
《Soul Apocalypto》 is a role-playing game that also emphasizes the selection of team strategies. You can summon different roles to form your own team, and realize team characteristics by deploying role skills. To defeat different enemies and pass bosses in this way!
Modeled estimate, not a reported figure. How we estimate →
About
Soul Apocalypto is an RPG that also emphasizes strategic team selection. You can summon various characters to form your own team, and by strategically assigning skills to each companion, you can shape your team's unique traits. Choosing the right companions and configuring their skills effectively is the key to overcoming all challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese, Korean*languages with full audio support
Engagement
Reviews
能玩了,而且可以继承试玩版本的数据真是太好了。。 不过据作者说:可能不兼容,最好删了。 不过也没事,反正当时也没玩多久。
Game is fun, like, really fun. It's simple, but the idea works well. Right now though, I cannot give positive thumbs up. There are so many bugs. From small, to game breaking ones. Well, more of the latter. Maybe in a few months, when they fix them, I can recommend this game.
开发者你好,我是一名steam玩家,库内游戏过百,游玩时间起码数千小时。 这款游戏我玩了一个小时,过了测试图,第一章就暴毙两次,挫败感较多。 讲下看法。 优点: 玩法新颖,可以组建部队,主角和兵种都能购买装备、升级技能,组合较多。 缺点: 1.难度过高,作战失败,兵种全灭就没有恢复的可能。 2.各项资源获取难度高,兵种死亡资源亏损较大,技能、等级、装备全无,风险高。 建议, 1.设置不同难度区分,简易、普通、困难,兵种死亡惩罚不同,否则容易劝退。 2.存档建议增加存档点,重要战斗前增加存档。 3.主角移速过慢、跑图时间较多,建议增加奔跑选项。 4.恢复手段少,增加恢复手段,如脱战后兵种可缓慢恢复,或主角拥有恢复技能或恢复光环。 5.增加资源获取量及获取方式,增加容错,增加普通玩家在普通难度下的过关可能性。 6.一定要容易上手、吸引玩家、有人玩、好过关才有人玩,才能卖的比较多,可以找一些B站游戏UP主帮助宣发。 开发玩一定要找人试玩啊!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 25 reviews with recorded playtime.
I did not enjoy the game, there is no placement of units, you just just walk in and hope you win. Feed your units items to increase arbitrary stats. Some bosses cant be killed because healing towers spawn constantly. A lot of skills aren't translated at all and I can't read Chinese unfortunately. Cool concept though, 4/10
The game receives frequent updates – when we encountered a game-breaking bug just yesterday, the devs addressed it overnight! Plus, you'll find an incredible variety of summonable characters to build your army with.
The gameplay is truly engaging: merge troops to upgrade them, build your own army, and experience the thrill of leading your forces like a real commander.
讲究策略的战术游戏,游戏的画风我觉得挺可爱的。搭配不同的团队和技能来赢得胜利,游戏对配置要求也不高而且占用电脑也不大对玩家非常友好。
宝可梦收集爱好者狂喜,游戏非常耐玩,时间不知不觉就过去了。
战斗系统不错,技能搭配有深度,打击感扎实,但部分Boss设计数值较高,得反复刷级才能过。美术风格很统一,场景阴森但精致,不过地图本人经常迷路。整体算是有趣的硬核ARPG。
[h1]《灵魂•启示录》简评[/h1] 《灵魂•启示录》这款带有轻度肉鸽、刷怪刷宝、宝可梦搜集、俯视视角、地图探索、角色养成等元素的角色扮演游戏,其游戏设定、玩法、机制等内容上贡,制作得确实还挺有意思的,创新性、策略性、挑战性、游戏性也都有,其框架设计得不错,单纯从游戏体验来看挺上头的。不过,本作还有很大的可完善空间,至少在玩家操作便捷性和战斗机制平衡性两个方面,还有待挺高,如果这两个部分的内容能够设计更加妥当一些,那就更好了。 游戏的设定选用了黑暗+科幻,简单来说,就是某个外星种族研发了一个很牛逼的高科技玩意灵魂熔炉,将敌人杀死后搜集它们的灵魂,就可以使用灵魂熔炉再造肉体,制作出只服从灵魂熔炉主人的各种怪物奴隶。就是利用这项科技,把人类直接打崩,人类在付出巨大代价后,终于抢到了一个灵魂熔炉,游戏的设计也是围绕这个展开。 本作的战斗玩法,属于大地图探索的俯视视角战斗,其战斗主体是主角加上他的灵魂熔炉召唤兽。主角在地图中杀死敌人之后,敌人的灵魂就会被灵魂熔炉自动收取,随机掉落代表各类召唤兽的灵魂卡,玩家最多召唤23只召唤兽。以主角为核心带上一群不同类型的召唤兽群殴敌人,这就是战斗本质。至于养成方面,大体就是角色扮演的等级、属性、技能、装备这一套。无非就是角色本身都需要养成,并且角色等级的提升,必需得“喂”无用的魂卡,所有技能的解锁实装都需要消耗晶石。 目前,这么一套玩法,本身肯定是毫无问题的,但是在战斗机制平衡性方面,就有些打折扣了。最典型的就是玩家付出和回报之间不成正比。要知道玩家进副本、刷怪物,收获的的金钱、晶石、装备,掉落率不咋高,而玩家培养自己的战队,尤其是那一群召唤兽,时间、金钱、物资成本绝对不低。然而,一旦遇到了强悍实力的敌人(小队),直接一波团灭都是有可能的,更别提一不小心就会损失一只召唤兽。任何召唤兽的死亡,代表着前期所有投入全部打水漂,非常的心疼。损失多了乃至被团灭了,再想要重新拉出一支队伍不可能了,最多也就是从上一个存档点继续。因此,游戏玩家费心费力培养队伍,但是实际体验确实有一种畏手畏脚的感觉,毕竟一不小心惹到了什么不该招惹的就寄了,这就不是很得劲了,身边带着一群小弟不能耀武扬威,这活着还有啥意思嘛。 此外,游戏的操作是真的不太方便,希望制作组可以再优化设计一番。例如,俯视视角战斗的视角不能调整转动,导致角色处于被场景物体遮挡之际难以看到细节;购买和装备物品,必须一个个拖拽,没有快捷键购买或者使用,也没有快捷键一键购买多个物品(尤其是药品、矿石这种需求数量大的);按ESC键是调出菜单,但是无法关闭角色装备栏等。 最后,游戏确实还不错,但是一些设计还是希望制作组能够再打磨一番了,就更好了。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201.6K | 544 | 66% | $4.99 | |
| $827 | 2 | 50% | $12.99 | |
| $269 | 1 | 0% | $8.99 | |
| $48 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1K | 68 | 82% | $3.99 | |
| $7.1K | 103 | 74% | $4.99 | |
| $7.1K | 59 | 61% | $4.99 | |
| $7.1K | 71 | 92% | $6.15 | |
| $7.1K | 73 | 89% | $3.99 | |
| $7.1K | 137 | 84% | $4.99 |