
You wake up in a mysterious dungeon, full of dangerous traps and unlucky inhabitants. Brain cracking puzzles await you while a dark story will slowly unfold in this supernatural place!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
СМЕЛЫЙ ПЛАТФОРМЕР ГОЛОВОЛОМКА со стильным артом, проходи уровни в 4х формах: человек, скелет, тень и дух https://youtu.be/bO925kI-xIw
A delightful puzzle game with an intriguing premise and great design, Soul's Spectrum is a wonderful game to explore
Man, the game is amazingly well made! Congratulations, cant wait the next episodes!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a cool little game! Good difficulty - I was tempted to look for a guide once or twice but didn't find a nice one (just playthrough videos), so I did without. I succeeded in contacting the organization, which I am kind of proud of, and managed to open the mausoleum and set everyone free. Now I am just missing one scroll, and there's a door I haven't opened yet... Recommended!
Juego cortísimo para una tarde, para la hora que dura incluso se me hace un poquito alto el precio, pero está bien
Soul's Spectrum is a distinctive puzzle-driven adventure that builds its entire identity around a clever inversion of traditional game logic: death is not a setback, but a necessary and deliberate mechanic. Developed by Thund Games and published by Ravenage Games, the title blends classic dungeon exploration, environmental puzzles, and light RPG elements into an experience that constantly challenges players to rethink how they approach danger, failure, and progression. From the opening moments, it makes clear that experimentation and transformation, rather than survival alone, are the keys to advancement. The game begins in a grim, mysterious dungeon that immediately establishes an atmosphere of isolation and unease. Traps, hostile creatures, locked paths, and environmental hazards dominate the space, but instead of encouraging cautious avoidance, the game subtly invites players to embrace risk. Very early on, it becomes clear that dying is not only inevitable but essential, as each death shifts the protagonist into a new existential form. These transformations fundamentally alter how the world can be navigated, turning obstacles into opportunities once the correct form is understood. Central to the experience are the four distinct forms the protagonist can inhabit, each with its own rules and limitations. The human form represents the most familiar state, able to interact with switches and physical objects but highly vulnerable to enemies and traps. The skeletal form trades some physical fragility for combat utility, introducing ranged attacks that allow players to deal with threats differently. Umbra, a shadow-like form, excels at bypassing physical barriers such as bars and tight spaces, though it is severely restricted by light and water. Finally, the Anima form strips away almost all traditional interaction in exchange for near-total freedom of movement, allowing passage through walls and hazards while sacrificing the ability to manipulate the environment. Progress is often achieved by intentionally dying at the right moment to access the form needed for a specific puzzle or route. Puzzle design is where Soul’s Spectrum truly shines. Rather than relying on abstract logic challenges, puzzles are deeply embedded in the dungeon’s layout and hazards, encouraging players to think spatially and strategically about form transitions. Many challenges involve chaining transformations in the correct order, requiring foresight and experimentation. The satisfaction comes not from avoiding death, but from understanding how and when to use it, creating frequent “aha” moments when a seemingly impossible situation suddenly makes sense. Visually, the game adopts a retro-inspired pixel art style that evokes classic adventure and RPG titles. While the presentation is simple, it is purposeful, using lighting, color, and animation to clearly distinguish each form and communicate environmental dangers. The dungeon environments feel oppressive yet intriguing, reinforcing the sense that the world itself is a puzzle waiting to be unraveled. This aesthetic choice complements the gameplay, prioritizing clarity and atmosphere over graphical complexity. Sound design and music further reinforce the game’s mood. The soundtrack leans into nostalgic, 16-bit-inspired compositions that subtly shift in tone depending on the situation, enhancing both tension and discovery. Audio cues often hint at nearby dangers or important interactions, making sound an integral part of navigating the dungeon rather than mere background accompaniment. Narratively, Soul’s Spectrum takes a restrained but thematically rich approach. Story elements are delivered through environmental details, cryptic encounters, and sparse dialogue, gradually revealing a world shaped by cycles of life, death, and transformation. While the story does not dominate the experience, it provides meaningful context for the mechanics, framing the constant rebirths as part of a larger existential mystery. Some narrative threads feel intentionally ambiguous, leaving interpretation largely in the player’s hands. The game is not without its rough edges. Movement and interaction can occasionally feel rigid, particularly in sections that demand precise positioning or timing. These moments are a reminder of the game’s indie roots and engine limitations, and while they rarely undermine the experience entirely, they can introduce brief frustration in otherwise well-designed sequences. Difficulty can also spike unexpectedly, especially for players who struggle to internalize the logic of certain forms early on. Despite these minor shortcomings, Soul’s Spectrum stands out as a thoughtful and inventive puzzle adventure that rewards curiosity, patience, and a willingness to fail. Its core mechanic transforms death from a negative consequence into a creative tool, reshaping how players engage with both puzzles and narrative. For fans of atmospheric dungeon crawlers, cerebral puzzle design, and games that challenge conventional design philosophies, it offers a memorable journey that feels both intellectually engaging and thematically cohesive. Rating: 7/10
Decent puzzle game and interesting concept, a bit basic but fun. This game is a bit short, it took me 2 hours to beat and 4 hours to 100%
[quote] 《Soul's Spectrum》是由[url=https://store.steampowered.com/publisher/ravenage]Ravenage[/url]发行的一款独特机制像素解谜游戏。玩家在游戏中扮演的主角可以变化为四个形态,人形态、骷髅形态、暗影形态以及幽灵形态,每种形态都有自己独特的机制,比如人形态可以操作把手机关,可以翻滚,骷髅形态可以释放骨头开启远程开关, https://steamcommunity.com/sharedfiles/filedetails/?id=3056264127 暗影形态可以遁地穿过一些人形态以及骷髅形态不能到达的地方;而幽灵形态就比较厉害了,形态机制是腾空不仅可以瞬移穿墙还能不接触地面移动穿过一些前三形态无法到达的区域。 而本作的机制就是通过死亡和点蜡烛重生来切换形态,正常死亡切换顺序为人形态->骷髅形态->暗影形态->幽灵形态,反之复活就是逆序。不过在后面地图关卡设计会打破常规,比如黑色蜡烛它可以让角色打破常规直接变成幽灵形态。 https://steamcommunity.com/sharedfiles/filedetails/?id=3056264099 并且每种形态随着剧情以及关卡的推进还会解锁新的能力,比如开始的骷髅形态,我还在吐槽它一无是处,之后捡到可投掷的骨头才发现它的作用,人形态还会解锁镰刀,可以破坏草丛,友情提醒有的草丛下面还会有隐藏入口,不嫌麻烦的话最好还是把草丛清除殆尽再进入下篇区域。游戏有多张地图连接而成,每张地图都有自己的风格、机关以及机制,比如初始的地牢,充满了地刺等机关,出了地牢就是森林,里面坑坑洼洼的,各种水塘,怪物也变成了食人蜘蛛。 https://steamcommunity.com/sharedfiles/filedetails/?id=3056264075 总的来说,本作还是一款比较不错的解谜游戏,只不过现在除了UI和一些操作提示支持中文以外,故事剧情的文字目前还是英文,支持得不是很全面,不过还是非常期待本作汉化完全之后得表现! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
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The game has been completed. It's really a masterpiece. I really like it. I also translated it into Chinese, double happiness!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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