
Mystical puzzle quest game in a gloomy minimalism style will tell you a story of a person who's got himself into a camera, and from which there is no way out it seems. Experimental gameplay diluted with a pinch of a philosophy, that's what SORE is.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Russian, Turkish
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 내에서 주어지는 힌트가 적어서 플레이하기 버겁다. 게임 분위기도 그렇고 계속 하다보면 정신병 걸릴 것 같음. 다신 하기 싫은 게임 조작도 별로고 분위기도 별로고 그냥 다 별로임 한글자막은 없고 해석난이도가 어려운건 아니지만 스토리도 이해안됨 소리라도 끄게 해주던가 창모드로라도 하게 해주던가 비추
Please don't fall victim to the fact that this game is free. You think it would make it easy to play through? Prepare yourselves for the real challenge. If you're achievement hunters - get sweaty. As you'll be put face-to-face with such trials as: 'Don't do anything for 3 minutes'. And after that? 'Don't do anything for SIX minutes'. Spooky, right? I know, I know. But try this: 'Stay in menu for 3 minutes'. Ooph... It really gets tricky from here. As we get: 'Push one key 25 times'. Damn, man. Dark Souls platinums were easier than that... But if you lock in for 10 minutes or something, you'll probably manage to pull all these hardcore challenges through. I believe in y'all! But seriously, it's a cute lil free game, so what is even to expect from it. Was probably made by one guy in one evening as a university project material, nothing more nothing less. Although I must say the protagonist's neighbour's dad (lol) jokes were pretty cringe.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну это конечно бредовая игра.
[b]Sore – A Bold Adventure with Room for Expansion[/b] "Sore" offers a refreshing dive into a uniquely styled world where creative design meets engaging action. The game shines with its distinctive art style, immersing you in a vibrant environment that encourages exploration and quick reflexes. Carefully crafted setting that keeps the gameplay interesting, and the minimalistic narrative adds a mysterious allure that sparks curiosity. However, while "Sore" succeeds in capturing your attention with its core mechanics, it could benefit from a few enhancements. Adding a variety of missions with diverse objectives would not only deepen the gameplay but also give you more reasons to keep exploring. Finally, incorporating new scenarios and environments within the map could elevate the sense of discovery, ensuring that no two play sessions feel the same. Overall, is a solid and enjoyable experience that stands out thanks to its unique visuals. With a bit more variety in missions and map environments, it has the potential to become an even more compelling adventure.
Вайбовая игра на вечер, которая быстро проходится. [b] [u] Достижения:[/u] [/b] Лёгкие. [b] [u] Время прохождения:[/u] [/b] Сама игра - примерно 15 минут, платина - примерно 30 минут. [b] [u] Итог:[/u] [/b] Очень советую.
SORE😵̷̊̊̊̊̊ - five phases/five stages of development. Symbolism, philosophy, inner freedom. P.s.- it's sad that a man hanged himself without knowing that by pressing "x" at the door he could win by being released from the cell👻☹
Атмосферная, философская игра. Саунд, и дизайн просто шикарный. Нужно думать чтобы пройти, искать неочевидные решения. Можно просто тыкать на всё и вся, но это не факт что вам поможет.
oyunun amacını yada ne anlatmak istediğini anlamadım ama kısa süren bi oyundu 10 dakikada falan bitecek bir oyun. ben biraz inceledim mantığı ne diye ama pek birşey anlamadım, oynayıp deneyim edilebilir kısa bir oyun zaten
Stilisticamente parlando, è molto bello. L'effetto della pioggia e dei lampi mi è piaciuto molto. La guardia dall'altro lato della porta vi riempirà di dark humor se le parlerete. Praticamente il gioco consiste nel cercare di uscire dalla cella nella quale ci siamo appena suicidati. E allora vi chiederete perché non riusciamo ad attraversare i muri nonostante siamo diventati dei fantasmi? Suppongo che sia perché questa non è solamente una prigione fisica, ma anche mentale. (è solo una mia supposizione eh, non prendetela per certa) Il protagonista ha dei sensi di colpa che non vanno via neanche dopo essersi tolto la vita, e quindi deve ispezionare per bene la cella per trovare tre chiavi. Si possono facilmente intuire quali siano questi sensi di colpa, interagendo con la guardia che, attraverso le sue battute, ci racconterà le malefatte del protagonista. Per dirne solo alcune, andava al negozio per comprare un sacco di alcol perché lui era un'ubriacone, teneva sua moglie fuori casa sotto la pioggia, ha portato suo figlio dentro un bosco ed è ritornato a casa senza di lui... ecc. ecc. Tutto sommato lo consiglio anche se si finisce letteralmente in dieci minuti.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56 | 6 | 100% | $0.74 | |
| $18.2K | 137 | 99% | $5.99 | |
| $10.6K | 25 | 72% | $19.99 | |
| $0 | 19 | 63% | Free | |
| $0 | 123 | 98% | Free | |
| $0 | 23 | 78% | Free |