
The evil scientist Dr. Eggman (aka Dr. Robotnik) has snatched the poor animals of South Island and and turned them into robots. Only one hero can defeat Dr. Eggman and rescue the animals from his vile clutches – it’s the super-cool hedgehog with the blue spiky hair, Sonic!
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If you need a fix this and don't want to emulate through other means this will do the trick, but the game doesn't play as well as it does on an actual Genesis. Slowdown where slowdown wouldn't occur, even some audio bugs. Tried a couple unofficial Genesis emulators and they aren't doing it as well as the original system either, very noticeably so. Unofficial Nintendo emulation isn't 100% accurate either but what I use it's 98% - 99% accuracy, you can't notice the quality drop when playing, the only way you'd know is if you were trying some frame-perfect speedrun exploits and the counting was off. I guess there isn't as much interest on the unofficial end to get a Genesis emulator to the same level of quality as exsists with Nintendo emulators. That or unofficial Nintendo emulators have attracted better talent... at the end of the day the only way to get the proper experience from these games is the original consoles on a CRT. Getting back to this package, it's always ♥♥♥♥♥♥ to pay for emulation that ends up being lackluster, though in this case it's better than what can be had unofficially, so at least you're getting something better for your money, unlike most cases (ie. Chrono Trigger Steam, Final Fantasy V/VI Steam, anything on any of the Nintendo VCs vs. unofficial Nintendo emulation, etc.) Despite the issues with emulation, the core game is overall a good experience. Sonic has terrible air control, which can be pretty frustrating at times because you can't reflexively twitch away from an obstacle or enemy mid-jump, and for the most part are committed to your route. The sound design, again aside from the emulation issues, is great. Most of the art is high-quality retro grade as well, far better than most indies that attempt to emulate this era, but some of it (mainly in the later stages) seems really dull and slapped together. The game overall isn't too difficult outside of the bonus stages, where a couple can be more frustrating than fun - it's very hard to end the bonus stages early since you can jump off the sides of walls to avoid hitting the "goals" and exiting instead of getting the Chaos Emeralds. The underwater sections can be annoying when you need an airbubble that isn't spawning and then you die, there is also one section in Star Light (Act 2 or 3, I didn't write it down) where you can get stuck and *need* to take a hit from an enemy (losing all your rings) to get access to a higher platform. The fix of course is to take a different route, but if you're a first time player, you may run into this. It's just bad design. 100 rings gets you an extra life. Unlike Mario games of that era (and most Mario games) where coins would carry over from stage to stage, ring counts don't carry over from stage to stage. They're instead emptied into a score count at the end of each stage at 100 points per ring. This score count means nothing beyond challenging friends to see who can get the highest score. Getting 50 rings to the end of a non-boss stage gives you access to the bonus stage. Clearing all six bonus stages gets you all Chaos Emeralds and the best ending. Getting 50 or more rings in a bonus stage earns you an extra continue. Getting 100 or more rings in a bonus stage gets you an extra life. You get ten chances to collect all six Chaos Emeralds, as there are ten levels that let you access the bonus stages. Acquiring all six Chaos Emeralds gives you a screen letting you know you got all the Chaos Emeralds, as well as a slightly different ending (Robotnik is stomping the words "The End" at the end of the game instead of playing with the Chaos Emeralds). Unlike Sonic 2 and 3, you don't gain access to a Super Sonic mode from having all the Chaos Emeralds. http://steamcommunity.com/sharedfiles/filedetails/?id=1348164146 http://steamcommunity.com/sharedfiles/filedetails/?id=1348164269 Hitting recommended, but with the caveat of "noticeably not as high quality as the Genesis release, but currently the best way to play this on PC". There is currently a free official version of this game on Android/iOS. It has a crappy blur filter applied which the Steam paid versions let you remove, along with mod support and other things. The Android/iOS versions of Sonic 1 and 2 have additional content, some of which was planned to be released in the originals but was cut due to whatever reasons. It also has a higher FoV for widescreen resolutions, which means you see more on the screen at once and it makes the game easier. The game also runs much smoother on the Android/iOS version than it ever has. However due to the forced blur filter I'd still think people would prefer the original Genesis or Steam emulated versions. It would be wonderful to have that version ported to PC with an option to disable the smear filter however.
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If you like classic games, then buy this <3
I give this game a lot of flak for how severely outdated it is (and, seriously, play sonic 2 instead) but the nostalgia is real, either way.
The game that started it all and proved that blast processing was a force to be reckoned with. My opinion of this game is a little mixed. On one hand, about half the levels are fast, frantic fun. However, I don't like the slow, repetitive platforming that plagues the other half of the levels. Still, Sonic 1 holds up much better than its 8-bit contemporaries. A must-play.
Como ja diria meu amigo VicWolf, não me custou 215 reais
[h1]向日葵游戏评分【6分】[/h1] 1991年世嘉为了对抗SFC推出的第一款索尼克游戏,凭借MD强大的机能给玩家带来了前所未有的的速度体验。索尼克也因此取代了Alex Kidd,成为了新的世嘉吉祥物。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
NOTA: 7 de 10 Sega a principios de los años 90 quería una mascota asociada a su empresa, tal como Nintendo hacía con Super Mario Bros. Tras el mediocre intento de [u][url=https://store.steampowered.com/app/34283/Alex_Kidd_in_the_Enchanted_Castle/]Alex Kidd[/url][/u], Sega lo reintentó con Sonic el erizo. Fue todo un éxito, al menos en su consola [u][url=https://steamcommunity.com/id/gequi_/recommended/34270/]Genesis / Mega Drive[/url][/u] y uno de los primeros títulos que disfruté en mi [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3300481056]Segera infancia[/url][/u] Las mecánicas son sencillas y parecidas a las de Super Mario Bros, un juego de plataformas 2D donde recopilar objetos (anillos en vez de monedas) y saltar sobre los enemigos para vencerlos. También hay algunos puzzles, trampas, y niveles especiales donde buscar esmeraldas mágicas (solo al final de ciertos mapas y habiendo conseguido una cantidad concreta de anillos) La principal característica del erizo es la tremenda velocidad que consigue al correr o rodar. La optimización es excelente, aguantando sin despeinarse la tasa de fotogramas. Lamentablemente cada mapa obliga a completarlo en menos de 10 minutos. Normalmente esto no suele ser un problema, pero desincentiva la exploración, algo que alargaría la breve duración del juego (unos 90 minutos sin morir demasiado), pues suelen presentarse al menos 2 o 3 rutas por donde avanzar. Gráficos excelentes, enemigos y mapas bastante originales. Audio decente, [u][url=https://www.youtube.com/watch?v=NVoNyufMUpo&list=PLB1223F61F39B601C&index=5]música del genial "Masato Nakamura" simplemente mágica[/url][/u] Historia simple y orientada al público infantil. Cinemáticas y diálogos no contiene, aunque tampoco le hace falta. Lo que no convence: - Físicas mediocres en los saltos, al igual que ocurría en Super Mario Bros. Se puede cambiar la dirección mientras el personaje está en el aire saltando, y además al caer suele resbalar y no quedarse en el sitio. Esto genera bastante frustración y es fácil morir debido a una mala caída. - Dificultad capada. No hay niveles, te tienes que aguantar, tanto si te parece fácil como si te resulta difícil. Además la IA es muy simple, no reacciona, simplemente sigue patrones de movimiento predefinidos. Conclusión: obviamente al ser el primero, carece de las mejoras y personajes que fueron apareciendo en [u][url=https://steamcommunity.com/id/gequi_/recommended/71163/]posteriores entregas[/url][/u], pero es un buen comienzo de la saga. De todas formas le voto negativo porque ha sido eliminado de la tienda de Steam. Es un caso similar a [u][url=https://store.steampowered.com/app/1547000/Grand_Theft_Auto_San_Andreas__The_Definitive_Edition/]las nuevas versiones de los antiguos GTA[/url][/u]. Al haber publicado en 2022 una remasterización ([u][url=https://store.steampowered.com/app/1794960/Sonic_Origins/]Sonic Origins[/url][/u]) donde se incluye este juego, ya no permiten comprar los originales por separado.
I’m honestly torn on how to rate this. I'm going to recommend it purely because it's a classic and it's not terrible. If you're willing to put up with it, it's fine. Sonic 1 was obviously important when it came out over 30 years ago, but it has aged pretty poorly and it has some REALLY low lows (damn you, Labyrinth Zone). With the right mods/version, this game can be fun, but in its vanilla state, it kinda blows. Since this version is both vanilla and delisted from Steam now, I guess it forces all of us to find a better version. If you really want to play this, go for the Christian Whitehead version, or find a ROM hack that includes the spindash at least. I'd really only recommend it for the sake of experiencing the original Sonic, but that’s about it. There are much better versions out there.
[h1]You're too slow![/h1] [b][u]Disclaimer:[/u][/b] I never played Super Mario World (only the NES one) but many of the features of the NES and SNES Mario titles were brought to New Super Mario Bros. which I played a lot when I was younger (all I'm saying is that I've been a Mario kid, and not a Sonic one, and these last 2 months have been the only time I've played Sonic games in my life). So in terms of a 16-bit comparison, I have no other benchmark to see if these games exceed or falter. Sonic 1 is more of a platformer with puzzles rather than a Blast Processing simulator like 2, 3, and CD, with occasional Loop de Loops. It really does show its irrelevancy in that sense, especially with the lack of the Spin-Dash, which sucked for me since I played Sonic 2, Mania, and Generations before this and felt at many times the game was lacking a crucial mechanic (Though its [i]focus[/i] was on building up momentum instead of giving you the instant gratification that comes with Spin-Dashes, everything felt slower overall.) As long as you're in a ball, you deal damage (unless it's just after you touch the ground and you take damage to whatever is there). Even though the spin-dash is absent, you can do a sick quick-roll immediately in front of a badnik to take it out. Having these ROMs in widescreen could've been great as Sonic scrolls horizontally most of the time and seeing more of his upcoming obstacles definitely lets you react better. Teabagging is by far the strongest in this game because there are fewer intermediate frames of animation for ducking, something that I did in this game as a fidgeting mechanism while waiting for platforms to slowly come to me. There are no [b]Saves[/b] in Sonic 1 or 2, so you end up repeating Green Hill over and over again whenever you decide to pop in Sonic 1, without ever revisiting [i]Spring Yard and Star Light Zones[/i] because of the pace breaking stages in between them making you want to end your run. You gotta rely on savestates in the emulator (where you get up to 4 slots for each game on the Genesis and Megadrive Collection), so it's advised to place a save upon reaching each quarter of the game to keep a permanent memory of your playthrough. There are only 7 zones here, just like Sonic CD, but each of them has been dragged out to 3 acts, with the third one mainly being a boss fight in its second half, which is a far cry from the variety seen in Sonic 2 and 3K in the future. I like the music of every Zone apart from Marble Garden and the Final Zone, and they're just gonna keep getting better. The sound effects for stuff like blades spinning or boulders breaking always irritated me. It always felt like the genesis couldn't reproduce that sound well enough and was instead spitting profusely at me. (it sometimes sounds even worse than the fire-spitting sound effect from Bowser in the first NES Mario game) it's good that Sega gave away Sonic 2 instead of 1 back during their 60th anniversary, cause if I had started with this game instead, I would've probably dropped it after the first zone and gone on believing the lies about Sonic never being a good franchise. [h1]Sonic CD (2012):[/h1] I tried Sonic CD before it got delisted but refunded it because the uncapped framerate made the physics too wonky to play with (game speed was more than doubled). Mania redid the best parts of CD anyways, so I didn't have any regrets about not being able to beat Metal Sonic at the end of the 2nd last stage which I reached by flying through all the bad futures without a care in the world to fix Little Planet cause I was fed up of initiating a time travel as soon as I hit top speed after passing a sign accidentally. Sega definitely beat Nintendo at shifting from chiptune music to higher bitrate CD-quality soundtracks with voices and stuff for Sonic CD (especially the weird, quirky kind with the JP soundtrack), and even though Nintendo beat them to the adaptive soundtrack race, I feel that for replay listens, Sega's approach for overhauling the Zone themes with contextual remixes was better than adding a Bongo track onto Mario soundtracks when you sit on Yoshi. The beeps and boops of the Genesis sound more like rock music compared to the SNES' softer but heavier music. Even though 1 and 2 are pop music, 3 is pop-rock; CD is the most experimental with its 90s SFX mash-ups. Sonic CD has the same number of zones as Sonic 1, which also might explain how CD is more of a supplement to Sonic 1 rather than a sequel that defeats it in every category. Metal Sonic's appearance, in-game, and external promotional material with all the animated shorts and renders were all adding up to it being my favorite antagonist in the series, even more than Knuckles, even though he had more interaction with the player in the game that he was in; and it helped keep that abomination of a creation an elusive entity throughout.
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