your chances in battle. However, the mechanic is very grindy and simply not fun. The upgraded blacksmith, for instance, lets you craft weapons that are worse than your starting sword. As a matter of fact, every other weapon you find is completely useless. At the end of the day, the game offers you some fun for a couple of runs. But if you want to play this for a while, it simply isn’t exciting or rewarding enough
Not worth the money (7€) After 2 rounds, you have everything done/discovered in terms of builds. After that it is just a wasteful amount of time too fully unlock the complete map. And each map is the same, also nothing new, just different colors. The "typical rogue permanent buffs" are a horrible grind with almost no benifit. Stay with the demo, thats all you need to get the full experience without wasting your time or money.
Игра не плохая.. но смените пожалуйста шрифты!!! да они стильные, но не читабельные.
Lots of games followed Vampire Survivors. Some are straight clones, some added their own spin. This one took away complexity and added huge amounts of grind. My least favourite VS-like I've played so far, but it's OK. Not the worst game ever. Get it on sale if you really must. I wouldn't bother.
This is a charming VS-like game, but isn't a clone - it is definitely its own thing. Recent QoL update made equipment upgrades less frustrating and it's enjoyable. You probably won't get 100 hours out of it, but it's the price of a fancy latte and won't give you diabetes.
Ничего не понял, как вообще начать что нажать никаких инструкция все пертыкал и с обучением ничего не работает будет фикс будет другая оценка но сейчас нерабочая индюшатина
Very good game! I like it a lot and the developer keeps adding fixes and updates :)
a hidden gem among vampire survivor games. its got the standard vampire survivor game play combined with loop hero type base building. now i am not super far into it yet but so far its very good
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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