
I'm Tom and I just got a job as a bartender. Now I have to wipe down the same sticky counters where I used to leave my own marks. In this dive, even the rats look like they're hungover. Alright, the boozers won't pour their own drinks - time to get back to work.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Something to Drink? is a 2D Bartender Simulator in Pixel Art style. Your job is to manage the bar and serve your thirsty patrons. Make sure the local drunks never experience the nightmare of sobriety!
You’ll take orders, mix their favorite drinks, and charge them according to the menu. Sounds easy? Think again - working with customers is pure hell. Out of all the jobs in the world, why did you choose this one?
At first, you’ll mostly pour beers and shots. But over time, you’ll move on to fancy cocktails and more complex orders. Surprisingly, it’s kinda satisfying - you pour apple juice into vodka, and suddenly everyone looks at you like you’re some kind of alchemist.
Behind the counter, you’ll meet all sorts of strange and interesting people. Sometimes you’ll have to react to unexpected events and make important choices. Watch out for weirdos. As they say: “The tips suck, but at least the customers are insane.”
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Indonesian, Japanese, Korean +6 more
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 became a cocaine dealer in a high end club
Es un buen juego lo recomiendo mucho
Aşırı derecede keyifli oyun hem diyaloglar beni çok eğlendirdi hem de oyun aşırı yaratıcı parasının hakkını veriyor
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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