
A Trippy Physics Based RPG. Make your way around a maze and try to figure out what is happening between different NPCs as they tell you things based on an Eastern Philisophy known as Ling.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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This game mystifies me deeply. On one hand, I really like the music, and the game play is pretty great, er, it would be, in a universe where Marble It Up Ultra doesn't exist already. The point is, controlling the ball is pleasingly frustrating, like playing SM64 chaos edition, and a lot like that, there are moments that are quite fun, like how the ball starts moving at an insane speed when going down a ramp. The glaring problem is, and you can't tell this from the screen shots, is that everything, the levels, the ball, the collectibles, everything, is constantly cycling through a rainbow of random colors and flashing, including random patterns overlaid on the screen on top of everything else. Sometimes when I play the game, everything also has really severe ghosting, which pushes the game over the edge to being almost impossible to visually decipher what's going on. The thing is, I really think that these choices were all deliberate, rather than the result of some kind of visual glitch. The levels are very simplistic for a game of this type, no moving platforms, no enemies, and other hazards other than falling off the edge of the level. All you do is go around and collect symbols. That leads me to believe the developer took into consideration how difficult it would be to accomplish anything else, given the blizzard of colors assaulting your vision at all times. I recognize that I cannot speak or understand Chinese, so the... "plot" of the game, if there is one, is lost on me, but I can't help but wonder if there wasn't a way to achieve the trippy aspect that the developer was looking for besides making what might be the world's ugliest game. Still, I love extraordinarily horrible games, so this gem comes with a full recommendation from me.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Absolutely wonderful music! Give this a try if you're a fan of indie games, this was made in Godot by a solo developer!
광과민성 발작 증후군이 있으신 분들께 추천합니다.
☀️
amazing
fun game
I don't knowwwwwwwwwwww
兄弟,你还是不够极端啊,目前这游戏仅仅只能伤害到我的视觉,倘若你可以给游戏加上成就系统,那不久之后便能要我命了
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Migraine inducer. Would be a lot better without the rainbow vomit effect.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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