
Soulbound is a 2D PvP platformer where one player races as a ninja while the other possesses enemies to try and steal their body. Dash, slash, and slide to maintain control of the ninja and leave your opponent in the dust in this fast-paced showdown!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

In Soulbound, experience a thrilling 2D multiplayer platformer where precision meets unpredictability. Engage in fast-paced, asymmetrical PvP battles that keep you on your toes in an ever-changing game of cat and mouse.
Whether you're a fan of competitive platformers or looking for a unique multiplayer experience, Soulbound offers intense matches filled with unexpected twists. Its blend of speed, strategy, and ever-changing levels ensures no two games are the same.

As the ghost, you tactically possess various enemies, each with unique abilities, to set traps and ambushes.


Upon the ninja's demise, roles switch, ensuring both players experience the thrill of the chase and the hunt.


Each run offers a new challenge with randomly generated stages, enhancing replayability.


Master wall-jumps, dashes, and evasive manoeuvres to outpace your opponent.


One player controls the agile ninja, navigating treacherous terrain, while the other becomes a ghost, possessing enemies to thwart the ninja's progress.


Genres
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2人プレイ専用のゲーム。 1人がプレイしている間もうひとりは[strike]ハド◯ーン[/strike] 敵に憑依してアシストできる? 2人いればあーだこーだ言い合いながら、それなりには楽しいかも知れない。 1人でやれる限りやってみると、忍者は壁蹴りで高いところも登れます、軽い操作で忍者っぽく動けますというところまではいいけど…… 滑りすぎてコントロールが微妙に難しいのと、敵がわかりにくい。 これ敵と背景の落ち葉?と敵弾のグラが全部わかりにくいんだよなあ。 こういうのは当たり判定あるものとないものは視覚で明確に区別できるようにしておかないと。 インディーゲーだといかにもありがちなミスだけど、その辺からもう躓いていた感じ。 死んだ時も分かりづらくて、ああこれで死んだんだと幽霊化してやっと気づいた。 どうやら一撃死? BGMの音色聴いていると The Messe◯gerの悪夢を思い出して仕方ない。 細かいところでは画面サイズ切り替えてもちゃんと反映されていないのが気になった。 窓でやる時はあんまでかく画面占有されたくないのよ……。 とはいえ小さくしすぎると今度は引き気味のカメラのせいでちまちましすぎるだろうなあ。 いや反映されてないんだけどうちでは。 うんまあ習作だね。
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.3K | 64 | 98% | $7.99 | |
| $5.6K | 33 | 97% | $9.99 | |
| $0 | 23 | 91% | Free | |
| — | 0 | — | — | |
| $3.5K | 30 | 93% | $7.99 |