
Soul of Recollection is a pixel-style point-and-click puzzle game. Explore a quiet school at night, collect items, solve puzzles, and piece together lost memories to find your way out. With no horror elements, it blends light storytelling and immersive mystery.
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About
A point-and-click adventure about memory and escape.
Perfect for fans of point-and-click puzzle or escape-room games, and for explorers who enjoy pixel art, atmosphere, and environmental storytelling.
Soul of Recollection is a pixel-style point-and-click adventure game. On a quiet yet unfamiliar night, you awaken in a classroom, stripped of all memories. Every locked door and scattered object hides a clue. You must solve puzzles and explore step by step to piece together the truth and find a way out of the school shrouded in darkness.
However, along the way, you encounter another trapped girl. She seems to know a lot, yet her memory is in disarray. Even stranger—after meeting her, the student ID card that once bore your photo suddenly shows her name and information...
Who are you? Who is she? What secrets lie hidden within this school and these memories?

Immersive Point-and-Click Experience
Interact with scenes through intuitive pointing and clicking. Collect items, solve puzzles, and push the story forward.
Pixel Art with a Mysterious Atmosphere
All scenes are inspired by real-life schools and reconstructed with detailed pixel art. Beneath the nostalgic visuals, the nighttime campus exudes an eerie familiarity.
Multiple Rooms and Puzzle Designs
From classrooms to halls, cafeterias to gyms, laboratories to auditoriums—each area introduces new mechanisms and challenges. Estimated full playtime: 4–8 hours.
Dual-Identity Mystery Story
Crossing memories and shifting dual perspectives unravel the deeper truth behind the puzzles.
Concise yet Profound Narrative
With around 2,000 words of core text, the story delivers immersion through minimal prose, rich environments, and fragmented clues.
Atmospheric Suspense, Not Horror
No jump scares or gore—focuses on mood, discovery, and puzzle flow.
Built-in Hints and Solutions
Every puzzle includes optional hints and answers. No need to fear getting stuck—enjoy the story seamlessly.

Dear player,
I’m Orange, the solo developer of this game. It took two years from concept to completion, and I’m truly happy to finally share it with you on Steam!
If you encounter any bugs, crashes, or other issues, please report them via Steam support with a short description of the problem and the scene or steps where it occurred. This helps me locate and fix it faster.
I’ll do my best to resolve issues as soon as possible. Thank you so much for your patience and support!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal, Korean
Reviews
I'm forced to write this review because I think I've found a bug and there doesn't appear to be any way of contacting the developer, they don't appear to be contactable here on Steam, and Googling doesn't get me anywhere, just lots of hits for orange ink! They don't even appear to have any presence on social media (not that I really use it besides Reddit). I was quite enjoying it, albeit there have been times when I wasn't sure what I was supposed to do, and the hints didn't help, forcing me to use the provided solution. Now this is where I may have come unstuck - WARNING slight spoilers ahead! I'm in a lab and there's a box on a counter, and there are three gems: a triangle, a square and an octagon. The clue by the side of the box tells me that you have to place the gems as though they were mines in Minesweeper, ie they should be surrounded by as many red dots as they have sides and, according to the solution which I was forced to check to see if I'd done it correctly (I had) this should then trigger an animation and reveal a pair of scissors in a drawer in the front of the box - it doesn't. So I'm now completely stymied; I can find no walkthroughs (written or video) for Soul of Recollection, and there's no way to contact the developer (hence this review). The other thing I will say is that I found that the game is either too responsive or not responsive at all; I'm playing on a MacBook Pro, so I'm using a trackpad, and objects either won’t drop (ie they remain stuck to the cursor) or won’t pick up when clicked on. I have to say that this is more than a little frustrating. So, as it stands, due to the fact that I appear to be stymied due to a possible bug, the fact that objects don't respond to mouse clicks and the fact that it doesn't seem to be possible to contact the developer, I can’t recommend this. If the developer responds to this, and fixes the bug, if it is a bug (I don't know what else it can be) then, obviously, I'll edit this accordingly. But for now it's a 👎🏻
At first the puzzles are quite decent, but unfortunately they get [i]very[/i] obscure later on. To a point where even after looking up the solution to some of them I can't figure out how you're supposed to reach those conclusions (like [spoiler]the ventilator controls in the cafeteria[/spoiler], or [spoiler]mixing the colors for the microscope[/spoiler]). Rating: ★★★☆☆
[spoiler] 餐厅那一关,风扇第四个按钮的提示在哪,我找到了前三个结果第四个随便扭扭就过了,少玩五块的 [/spoiler]
このゲームは本当にすごい!!臨場感がある!続編が出ることを願っています。フルボイスで、完全な世界観があることを期待しています!ゲームの遊び方、アート、音楽、すでに最高レベルです! 哇比我想的还震撼!除了一些抽象的解谜以外,主应允此/
추리 게임, 방 탈출 게임을 엄청 좋아하는 사람입니다. 전체적인 난이도는 그렇게 어렵지 않습니다만, 중간에 이해가 가질 않아 힌트를 보았을 때 설명이 조금 미흡한 부분이 있습니다. 그래도 진행 방식이나 스토리는 나름 나쁘지 않다고 생각합니다. 플탐이 짧은게 조금 아쉬워요..
恶性bug修一下啊,第四章,飞行棋解密过了硬币拿不了,篮球变排球放架子上能直接卡没了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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